The American Transcontinental Railroad- Version 1.2a Final
- stormfather
- Posts: 118
- Joined: Wed Nov 29, 2006 8:21 pm
Stormfather,
Tried out version 1.2. I am getting a CTD when the machinery car is loading. I restarted from my save and CTD again. I Started a new game and tried machinery right away and the same thing happened.
BTW, choo is the one responsible for the new cars and xml, I don't have these skills.
I like the long list of objectives.
We are also having difficulty with new train cars causing CTD. I'm not saying that these problems are they same. Choo has a hand-full of new cars and it seems that in the later game, if the car hasn't been used yet and you attempt to load it, the game will crash. We have been saving the game before loading the new car, so if CTD does happen you can just reload from there. Obviously I don't know the ins & outs of this so I will leave it at this. Choo can give more insight. He is trying different things to resolve this problem.
Thanks for all your hard work on this great map!
Big Papa
Tried out version 1.2. I am getting a CTD when the machinery car is loading. I restarted from my save and CTD again. I Started a new game and tried machinery right away and the same thing happened.
BTW, choo is the one responsible for the new cars and xml, I don't have these skills.
I like the long list of objectives.
We are also having difficulty with new train cars causing CTD. I'm not saying that these problems are they same. Choo has a hand-full of new cars and it seems that in the later game, if the car hasn't been used yet and you attempt to load it, the game will crash. We have been saving the game before loading the new car, so if CTD does happen you can just reload from there. Obviously I don't know the ins & outs of this so I will leave it at this. Choo can give more insight. He is trying different things to resolve this problem.
Thanks for all your hard work on this great map!
Big Papa
- K-class
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Hello
Taking a guess here and have not yet played this game as I now go over some of these maps before playing and in the above post by Big Papa
In RRT_TrainCars_America.xml has:
So is it called Machinery Car or Machine Car
Taking a guess here and have not yet played this game as I now go over some of these maps before playing and in the above post by Big Papa
In the global RRT_TrainCars.xml has:Tried out version 1.2. I am getting a CTD when the machinery car is loading. I restarted from my save and CTD again. I Started a new game and tried machinery right away and the same thing happened.
Code: Select all
<TrainCar>
<szName>Machine Car</szName>
In RRT_TrainCars_America.xml has:
Code: Select all
<TrainCar><szName>Machinery Car</szName></TrainCar>
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- K-class
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Just looking in the FPK I see icon_machinery and machine_car-v1.dds / specs (lots f reference to this name)
Taken a long guess here naming convention got miked up and the tender car should be
In that case the global is correct and I will change the RRT_TrainCars_America.xml has: to
I will go and play the game to see.
Taken a long guess here naming convention got miked up and the tender car should be
Code: Select all
<szName>Machine Car</szName>
Code: Select all
<szName>Machine Car</szName>
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- K-class
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Ok no CTD's so far.
Alanta Ore shipping to Pittsburgh
Cincinnati Colliery shipping to Pittsburgh
Then Steel to SantaFee Assembly Plant
Now go to ship machinery cars I get the followering error message, tNo CTD
File not found maching_car_dummies_v2.nif
That is not in the America.FPK
and is that spelt correctly maching_car_dummies
Help!!
Alanta Ore shipping to Pittsburgh
Cincinnati Colliery shipping to Pittsburgh
Then Steel to SantaFee Assembly Plant
Now go to ship machinery cars I get the followering error message, tNo CTD
File not found maching_car_dummies_v2.nif
That is not in the America.FPK
and is that spelt correctly maching_car_dummies
Help!!
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Last edited by K-class on Sat Apr 14, 2007 11:13 pm, edited 1 time in total.
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- K-class
- Posts: 325
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Sorry to spam this thread, I have dug deeper into this.
In the global RRT_Goods.xml
there is the code below.
Looking at this it says all the tga etc are in the:
Assets/Interface/Cars/
Assets/Interface/Goods/
These foldes contain the christmas special files only not the ones below.
So back to you stormfather have you included all the files?
Is this map dependent on any others?
In the global RRT_Goods.xml
there is the code below.
Looking at this it says all the tga etc are in the:
Assets/Interface/Cars/
Assets/Interface/Goods/
These foldes contain the christmas special files only not the ones below.
