The American Transcontinental Railroad- Version 1.2a Final

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snoopy55
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Post by snoopy55 » Fri Apr 13, 2007 6:10 am

maestro70 - The Installer is on page 4 of this thread.
I'm correct 97% of the time..... who cares about the other 4%....

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stormfather
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Post by stormfather » Sat Apr 14, 2007 3:22 pm

1.2 has been released. Check out post 1 for the installer!

Pete
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Post by Pete » Sat Apr 14, 2007 7:03 pm

Problem.
Put in the updated version with the installer.
Ran fine until I tried to pick up machinery in Wichita.
CTD.
Tried it twice. Steel unloads, train turns, CTD

Any guess?
I do have middle East installed.

Love the map

Pete

Big Papa
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Post by Big Papa » Sat Apr 14, 2007 7:18 pm

Stormfather,
Tried out version 1.2. I am getting a CTD when the machinery car is loading. I restarted from my save and CTD again. I Started a new game and tried machinery right away and the same thing happened.

BTW, choo is the one responsible for the new cars and xml, I don't have these skills.

I like the long list of objectives.

We are also having difficulty with new train cars causing CTD. I'm not saying that these problems are they same. Choo has a hand-full of new cars and it seems that in the later game, if the car hasn't been used yet and you attempt to load it, the game will crash. We have been saving the game before loading the new car, so if CTD does happen you can just reload from there. Obviously I don't know the ins & outs of this so I will leave it at this. Choo can give more insight. He is trying different things to resolve this problem.

Thanks for all your hard work on this great map!

Big Papa

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K-class
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Post by K-class » Sat Apr 14, 2007 8:55 pm

Hello

Taking a guess here and have not yet played this game as I now go over some of these maps before playing and in the above post by Big Papa
Tried out version 1.2. I am getting a CTD when the machinery car is loading. I restarted from my save and CTD again. I Started a new game and tried machinery right away and the same thing happened.
In the global RRT_TrainCars.xml has:

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<TrainCar>
<szName>Machine Car</szName>

In RRT_TrainCars_America.xml has:

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<TrainCar><szName>Machinery Car</szName></TrainCar>
So is it called Machinery Car or Machine Car :D
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K-class
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Post by K-class » Sat Apr 14, 2007 9:08 pm

Just looking in the FPK I see icon_machinery and machine_car-v1.dds / specs (lots f reference to this name)

Taken a long guess here naming convention got miked up and the tender car should be

Code: Select all

<szName>Machine Car</szName>
In that case the global is correct and I will change the RRT_TrainCars_America.xml has: to

Code: Select all

<szName>Machine Car</szName>
I will go and play the game to see.
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K-class
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Post by K-class » Sat Apr 14, 2007 10:26 pm

Ok no CTD's so far.
Alanta Ore shipping to Pittsburgh
Cincinnati Colliery shipping to Pittsburgh

Then Steel to SantaFee Assembly Plant

Now go to ship machinery cars I get the followering error message, tNo CTD
File not found maching_car_dummies_v2.nif

That is not in the America.FPK

and is that spelt correctly maching_car_dummies

Help!!
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Last edited by K-class on Sat Apr 14, 2007 11:13 pm, edited 1 time in total.
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K-class
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Post by K-class » Sat Apr 14, 2007 10:57 pm

Sorry to spam this thread, I have dug deeper into this.

In the global RRT_Goods.xml

there is the code below.

Looking at this it says all the tga etc are in the:
Assets/Interface/Cars/
Assets/Interface/Goods/

These foldes contain the christmas special files only not the ones below.

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<Good>
        <szName>Machinery</szName>
        <szClass>BulkFreight</szClass>
        <szGTMLIcon>Resource/Railroad/GoodIcons/icon_cars_32.tga</szGTMLIcon>
        <BitmapLarge>
            <szFile>Assets/Interface/Goods/icon_cars_64.tga</szFile>
        </BitmapLarge>
        <BitmapSmall>
            <szFile>Assets/Interface/Goods/icon_cars_32.tga</szFile>
        </BitmapSmall>
        <BitmapTiny>
            <szFile>Assets/Interface/Goods/icon_cars_16.tga</szFile>
        </BitmapTiny>
        <BitmapCar>
            <szFile>Assets/Interface/Cars/CarIconSideViews.tga</szFile>
            <uiX>32</uiX>
            <uiY>0</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCar>
        <BitmapCarEmpty>
            <szFile>Assets/Interface/Cars/CarIconSideViewsEmpty.tga</szFile>
            <uiX>32</uiX>
            <uiY>0</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCarEmpty>
        <Color>141,58,166</Color>
        <MinPrice>25000</MinPrice>
        <MaxPrice>50000</MaxPrice>
        <szIndustryLeaderTitle>Captain of Industry</szIndustryLeaderTitle>
        <szIndustryPlayerTitle>Industrialist</szIndustryPlayerTitle>
    </Good>
So back to you stormfather have you included all the files?

