4-8-4 Northern FEF-3
- wingsofphoenix
- Posts: 109
- Joined: Sat Feb 14, 2009 12:02 pm
- Location: Jena, Germany
4-8-4 Northern FEF-3
This is the first new train I made, and my best so far .
Its the model of the famous Union Pacific Northern FEF-3 #844 (and #838 in Grayhound Paint)!
Specifications:
- available in 2 Paintings (Black and Grayhound)
- FEF Centipede Oil Tender
- realistic proportions (might be a good idea to use only on larger maps than 10x10 )
- Polygon Count: 5874 (Engine 4062, Tender 1812)
Version 1.3:<UPDATE>
- smooth engine and tender models
- added reverse rod to engine
- updated boiler texture
Version 1.1:
- fixed some texture errors
- finally added animation for the 2nd Smokestack
- couldnt get the bell workin with animations i had, so i made a new one for it.. (and after that i found out why it didnt work in the first place.. well, learned alot about animations during creating my own though )
- all animation files are now included inside the _shared folder
Pictures: Credits:
The Animation for the Tender was made by Rodea2007 for his Bigboy Tender. I just changed the name of the .kfs to not make Rodea's Bigboy a requirement
Installation:
Extract the .zip and start the unpacked selfextracting archive from it (cant upload .exe ) and follow the instructions of the included ReadMe. The Tender Animation is optional, only needed if not installed yet.
Custom Skins:
If you want the FEF #844 with Grayhound Paintsheme install the 4-8-4_Northern_FEF_844_grey.zip below. The Standard FEF Install is required for it to work!!
Notes:
The _shared folder contains the main files for both engines, the UP and UP grey Folders contains the specific files for each model, including the XML entries.
I hope you like it as much as i do, Enjoy
Optional:
Its the model of the famous Union Pacific Northern FEF-3 #844 (and #838 in Grayhound Paint)!
Specifications:
- available in 2 Paintings (Black and Grayhound)
- FEF Centipede Oil Tender
- realistic proportions (might be a good idea to use only on larger maps than 10x10 )
- Polygon Count: 5874 (Engine 4062, Tender 1812)
Version 1.3:<UPDATE>
- smooth engine and tender models
- added reverse rod to engine
- updated boiler texture
Version 1.1:
- fixed some texture errors
- finally added animation for the 2nd Smokestack
- couldnt get the bell workin with animations i had, so i made a new one for it.. (and after that i found out why it didnt work in the first place.. well, learned alot about animations during creating my own though )
- all animation files are now included inside the _shared folder
Pictures: Credits:
The Animation for the Tender was made by Rodea2007 for his Bigboy Tender. I just changed the name of the .kfs to not make Rodea's Bigboy a requirement
Installation:
Extract the .zip and start the unpacked selfextracting archive from it (cant upload .exe ) and follow the instructions of the included ReadMe. The Tender Animation is optional, only needed if not installed yet.
Custom Skins:
If you want the FEF #844 with Grayhound Paintsheme install the 4-8-4_Northern_FEF_844_grey.zip below. The Standard FEF Install is required for it to work!!
Notes:
The _shared folder contains the main files for both engines, the UP and UP grey Folders contains the specific files for each model, including the XML entries.
I hope you like it as much as i do, Enjoy
Optional:
Last edited by wingsofphoenix on Mon Oct 04, 2010 3:44 pm, edited 13 times in total.
