tORANYE mAP
tORANYE mAP
i'M WORKING ON THIS MAP, AND I FOUND EROOR. IT IS CRASHING AFTER 10 MINUTES. PLEASE JUST ANY1 HELP ME.THKX LEGENDS. BTW IT IS NOT 4 PLAYING THIS IS ALFA VERSION.
- Attachments
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- TOranye.zip
- tORANYE 0.1
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Re: tORANYE mAP
1. First Time (before checked all your works that is I always doing when play the map in the first time) when run your map I got CTD...So I back to your map and check all xmls and found a good is called "Meat" without full Listing and then while check Globals XML RRT_Goods.xml unfortunally I didn't found in the List the Good with name "Meat".LoneBoy wrote:i'M WORKING ON THIS MAP, AND I FOUND EROOR. IT IS CRASHING AFTER 10 MINUTES. PLEASE JUST ANY1 HELP ME.THKX LEGENDS. BTW IT IS NOT 4 PLAYING THIS IS ALFA VERSION.
2. In your Globals RRT_Industries.xml you have two IRON MILL Industry, they are IRON MILL produce Cast Iron while input Iron Ore and the ones produce Steel while input Iron Ore you can't do that and should be only have one IRON MILL with 2 Productions such as below
<Production>
<Resource> <!-- Resource 1 -->
<Input>Iron Ore</Input>
<Output>Cast Iron</Output>
<InputOutputRatio>1.0</InputOutputRatio>
</Resource>
<Resource> <!-- Resource 2 -->
<Input>Iron Ore</Input>
<Output>Steel</Output>
<InputOutputRatio>1.0</InputOutputRatio>
</Resource>
</Production>
After corrected those above I can run your map, but not until finish.
Because your map style is not use SAM or CIC style so I sugest to you to try what I was done for them that is:
-Only need 1 Globals XML in CustomAsset\XML folder that is RRT_Goods.xml, the other is not necessary. Globals RRT_Goods.xml consists of All Default goods add with non default goods on your map with full listing.
- If you have new stuffs such as Good, Train, Train Car, Industry and depot you have to make full Listing for them in form of xml your map, so back to the point above you not needed Globals form of XMLs for them except for the Goods
Just it...please check back your XMLs
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Re: tORANYE mAP
[quote="Rodea2007After corrected those above I can run your map, but not until finish.
Because your map style is not use SAM or CIC style so I sugest to you to try what I was done for them that is:
-Only need 1 Globals XML in CustomAsset\XML folder that is RRT_Goods.xml, the other is not necessary. Globals RRT_Goods.xml consists of All Default goods add with non default goods on your map with full listing.
- If you have new stuffs such as Good, Train, Train Car, Industry and depot you have to make full Listing for them in form of xml your map, so back to the point above you not needed Globals form of XMLs for them except for the Goods
Just it...please check back your XMLs[/quote]
Thkx 4 help, but i dont understand u fully. i have globals in c.assets\xml, 5 XMLs for goods industr, depots, traincars and trains, what to do to make that SAM or CIC style Map, i hope u like how i changed icons and DoubleStacked containers Cars
Because your map style is not use SAM or CIC style so I sugest to you to try what I was done for them that is:
-Only need 1 Globals XML in CustomAsset\XML folder that is RRT_Goods.xml, the other is not necessary. Globals RRT_Goods.xml consists of All Default goods add with non default goods on your map with full listing.
