Look Vzbob, I read the first two paragraphs and realized you are confused.
If you fully read what I have written and stop putting words that are not there, you would read that I said you guys make your Sam file version of what I made. Then I would place the Sam next to my CIC files on the same first post.
Then, if you stop daydreaming while reading and read further, you would see that I said you take my files and put them on your site, I take your files and put them with mine. Then...read where I said IF someone posts on your threads for those maps that my CIC files have an issue would you please inform me so I can fix whatever, and I would do the same for your Sam files if someone posts an issue with your Sam files.
Stop talking about people editing the files they did not make. I edit mine and you let me know if there is any issues, and I do the same for your files. I have no intention of spending time trying to redo your file types. I would leave them alone and give you the respect to edit your own material.
So see you guys have the wrong idea here again. In my mind I would have the respect to inform you and let you guys correct whatever on your own, then re-post the corrected scenario files.
All I am saying in that message is I will let you play in my sand box if you want. I need no help from anyone thanks very much, I already know what I am doing.
I see your still calling them CIC's.
Well they need called something. They are simply self-contained maps. They are much different from what everyone else is doing. I build the scenarios out with the scenario file structure, then add only the global files I need to force the game to behave in the manner I need. Most likely these type maps could run with all global files except the one map scenario list for goals etc. But I am a firm believer that the game wants to see those other scenario lists in order to properly save games on the games' saved game files. Events and Loadscreens all need global files, as the new updates have new additions to them like loadscereens now.
As for the BB's well if you have never downloaded them how would you know how they are.
Well lets see, I remember there being many Rift maps. They all crashed, not just a missing dds file, these hard crashed. After Rift three was posted, I saw real quick that there would be another version to see if the crash was corrected on the new version. The trouble all along was the cotton industry. The build up file had never been edited for any name changes and still thought it was a grain silo. The Kfm file was not edited for that model as well as a couple other items ...hence hard crash. That coal power plant crashed all the time, turned out to be an error in the nif files themselves and would have had to be totally rebuilt from the games' power plant files...hence it was edited wrong from the start and trashed it. There are others but that was some time ago and I was asked to look at them from the map builders who were using those at the time. Like I said, use the games default items to build from, and make sure you test them out as I know you guys don't use the games' map editor and that is what you need to use to test them fully before posting them as running on maps.
Several of those broken maps were placed in that SMRI update, at the time I mentioned lets beta test SMRI before it gets posted to the public. I believe there were four maps that hard crashed in that update, and the sad part was they were "known" to hard crash and still were placed in the package. I was scorned for asking it be tested before release, and as a result I opted not to have Florida Gold added to the maps in SMRI and at the time many had asked I place it in the SMRI maps. And yes, it ran fine as a global map even way back when. At Mod DB they even used one of my Florida Gold screenshots saying that map would be in the mix. So for some time, they had been known to put out broken hard crash items and leave it.
So when I mentioned that they were now missing from those threads, I made the smartypants comment that well they never worked as I knew then...and I should have kept my mouth shut.
We are waiting on you to do what you said you are going to do. And so far there has been no activity on your part.
That's fine, I am replacing that old first model of the cargo ship and dock. I was waiting for Rodea's new model, however he hasn't finished the additional frames on the newly animated model, so I am backing up to his previous model and am turning one into the steel port as I did the older one.
I own and run two companies so I have more than just a day job. Then I also am a beta tester for the new Trainz 2009 WBE, making new game content, plus I have my own art projects and if I do any rendering from Vue or Lightwave that can take a day or two.
What I was talking about and I guess I should have kept the BB stuff to myself, is those items have been pulled off of those threads and the threads talk about scripts that are not there anymore. Hence the threads now talk about nothing as the content is gone. Those threads now need deleted, unless you guys wish to put it back.
You need to take a bit of time and look at the maps posted before the SAMs and your CICs were done. Most all of them failed and most of the failures were repaired by snoopy55. What were you doing
Well at the time I was completing Florida Gold and starting several other maps. Funny how other maps were getting help, yet side to side hard crashed for several years. Then the same people want to come and tell me how to do things...I think not.
You need to turn around and get your own maps fixed and posted before you make claims that the SAMs and BBs are failures.
My maps have always run. They are getting updated with more and new stuff...expanded as it were. I could even post the old versions right now and they have no issues. Florida Gold runs great even as a global map and it was posted way before the SMRI Update was complete.
Post your 4 fully working maps first, then find the defective SAMs and BBs and list them. And since you were part of the reason they were pulled, ask someone to send you all of them, I'm sure they'd be happy to.
I have no interest in people's maps they have posted. It is up to them to mess with their projects they made. Unless asked I would never mess with another mod builders files...even if they have left the forum. Because I know they return from time to time even if they don't let others know. Maps that were created by others and use only the games' default goods and content items, can be placed in the usermaps folder just as is without any changes and they run as self-contained maps already, so messing with someone's scripts can cause a good map to fail and trash a project. That was why I was so out-spoken on the subject at the time...it's like a code of ethics for mod builders, you don't mess with others stuff unless asked.
If they pulled whatever, it is because that is what they planned all along, I even made a special thread talking about how everything was getting gutted from this site and it wasn't right.
Be that as it may be, the threads that are empty will be deleted. And that goers for these empty map threads of mine as I make new ones...so what we say today will be gone tomorrow as it were.
If you wish to have your very own version of what I create that is fine as long as like you mentioned you don't alter the base scenario and goals and leave the scenario play as built, I have no issue with you making your Sam version of a self-contained map. Just have the decency to please inform me if anyone posts they have an issue with my mods and or files as I build. If you guys would like to have your version of what I make, I will allow such and will even place your Sam version next to my self-contained files I make. From that I believe I am being more than fair.