Dakota Territory

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veeblefetzer
Posts: 33
Joined: Wed Oct 21, 2015 4:58 am

Dakota Territory

Post by veeblefetzer » Thu Jan 16, 2025 7:59 am

Something different. The evolution of a humble village.

Don't forget to Ctrl+click to open pic in another tab.
This is Martin.  I moved the village center away from the station.
This is Martin. I moved the village center away from the station.
A growing Town with a new connection.  Track for the express line laid down.
A growing Town with a new connection. Track for the express line laid down.
Express line complete and incoming flour.
Express line complete and incoming flour.
The flour line is freight so doesn't need a platform.
The flour line is freight so doesn't need a platform.
Martin is now a city.
Martin is now a city.
Time to grow.
Time to grow.
This can be achieved by normal game technique.  It's not a hack.
This can be achieved by normal game technique. It's not a hack.
Metropolis at last.
Metropolis at last.
A little bit of reforestation.
A little bit of reforestation.

slider38
Posts: 271
Joined: Thu Feb 28, 2008 2:35 am

Re: Dakota Territory

Post by slider38 » Fri Jan 17, 2025 12:27 am

Teach me something. How are you able to move the village away from the station while in the middle of playing? I have not seen this before. I really like the look. Good job.

veeblefetzer
Posts: 33
Joined: Wed Oct 21, 2015 4:58 am

Re: Dakota Territory

Post by veeblefetzer » Sat Jan 18, 2025 6:20 am

It's a hack to a saved game. The locations of all towns and industries are stored as their actual coordinates.

In the map's city xml file (RRT_Cities_Dakota_Territory.xml) it says the town of Martin starting X point is 34, but in a saved game it's -5939.2.

Because stations are created, they will be saved with their unique location.

So, you can move the city itself and the station stays where it is. Of course, this is done after creating the station.

I wrote a saved game editor but I've yet to add locations to it. For now, I have to do it manually which is a byte level manipulation.

smrFloat.png
That's a floating point value.

It's not an easy thing to change. Eventually I will add it to my editor but like all my edits, it's only for the specific saved game. Not something I change often.

veeblefetzer
Posts: 33
Joined: Wed Oct 21, 2015 4:58 am

Re: Dakota Territory

Post by veeblefetzer » Sun Jan 19, 2025 10:01 am

Silly me. I did forget this trick.

I do this sometimes, but it's expensive. But it can be done in-game easily enough.

Can be any station on any town at any time
Can be any station on any town at any time
Add a parallel track (on either side)
Add a parallel track (on either side)
Then delete the original track
Then delete the original track
Repeat
Repeat
Until it's where you want it to be
Until it's where you want it to be

In train table mode it's cost free but in a challenge game, it'll cost plenty. Then you have to reconnect any rail laid to get to the town in the first place (expect the starting town).

slider38
Posts: 271
Joined: Thu Feb 28, 2008 2:35 am

Re: Dakota Territory

Post by slider38 » Sat Feb 01, 2025 1:57 pm

That's pretty clever. You never know what interesting stuff this game will provide. Good job. :D

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