Code: Select all
<Good>
<szName>Machinery</szName>
<szClass>BulkFreight</szClass>
<szGTMLIcon>Resource/Railroad/GoodIcons/icon_cars_32.tga</szGTMLIcon>
<BitmapLarge>
<szFile>Assets/Interface/Goods/icon_cars_64.tga</szFile>
</BitmapLarge>
<BitmapSmall>
<szFile>Assets/Interface/Goods/icon_cars_32.tga</szFile>
</BitmapSmall>
<BitmapTiny>
<szFile>Assets/Interface/Goods/icon_cars_16.tga</szFile>
</BitmapTiny>
<BitmapCar>
<szFile>Assets/Interface/Cars/CarIconSideViews.tga</szFile>
<uiX>32</uiX>
<uiY>0</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>
<BitmapCarEmpty>
<szFile>Assets/Interface/Cars/CarIconSideViewsEmpty.tga</szFile>
<uiX>32</uiX>
<uiY>0</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCarEmpty>
<Color>141,58,166</Color>
<MinPrice>25000</MinPrice>
<MaxPrice>50000</MaxPrice>
<szIndustryLeaderTitle>Captain of Industry</szIndustryLeaderTitle>
<szIndustryPlayerTitle>Industrialist</szIndustryPlayerTitle>
</Good>
Is this map dependent on any others?
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- K-class
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Also in the global RRT_Goods.xml the files below dont exist in:
Assets/Interface/Goods/
Assets/Interface/Cars/
Assets/Interface/Goods/
Assets/Interface/Cars/
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<Good>
<szName>Chickpea</szName>
<szClass>Freight</szClass>
<szGTMLIcon>Resource/Railroad/GoodIcons/icon_grain_32.tga</szGTMLIcon>
<BitmapLarge>
<szFile>Assets/Interface/Goods/icon_grain_64.tga</szFile>
</BitmapLarge>
<BitmapSmall>
<szFile>Assets/Interface/Goods/icon_grain_32.tga</szFile>
</BitmapSmall>
<BitmapTiny>
<szFile>Assets/Interface/Goods/icon_grain_16.tga</szFile>
</BitmapTiny>
<BitmapCar>
<szFile>Assets/Interface/Cars/CarIconSideViews.tga</szFile>
<uiX>128</uiX>
<uiY>16</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>
<BitmapCarEmpty>
<szFile>Assets/Interface/Cars/CarIconSideViewsEmpty.tga</szFile>
<uiX>128</uiX>
<uiY>16</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCarEmpty>
<Color>0, 141, 29</Color>
<MinPrice>10000</MinPrice>
<MaxPrice>18000</MaxPrice>
<szIndustryLeaderTitle>Garbanzo King</szIndustryLeaderTitle>
<szIndustryPlayerTitle>Chickpea Transporter</szIndustryPlayerTitle>
</Good>
Code: Select all
<Good>
<szName>Double Stack Containers</szName>
<szClass>BulkFreight</szClass>
<szGTMLIcon>Assets/Interface/Goods/icon_DoubleStack_32.tga</szGTMLIcon>
<BitmapLarge>
<szFile>Assets/Interface/Goods/icon_DoubleStack_64.tga</szFile>
</BitmapLarge>
<BitmapSmall>
<szFile>Assets/Interface/Goods/icon_DoubleStack_32.tga</szFile>
</BitmapSmall>
<BitmapTiny>
<szFile>Assets/Interface/Goods/icon_DoubleStack_16.tga</szFile>
</BitmapTiny>
<BitmapCar>
<szFile>Assets/Interface/Cars/DSgoods.tga</szFile>
<uiX>0</uiX>
<uiY>0</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>
<BitmapCarEmpty>
<szFile>Assets/Interface/Cars/DSgoodsEmpty.tga</szFile>
<uiX>0</uiX>
<uiY>0</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCarEmpty>
<Color>250, 145, 30</Color>
<MinPrice>25000</MinPrice>
<MaxPrice>40000</MaxPrice>
<szIndustryLeaderTitle>Double Stacker</szIndustryLeaderTitle>
<szIndustryPlayerTitle>Boxcar</szIndustryPlayerTitle>
</Good>
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- stormfather
- Posts: 118
- Joined: Wed Nov 29, 2006 8:21 pm
The installer should have added Iron and Machinery to the globals (goods and traincars.) The installer shouldn't add anything else, only Iron and Machinery to goods and their cars to Traincars. Those are the only changes I've made to the globals.
The machinery car is based on the food car. Appearantly, in some instances, the length of the file name matters so certain files had to be kept to a specific length. (For the same reason, the GG1 is referenced as the bobobo_GG1 IIRC). The in game name, however, is Machinery Car. Don't worry about the name of the dds, nif, etc files, it should be <Machinery Car> in both the globals and rhe scenario files.
As far as Maching car, I can't find any references to that in my original documents.
I think either I made a typo when I sent the files to Atani or Atani made a typo when making the installer. I can see how either could be possible because of my somewhat inconsistant naming conventions.
These are straight out of my global files. These work:
Traincars.xml
Goods
Please let me know if this works ASAP so I can get a working version posted. It seems to work on my end.
The machinery car is based on the food car. Appearantly, in some instances, the length of the file name matters so certain files had to be kept to a specific length. (For the same reason, the GG1 is referenced as the bobobo_GG1 IIRC). The in game name, however, is Machinery Car. Don't worry about the name of the dds, nif, etc files, it should be <Machinery Car> in both the globals and rhe scenario files.