Re: 4-8-4 Northern FEF-3
needs a new KFs file to make it work, try to look at my Train "Rodea Big Boy" he have 2 smockstakes and Bell animationwingsofphoenix wrote: Missing:
- the 2nd Smokestack and the Bell dont have animations yet
Rodea2007 ( http://rodea2007.yolasite.com )
Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
Processor Inter Core I-3
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Harddisk 320 GB
Windows 7 Ultimate 64 Bit
Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
Processor Inter Core I-3
Memory 8 GB
Harddisk 320 GB
Windows 7 Ultimate 64 Bit
- wingsofphoenix
- Posts: 109
- Joined: Sat Feb 14, 2009 12:02 pm
- Location: Jena, Germany
Re: 4-8-4 Northern FEF-3
yeah i know, for the smokestack i have to put that effect into NiTextKeyExtraData where it fires the first smokestack right?, but unfortunately i dont have the .kf's the engine uses (for the GoldenState that is)..
its probably in one of the Trains0-2.fpk's in the installation directory, but i cant unpack them (shows no content).. seems somehow protected ( i can unpack any other .fpk thats not in the installation directory without any probs)
and the bell is just linked within the .kfm right? i tried that with the mikado bell, but it rotates around the z-axis not x-axis as it should be... dont know how to fix that, so i removed it
its probably in one of the Trains0-2.fpk's in the installation directory, but i cant unpack them (shows no content).. seems somehow protected ( i can unpack any other .fpk thats not in the installation directory without any probs)
and the bell is just linked within the .kfm right? i tried that with the mikado bell, but it rotates around the z-axis not x-axis as it should be... dont know how to fix that, so i removed it
Last edited by wingsofphoenix on Wed Jun 02, 2010 4:22 pm, edited 1 time in total.
Re: 4-8-4 Northern FEF-3
Am I wrong in assuming that the cutesy bells on some of the later SMR engines are not really prototypical, but were added just to have some additional "gee-whiz" bells and whistles in the game? I certainly would not miss them.
- wingsofphoenix
- Posts: 109
- Joined: Sat Feb 14, 2009 12:02 pm
- Location: Jena, Germany
Re: 4-8-4 Northern FEF-3
I just did that, and i understand now what you mean.. the position of the bell is set within each ENGINE .kf tooRodea2007 wrote: needs a new KFs file to make it work, try to look at my Train "Rodea Big Boy" he have 2 smockstakes and Bell animation
Well then i'm stuck here, but if someone can send me the .kf files of the GoldenState i can probably fix it, otherwise someone else has to do that
- wingsofphoenix
- Posts: 109
- Joined: Sat Feb 14, 2009 12:02 pm
- Location: Jena, Germany
Re: 4-8-4 Northern FEF-3
see first post for updated .zipUPDATE:
- fixed some texture errors
- finally added animation for the 2nd Smokestack
- couldnt get the bell workin with animations i had, so i made a new one for it.. (and after that i found out why it didnt work in the first place.. well, learned alot about animations during creating my own though )
- all animation files are now included inside the _shared folder
Re: 4-8-4 Northern FEF-3
I just tried these two updated engines and they look really nice! I wasn't expecting them to look so good in the roundhouse, but they do!
One question I do have - The speed of the engines is constantly the same whether it has 1 car or 8, would it be possible to adjust this?
Anyway, great work
One question I do have - The speed of the engines is constantly the same whether it has 1 car or 8, would it be possible to adjust this?
Anyway, great work
- wingsofphoenix
- Posts: 109
- Joined: Sat Feb 14, 2009 12:02 pm
- Location: Jena, Germany
Re: 4-8-4 Northern FEF-3
well maybe its because it can pull passenger and mail only, most of the later trains have a straight line at the graph there (and i doubt that this loco would have any trouble with pulling max length passenger trains ), i tried to adjust it so it bridge the gap between earlier steam and the upcoming diesels.Pureon wrote:One question I do have - The speed of the engines is constantly the same whether it has 1 car or 8, would it be possible to adjust this?
but if you still want to adjust that, edit the number in the following line in the Trains.xml:
Code: Select all
<Power>16</Power>
12 (decreased power with 8 passenger cars) or
10 (decreased power with 7 and more passenger cars)
and so on..
thanks that you like it
Re: 4-8-4 Northern FEF-3
You can change in the “RRT_Trains.XML” file wether train should haul freight also by changing the “1” to “0” <PassengersAndMailOnly>1</PassengersAndMailOnly>
In the same file you can adjust these 3 lines. Freight trains have higher “Power”
<MaxSpeed>9</MaxSpeed>
<Speed0>6</Speed0>
<Power>37</Power>
The speed of the trains on the maps depends on the number of loaded TrainCars. The empty Traincars don’t affect the speed.