- If you have new stuffs such as Good, Train, Train Car, Industry and depot you have to make full Listing for them in form of xml your map, so back to the point above you not needed Globals form of XMLs for them except for the Goods
Just it...please check back your XMLs[/quote]
Thkx 4 help, but i dont understand u fully. i have globals in c.assets\xml, 5 XMLs for goods industr, depots, traincars and trains, what to do to make that SAM or CIC style Map, i hope u like how i changed icons and DoubleStacked containers Cars
Re: tORANYE mAP
What I mean you only need 1 Globals XML in CustomAssets\XML folder that is RRT_Goods.XML (check please Quad City Lake in Winter Map) for the others you need to do Full Listing for non Original Stuffs.LoneBoy wrote: Thkx 4 help, but i dont understand u fully. i have globals in c.assets\xml, 5 XMLs for goods industr, depots, traincars and trains, what to do to make that SAM or CIC style Map, i hope u like how i changed icons and DoubleStacked containers Cars
About what to do to make that SAM or CIC style I can't answer that because there are some peoples who have more knowledge about it if compared with me
Rodea2007 ( http://rodea2007.yolasite.com )
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Note Book TOSHIBA SATELLITE L645
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Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
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Re: tORANYE mAP
RODEA heeelp. map is still crashing, and i dont know why. i wanteed to do what u mentioned, nut i lost myself in this. could u do that for meeee. pleaseeeehere are xmls from user maps, and xmls from custom assets.thkx very much
- Attachments
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- XML.zip
- custom assets xmls
- (425.17 KiB) Downloaded 699 times
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- UserMaps.zip
- user maps xmls
- (408.33 KiB) Downloaded 759 times
Re: tORANYE mAP
I have found so much error, but I can't write here, just edited in my computer and after finish I will send to youLoneBoy wrote:RODEA heeelp. map is still crashing, and i dont know why. i wanteed to do what u mentioned, nut i lost myself in this. could u do that for meeee. pleaseeeehere are xmls from user maps, and xmls from custom assets.thkx very much
Rodea2007 ( http://rodea2007.yolasite.com )
Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
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Harddisk 320 GB
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Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
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Re: tORANYE mAP
thkx a lot, really. but this is the only way to learn this.thkx broRodea2007 wrote:I have found so much error, but I can't write here, just edited in my computer and after finish I will send to youLoneBoy wrote:RODEA heeelp. map is still crashing, and i dont know why. i wanteed to do what u mentioned, nut i lost myself in this. could u do that for meeee. pleaseeeehere are xmls from user maps, and xmls from custom assets.thkx very much
Re: tORANYE mAP
What he means is, when you add anything new to the game you need a full global listing of whatever it is. Take meat, you need to make a full list for meat on a RRT_Goods.xml list added to your scenario files. The RRT_Goods.xml, RRT_Industries.xml, etc are what we call Global files, as it affects all items in the game when listed on those master lists.
So you would place meat a full list on a RRT_Goods.xml list like this...
<Good>
<szName>Mud Furniture</szName>
<szClass>Freight</szClass>
<szGTMLIcon>Assets/icon_mudfurniture_32.tga</szGTMLIcon>
<BitmapLarge>
<szFile>Assets/icon_mudfurniture_64.tga</szFile>
</BitmapLarge>
<BitmapSmall>
<szFile>Assets/icon_mudfurniture_32.tga</szFile>
</BitmapSmall>
<BitmapTiny>
<szFile>Assets/icon_mudfurniture_16.tga</szFile>
</BitmapTiny>
<BitmapCar>
<szFile>Assets/CarIconSideViews_mud.tga</szFile>
<uiX>96</uiX>
<uiY>16</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>
<BitmapCarEmpty>
<szFile>Assets/CarIconSideViewsEmpty_mud.tga</szFile>
<uiX>96</uiX>
<uiY>16</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCarEmpty>
<Color>250, 145, 30</Color>
<MinPrice>20000</MinPrice>
<MaxPrice>42000</MaxPrice>
<szIndustryLeaderTitle>Merchant King</szIndustryLeaderTitle>
<szIndustryPlayerTitle>Merchant</szIndustryPlayerTitle>
</Good>
Then on the RRT_scenario_Goods.xml list you only add the two lines for what good your map needs. Like this...
<Good>
<szName>Mud Furniture</szName>
</Good>
The master list is read when the game starts, it will see your master RRT_Goods.xml list you added inside your map files, and run it as it would be the newest global list added to the game.
Any new good, needs an industry and train car as well to be complete.
Hope this helps. Oh...and watch those Events you use or don't use in your maps as well. That is a Biggie. Mud Skippers is now in final beta test, if you would like to see the map files send me a PM and I will give you the link...you can tear it appart and see/find many things.
So you would place meat a full list on a RRT_Goods.xml list like this...
