New Passenger & Mail Cars

Develop, share and download custom trains and rolling stock
User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: New Passenger & Mail Cars

Post by wingsofphoenix » Fri Aug 23, 2013 4:45 am

James10031990 wrote:<TrainCar>
<szName>Passenger Car</szName>
<szGood>Passenfers</szGood>
<szModel>Passenger_Car.kfm</szModel>
<szDummyModel>Passenger_Car_dummies.nif</szDummyModel>
<szIcon>ICON_Car_Passenger.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>

it's added car^

What am I doing wrong?
Looks like a typo, sometimes small things like this can give you a real headache :mrgreen:

James10031990
Posts: 9
Joined: Thu Aug 22, 2013 7:44 pm

Re: New Passenger & Mail Cars

Post by James10031990 » Fri Aug 23, 2013 10:49 am

Thx, I fixed it, but its not change situation. I tried to add cars to CustomAssests, I can to play, but without passengers and mail. May be I just do not understand something?

ok, look:
bla bla\my docs\My Games\Sid Meiers Railroads\CustomAssets

3 folders:
_amtk (v3)
_common
_sf

It's short cars

You said: install v3, even if not use him
It's mean I need to have "_amtk (v3)"?

I think, I need RRT_Trains.xml, right in CustomAssests?
Or I need RRT_TrainCars.xml?

James10031990
Posts: 9
Joined: Thu Aug 22, 2013 7:44 pm

Re: New Passenger & Mail Cars

Post by James10031990 » Fri Aug 23, 2013 11:17 am

I installed Rodea_Passenger_Car_Ge_u20c to "Canadian Pacific" map, it's work. And I installed "Nasa Trains", "Australian Trains". All work, But I like your cars, and want to play with them. On any maps.

User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: New Passenger & Mail Cars

Post by wingsofphoenix » Fri Aug 23, 2013 4:53 pm

James10031990 wrote:3 folders:
_amtk (v3)
_common
_sf

It's short cars

You said: install v3, even if not use him
It's mean I need to have "_amtk (v3)"?

I think, I need RRT_Trains.xml, right in CustomAssests?
Or I need RRT_TrainCars.xml?
You will need the _v3 folder from _riveted sides folder besides other railroad specific folders of your choice in any case, the _amtk folder is not the same as _v3. And you will have to modify the RRT_Trains.xml of your map, or for general use in bla bla\my docs\My Games\Sid Meiers Railroads\CustomAssets\XML and change a <szCar>...</szCar> tag to the passengercar version, you want to use with that specific engine (_v3, _amtk...whatever you want^^).
If its not already in there, you have to copy it from the install folder bla bla\Sid Meiers Railroads\Assets\XML :wink:

James10031990
Posts: 9
Joined: Thu Aug 22, 2013 7:44 pm

Re: New Passenger & Mail Cars

Post by James10031990 » Sat Aug 24, 2013 4:47 am

Thx, I'll try.
I found this:
http://www.brasstrains.com/Classic/Prod ... Coach-1469
If anibody need :)

James10031990
Posts: 9
Joined: Thu Aug 22, 2013 7:44 pm

Re: New Passenger & Mail Cars

Post by James10031990 » Sat Aug 24, 2013 5:26 am

Oh, I'm inattentive, looking for v3 in other archive, with long cars :mrgreen:

James10031990
Posts: 9
Joined: Thu Aug 22, 2013 7:44 pm

Re: New Passenger & Mail Cars

Post by James10031990 » Sat Aug 24, 2013 6:45 am

Ok. Look:

<szName>TAG_NAME_TGV</szName>
<Year>1995</Year>
<szManufacturerName>Alstom</szManufacturerName>
<szModel>TGV.kfm</szModel>
<szDummyModel>TGV_dummies.nif</szDummyModel>
<szCar>_amtk</szCar>

Right?

User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: New Passenger & Mail Cars

Post by wingsofphoenix » Sat Aug 24, 2013 7:03 am

Right, that should do it :D

James10031990
Posts: 9
Joined: Thu Aug 22, 2013 7:44 pm

Re: New Passenger & Mail Cars

Post by James10031990 » Sat Aug 24, 2013 7:17 am

I need this folders:
_common
_v3

and any other, example _amtk
(if <szCar>_amtk</szCar>)
Right?

James10031990
Posts: 9
Joined: Thu Aug 22, 2013 7:44 pm

Re: New Passenger & Mail Cars

Post by James10031990 » Sat Aug 24, 2013 8:09 am

I don't know, how is it...
Begin new game, crash...
30 min. later all work)
Wingsofphoenix, thx, very much)

Post Reply