Is this map dependent on any others?

:D
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K-class
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Post by K-class » Sat Apr 14, 2007 10:59 pm

Also in the global RRT_Goods.xml the files below dont exist in:
Assets/Interface/Goods/
Assets/Interface/Cars/

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    <Good>
        <szName>Chickpea</szName>
        <szClass>Freight</szClass>
        <szGTMLIcon>Resource/Railroad/GoodIcons/icon_grain_32.tga</szGTMLIcon>
        <BitmapLarge>
            <szFile>Assets/Interface/Goods/icon_grain_64.tga</szFile>
        </BitmapLarge>
        <BitmapSmall>
            <szFile>Assets/Interface/Goods/icon_grain_32.tga</szFile>
        </BitmapSmall>
        <BitmapTiny>
            <szFile>Assets/Interface/Goods/icon_grain_16.tga</szFile>
        </BitmapTiny>
        <BitmapCar>
            <szFile>Assets/Interface/Cars/CarIconSideViews.tga</szFile>
            <uiX>128</uiX>
            <uiY>16</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCar>
        <BitmapCarEmpty>
            <szFile>Assets/Interface/Cars/CarIconSideViewsEmpty.tga</szFile>
            <uiX>128</uiX>
            <uiY>16</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCarEmpty>
        <Color>0, 141, 29</Color>
        <MinPrice>10000</MinPrice>
        <MaxPrice>18000</MaxPrice>
        <szIndustryLeaderTitle>Garbanzo King</szIndustryLeaderTitle>
        <szIndustryPlayerTitle>Chickpea Transporter</szIndustryPlayerTitle>
    </Good>

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<Good>
        <szName>Double Stack Containers</szName>
        <szClass>BulkFreight</szClass>
        <szGTMLIcon>Assets/Interface/Goods/icon_DoubleStack_32.tga</szGTMLIcon>
        <BitmapLarge>
            <szFile>Assets/Interface/Goods/icon_DoubleStack_64.tga</szFile>
        </BitmapLarge>
        <BitmapSmall>
            <szFile>Assets/Interface/Goods/icon_DoubleStack_32.tga</szFile>
        </BitmapSmall>
        <BitmapTiny>
            <szFile>Assets/Interface/Goods/icon_DoubleStack_16.tga</szFile>
        </BitmapTiny>
        <BitmapCar>
            <szFile>Assets/Interface/Cars/DSgoods.tga</szFile>
            <uiX>0</uiX>
            <uiY>0</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCar>
        <BitmapCarEmpty>
            <szFile>Assets/Interface/Cars/DSgoodsEmpty.tga</szFile>
            <uiX>0</uiX>
            <uiY>0</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCarEmpty>
        <Color>250, 145, 30</Color>
        <MinPrice>25000</MinPrice>
        <MaxPrice>40000</MaxPrice>
        <szIndustryLeaderTitle>Double Stacker</szIndustryLeaderTitle>
        <szIndustryPlayerTitle>Boxcar</szIndustryPlayerTitle>
    </Good>
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stormfather
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Post by stormfather » Sun Apr 15, 2007 12:42 am

The installer should have added Iron and Machinery to the globals (goods and traincars.) The installer shouldn't add anything else, only Iron and Machinery to goods and their cars to Traincars. Those are the only changes I've made to the globals.

The machinery car is based on the food car. Appearantly, in some instances, the length of the file name matters so certain files had to be kept to a specific length. (For the same reason, the GG1 is referenced as the bobobo_GG1 IIRC). The in game name, however, is Machinery Car. Don't worry about the name of the dds, nif, etc files, it should be <Machinery Car> in both the globals and rhe scenario files.

As far as Maching car, I can't find any references to that in my original documents.

I think either I made a typo when I sent the files to Atani or Atani made a typo when making the installer. I can see how either could be possible because of my somewhat inconsistant naming conventions.