<Good>
<szName>Mud Furniture</szName>
<szClass>Freight</szClass>
<szGTMLIcon>Assets/icon_mudfurniture_32.tga</szGTMLIcon>
<BitmapLarge>
<szFile>Assets/icon_mudfurniture_64.tga</szFile>
</BitmapLarge>
<BitmapSmall>
<szFile>Assets/icon_mudfurniture_32.tga</szFile>
</BitmapSmall>
<BitmapTiny>
<szFile>Assets/icon_mudfurniture_16.tga</szFile>
</BitmapTiny>
<BitmapCar>
<szFile>Assets/CarIconSideViews_mud.tga</szFile>
<uiX>96</uiX>
<uiY>16</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>
<BitmapCarEmpty>
<szFile>Assets/CarIconSideViewsEmpty_mud.tga</szFile>
<uiX>96</uiX>
<uiY>16</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCarEmpty>
<Color>250, 145, 30</Color>
<MinPrice>20000</MinPrice>
<MaxPrice>42000</MaxPrice>
<szIndustryLeaderTitle>Merchant King</szIndustryLeaderTitle>
<szIndustryPlayerTitle>Merchant</szIndustryPlayerTitle>
</Good>
Then on the RRT_scenario_Goods.xml list you only add the two lines for what good your map needs. Like this...
<Good>
<szName>Mud Furniture</szName>
</Good>
The master list is read when the game starts, it will see your master RRT_Goods.xml list you added inside your map files, and run it as it would be the newest global list added to the game.
Any new good, needs an industry and train car as well to be complete.
Hope this helps. Oh...and watch those Events you use or don't use in your maps as well. That is a Biggie. Mud Skippers is now in final beta test, if you would like to see the map files send me a PM and I will give you the link...you can tear it appart and see/find many things.
Re: tORANYE mAP
This is a screenshot from your mapLoneBoy wrote:thkx a lot, really. but this is the only way to learn this.thkx broRodea2007 wrote:I have found so much error, but I can't write here, just edited in my computer and after finish I will send to youLoneBoy wrote:RODEA heeelp. map is still crashing, and i dont know why. i wanteed to do what u mentioned, nut i lost myself in this. could u do that for meeee. pleaseeeehere are xmls from user maps, and xmls from custom assets.thkx very much
Rodea2007 ( http://rodea2007.yolasite.com )
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Re: tORANYE mAP
You need to place what goods the cities want in the city list. Your Depots list is a full copy of the global one, you need only the titles on the scenario list, making two full global lists will make it crash. Remember, full listings in the global list only, then the scenario lists, only get the title of whatever.
Double check that you have every good having an industry and train car to pull the produced goods.
So far it looks okay, even though it crashes out. It most likely is a missing entry or misspelling.
Also place the global xml lists inside your map folder with the scenario lists. You have the scenario in custom assets and usermaps. Only place map files in the usermaps folder.
Feel free to look at how Mud Skippers is built, your’s is made like the way I am building mine. Also where are the new industry models if any?
<szName>Rodea Cargo Port RPMG</szName>
<szModel>Rodea_Cargo_Port.kfm</szMod>
Where is this game model? You need to supply any new models the game doesn’t have. Place an Assets folder inside your maps folder. In that Assets folder place any new game models you are using.
The scenario_industries.xml list is hosed. The global industries list looked okay. You need to go back over how you listed all entries in the scenario industries list. Keep the full listing on the global industries file, and only place the title industry name on the scenario list.
Here is a link to the updated mud skipper files, you can match how it is constructed as you are almost there now. http://www.CrimsonSun.cc/Mud_Skippers_CIC.rar
Look through the file structure and you will find it easy to work with as everything is inside one file folder, you won’t have to keep flipping back and forth out of that custom assets folder. Just don’t use the custom assets folder. Mud skippers is a self-contained map, it has to be the only new map in the game. It goes in the usermaps folder, then start the game. It must be removed before you play any other maps. Just check out how the lists are made, then just adjust as needed, you are almost there.
Nice job, I just read through it fast in about ten minutes. I will read through your old scenario industry list and repair/rebuild it. Email or PM me if you have any further questions. I like the fact you made the landscape from scratch, I do that on many landscape editors.