As far as Maching car, I can't find any references to that in my original documents.
I think either I made a typo when I sent the files to Atani or Atani made a typo when making the installer. I can see how either could be possible because of my somewhat inconsistant naming conventions.
These are straight out of my global files. These work:
Traincars.xml
Code: Select all
<TrainCar>
<szName>Iron Car</szName>
<szGood>Iron</szGood>
<szModel>iron_car.kfm</szModel>
<szDummyModel>iron_car_dummies.nif</szDummyModel>
<szIcon>icon_car_goods.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>
<TrainCar>
<szName>Machinery Car</szName>
<szGood>Machinery</szGood>
<szModel>Machine_Car.kfm</szModel>
<szDummyModel>machine_Car_dummies.nif</szDummyModel>
<szIcon>icon_car_goods.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>
Code: Select all
<Good>
<szName>Iron</szName>
<szClass>BulkFreight</szClass>
<szGTMLIcon>icon_iron_32.tga</szGTMLIcon>
<BitmapLarge>
<szFile>icon_iron_64.tga</szFile>
</BitmapLarge>
<BitmapSmall>
<szFile>icon_iron_32.tga</szFile>
</BitmapSmall>
<BitmapTiny>
<szFile>icon_iron_16.tga</szFile>
</BitmapTiny>
<BitmapCar>
<szFile>america_car.tga</szFile>
<uiX>128</uiX>
<uiY>64</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>
<BitmapCarEmpty>
<szFile>america_car_empty.tga</szFile>
<uiX>128</uiX>
<uiY>64</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCarEmpty>
<Color>127,162,190</Color>
<MinPrice>10000</MinPrice>
<MaxPrice>20000</MaxPrice>
<szIndustryLeaderTitle>Iron Man</szIndustryLeaderTitle>
<szIndustryPlayerTitle>Metal Magnate</szIndustryPlayerTitle>
</Good>
<Good>
<szName>Machinery</szName>
<szClass>BulkFreight</szClass>
<szGTMLIcon>icon_machinery_32.tga</szGTMLIcon>
<BitmapLarge>
<szFile>icon_machinery_64.tga</szFile>
</BitmapLarge>
<BitmapSmall>
<szFile>icon_machinery_32.tga</szFile>
</BitmapSmall>
<BitmapTiny>
<szFile>icon_machinery_16.tga</szFile>
</BitmapTiny>
<BitmapCar>
<szFile>america_car.tga</szFile>
<uiX>160</uiX>
<uiY>64</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>
<BitmapCarEmpty>
<szFile>america_car_empty.tga</szFile>
<uiX>160</uiX>
<uiY>64</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCarEmpty>
<Color>78,133,138</Color>
<MinPrice>15000</MinPrice>
<MaxPrice>30000</MaxPrice>
<szIndustryLeaderTitle>Master Machinist</szIndustryLeaderTitle>
<szIndustryPlayerTitle>Industrialist</szIndustryPlayerTitle>
</Good>
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
Thank you but no still the same as my other post.
But the icon has change coloure when selecting goods to ship from a to b thats now a dark brown in colour.
I still get this "File not found maching_car_dummies_v2.nif "
I cant find where that is hard coded into I have done a search on and in all the files.
Game does not CTD it runs ok.
But the icon has change coloure when selecting goods to ship from a to b thats now a dark brown in colour.
I still get this "File not found maching_car_dummies_v2.nif "
I cant find where that is hard coded into I have done a search on and in all the files.
Game does not CTD it runs ok.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
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Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
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4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
*****FIXED and working****
You where sort of right.
I made the changes above and forgot to use your global Traincars.xml
I still got the above error.
I made your changes to global Traincars.xml and it CTD
Then I remebered the gloabal Traincars.xml as the wrong goods name and should be Machine Car
This is working global RRT_TrainCars.xml
You where sort of right.
I made the changes above and forgot to use your global Traincars.xml
I still got the above error.
I made your changes to global Traincars.xml and it CTD
Then I remebered the gloabal Traincars.xml as the wrong goods name and should be Machine Car
This is working global RRT_TrainCars.xml
Code: Select all
<TrainCar>
<szName>Machine Car</szName>
<szGood>Machinery</szGood>
<szModel>Machine_Car.kfm</szModel>
<szDummyModel>machine_Car_dummies.nif</szDummyModel>
<szIcon>icon_car_goods.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>
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Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
- stormfather
- Posts: 118
- Joined: Wed Nov 29, 2006 8:21 pm
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
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Thanks stormfather I was driven by that fact I wanted to play this great map.
It has a lot going on and is a challenge specially that Boston having to grow it and then Mexico.
About 1/2 way through and really enjoying this map.
It has a lot going on and is a challenge specially that Boston having to grow it and then Mexico.
About 1/2 way through and really enjoying this map.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5