These are straight out of my global files. These work:


Traincars.xml

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     	<TrainCar>
            		<szName>Iron Car</szName>
            		<szGood>Iron</szGood>
            		<szModel>iron_car.kfm</szModel>
            		<szDummyModel>iron_car_dummies.nif</szDummyModel>
            		<szIcon>icon_car_goods.dds</szIcon>
            		<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
            		<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
            		<RunLength>30</RunLength>
        	</TrainCar>
        	<TrainCar>
            		<szName>Machinery Car</szName>
            		<szGood>Machinery</szGood>
            		<szModel>Machine_Car.kfm</szModel>
            		<szDummyModel>machine_Car_dummies.nif</szDummyModel>
            		<szIcon>icon_car_goods.dds</szIcon>
            		<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
            		<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
            		<RunLength>30</RunLength>
        	</TrainCar>
Goods

Code: Select all

    <Good>
        <szName>Iron</szName>
        <szClass>BulkFreight</szClass>
        <szGTMLIcon>icon_iron_32.tga</szGTMLIcon>
        <BitmapLarge>
            <szFile>icon_iron_64.tga</szFile>
        </BitmapLarge>
        <BitmapSmall>
            <szFile>icon_iron_32.tga</szFile>
        </BitmapSmall>
        <BitmapTiny>
            <szFile>icon_iron_16.tga</szFile>
        </BitmapTiny>
        <BitmapCar>
            <szFile>america_car.tga</szFile>
            <uiX>128</uiX>
            <uiY>64</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCar>
        <BitmapCarEmpty>
            <szFile>america_car_empty.tga</szFile>
            <uiX>128</uiX>
            <uiY>64</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCarEmpty>
        <Color>127,162,190</Color>
        <MinPrice>10000</MinPrice>
        <MaxPrice>20000</MaxPrice>
        <szIndustryLeaderTitle>Iron Man</szIndustryLeaderTitle>
        <szIndustryPlayerTitle>Metal Magnate</szIndustryPlayerTitle>
    </Good>
    <Good>
        <szName>Machinery</szName>
        <szClass>BulkFreight</szClass>
        <szGTMLIcon>icon_machinery_32.tga</szGTMLIcon>
        <BitmapLarge>
            <szFile>icon_machinery_64.tga</szFile>
        </BitmapLarge>
        <BitmapSmall>
            <szFile>icon_machinery_32.tga</szFile>
        </BitmapSmall>
        <BitmapTiny>
            <szFile>icon_machinery_16.tga</szFile>
        </BitmapTiny>
        <BitmapCar>
            <szFile>america_car.tga</szFile>
            <uiX>160</uiX>
            <uiY>64</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCar>
        <BitmapCarEmpty>
            <szFile>america_car_empty.tga</szFile>
            <uiX>160</uiX>
            <uiY>64</uiY>
            <uiWidth>32</uiWidth>
            <uiHeight>16</uiHeight>
        </BitmapCarEmpty>
        <Color>78,133,138</Color>
        <MinPrice>15000</MinPrice>
        <MaxPrice>30000</MaxPrice>
        <szIndustryLeaderTitle>Master Machinist</szIndustryLeaderTitle>
        <szIndustryPlayerTitle>Industrialist</szIndustryPlayerTitle>
    </Good>
Please let me know if this works ASAP so I can get a working version posted. It seems to work on my end.

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K-class
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Post by K-class » Sun Apr 15, 2007 1:09 am

Thank you but no still the same as my other post.

But the icon has change coloure when selecting goods to ship from a to b thats now a dark brown in colour.

I still get this "File not found maching_car_dummies_v2.nif "

I cant find where that is hard coded into I have done a search on and in all the files.

Game does not CTD it runs ok.
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K-class
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Post by K-class » Sun Apr 15, 2007 1:22 am

*****FIXED and working****

You where sort of right.

I made the changes above and forgot to use your global Traincars.xml

I still got the above error.

I made your changes to global Traincars.xml and it CTD

Then I remebered the gloabal Traincars.xml as the wrong goods name and should be Machine Car

This is working global RRT_TrainCars.xml

Code: Select all

 <TrainCar>
                  <szName>Machine Car</szName>
                  <szGood>Machinery</szGood>
                  <szModel>Machine_Car.kfm</szModel>
                  <szDummyModel>machine_Car_dummies.nif</szDummyModel>
                  <szIcon>icon_car_goods.dds</szIcon>
                  <szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
                  <szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
                  <RunLength>30</RunLength>
           </TrainCar>

:D
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stormfather
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Post by stormfather » Sun Apr 15, 2007 1:45 am

Okay, I've gone back and looked over everything on my end, and have posted a working version on page one. I've tested it on a clean install and it works, Machinery, Iron, and all. Thanks for looking into the problem, K-Class.

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K-class
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Post by K-class » Sun Apr 15, 2007 3:10 am

Thanks stormfather I was driven by that fact I wanted to play this great map.

It has a lot going on and is a challenge specially that Boston having to grow it and then Mexico.

About 1/2 way through and really enjoying this map. :D :D
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Pete
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Post by Pete » Sun Apr 15, 2007 5:59 pm

Still can't get machinery.
Installed your latest version this AM. CTD when trying to get machinery.
Picked up Iron,got steel, but CTD as soon as it trys to pick up Machinery.
Maybe it needs the installer to do whatever hocus pocus it does.

Pete

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