In the same file you can adjust these 3 lines. Freight trains have higher “Power”
<MaxSpeed>9</MaxSpeed>
<Speed0>6</Speed0>
<Power>37</Power>
The speed of the trains on the maps depends on the number of loaded TrainCars. The empty Traincars don’t affect the speed.
Re: 4-8-4 Northern FEF-3
would be great if any future mappers would include this train in their map
Re: 4-8-4 Northern FEF-3
Impressive.
I've posted it with the "Map Components"
http://www.smrsimple.com/forums/viewtop ... 881#p47881
Jancsika
I've posted it with the "Map Components"
http://www.smrsimple.com/forums/viewtop ... 881#p47881
Jancsika
Re: 4-8-4 Northern FEF-3
I'm going to add it to any I create - It's really well made and looks brilliant in Railroads!efast wrote:would be great if any future mappers would include this train in their map
Re: 4-8-4 Northern FEF-3
Here......4-8-4 Northern FEF with bell animated...(see to the pictures below)
Needs to reskin influence with 3ds max, then make 9 new KF files, they are
1. 4_8_4_FEF_all_unhidden.kf
2. 4_8_4_FEF_engine_layer_default.kf
3. 4_8_4_FEF_engine_layer_idle.kf
4. 4_8_4_FEF_engine_layer_run_bumpyfidget.kf
5. 4_8_4_FEF_engine_layer_run_normal.kf
6. 4_8_4_FEF_engine_layer_run_struggle.kf
7. 4_8_4_FEF_engine_layer_start.kf
8. 4_8_4_FEF_engine_layer_stop.kf
9. 4_8_4_FEF_bell_layer_bell.kf
I'm using KFM from 4-8-4_GS_2 so do not need to rename all KFs with connected to Wheels ..........
Needs to reskin influence with 3ds max, then make 9 new KF files, they are
1. 4_8_4_FEF_all_unhidden.kf
2. 4_8_4_FEF_engine_layer_default.kf
3. 4_8_4_FEF_engine_layer_idle.kf
4. 4_8_4_FEF_engine_layer_run_bumpyfidget.kf
5. 4_8_4_FEF_engine_layer_run_normal.kf
6. 4_8_4_FEF_engine_layer_run_struggle.kf
7. 4_8_4_FEF_engine_layer_start.kf
8. 4_8_4_FEF_engine_layer_stop.kf
9. 4_8_4_FEF_bell_layer_bell.kf
I'm using KFM from 4-8-4_GS_2 so do not need to rename all KFs with connected to Wheels ..........
Rodea2007 ( http://rodea2007.yolasite.com )
Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
Processor Inter Core I-3
Memory 8 GB
Harddisk 320 GB
Windows 7 Ultimate 64 Bit
Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
Processor Inter Core I-3
Memory 8 GB
Harddisk 320 GB
Windows 7 Ultimate 64 Bit
- wingsofphoenix
- Posts: 109
- Joined: Sat Feb 14, 2009 12:02 pm
- Location: Jena, Germany
Re: 4-8-4 Northern FEF-3
Yep, i already figured that out after lookin at how you did that, as posted above in my update, thank youRodea2007 wrote:Here......4-8-4 Northern FEF with bell animated...(see to the pictures below)
Needs to reskin influence with 3ds max, then make 9 new KF files, they are ...
I had to add the line for the second smokestack, thats why i renamed the wheels .kf'sRodea2007 wrote: I'm using KFM from 4-8-4_GS_2 so do not need to rename all KFs with connected to Wheels ..........
- NewYorkCentral
- Posts: 42
- Joined: Sun Feb 14, 2010 8:27 pm