EDIT//oh...you need to make sure any new train car models are supplied as well. You can place those game models inside that Assets folder I was talking about and everything will run fine. Missing buildings get red blobs in-game, missing train cars can get red blobs or a fast crash to the desktop.
Double check that you have every good having an industry and train car to pull the produced goods.
So far it looks okay, even though it crashes out. It most likely is a missing entry or misspelling.
Also place the global xml lists inside your map folder with the scenario lists. You have the scenario in custom assets and usermaps. Only place map files in the usermaps folder.
Feel free to look at how Mud Skippers is built, your’s is made like the way I am building mine. Also where are the new industry models if any?
<szName>Rodea Cargo Port RPMG</szName>
<szModel>Rodea_Cargo_Port.kfm</szMod>
Where is this game model? You need to supply any new models the game doesn’t have. Place an Assets folder inside your maps folder. In that Assets folder place any new game models you are using.
The scenario_industries.xml list is hosed. The global industries list looked okay. You need to go back over how you listed all entries in the scenario industries list. Keep the full listing on the global industries file, and only place the title industry name on the scenario list.
Here is a link to the updated mud skipper files, you can match how it is constructed as you are almost there now. http://www.CrimsonSun.cc/Mud_Skippers_CIC.rar
Look through the file structure and you will find it easy to work with as everything is inside one file folder, you won’t have to keep flipping back and forth out of that custom assets folder. Just don’t use the custom assets folder. Mud skippers is a self-contained map, it has to be the only new map in the game. It goes in the usermaps folder, then start the game. It must be removed before you play any other maps. Just check out how the lists are made, then just adjust as needed, you are almost there.
Nice job, I just read through it fast in about ten minutes. I will read through your old scenario industry list and repair/rebuild it. Email or PM me if you have any further questions. I like the fact you made the landscape from scratch, I do that on many landscape editors.
EDIT//oh...you need to make sure any new train car models are supplied as well. You can place those game models inside that Assets folder I was talking about and everything will run fine. Missing buildings get red blobs in-game, missing train cars can get red blobs or a fast crash to the desktop.
Re: tORANYE mAP
Remember, players don't want maps that depend on other maps to run. The "old global" way of making mods for this game, brought it to a creeping hault. Too much new game content added to master global lists.Because your map style is not use SAM or CIC style so I sugest to you to try what I was done for them that is:
Now maps are made as self-contained maps. That means on your global xml lists, you do not list goods, industries or anything else your map doesn't use or need. It makes the map files smaller and the maps run smooth and fast.
Placing all new items made by everyone on a super-sized xml list is only asking for the game to go back to where it was...crashing out all the time and you could never finish playing a single scenario without a crash. That is why maps are made as self-contained worlds now. Also for self-contained maps, if you use a single file folder for all files, there is no need for an installer either.
You can make a new Sids RailRoads folder in MyGames for every map if you wish. Just copy your system.ini file to each new folder and you are ready to go.
Re: tORANYE mAP
Welcome to the fold!!That is why maps are made as self-contained worlds now. Also for self-contained maps, if you use a single file folder for all files, there is no need for an installer either.
Jancsika
Re: tORANYE mAP
greeting from moscow to ever1. 10x very much 4 help.so to sum.
1. i have to recheck my xmls. rodea already did that. he said that map works now so im waiting 4 him to post entire map.
2. i will recheck every added fpk. i think that there is a problem.
3.when i finish map,if ever,ill reconstruct it as lowell mentioned.
btw my config is
2x amd opteron x4 8384 2.7
8gb ddr2 667
4870x2
2 x raptors 74gb
2 x scsi cheetah 140gb.
1. i have to recheck my xmls. rodea already did that. he said that map works now so im waiting 4 him to post entire map.
2. i will recheck every added fpk. i think that there is a problem.
3.when i finish map,if ever,ill reconstruct it as lowell mentioned.
btw my config is
2x amd opteron x4 8384 2.7
8gb ddr2 667
4870x2
2 x raptors 74gb
2 x scsi cheetah 140gb.
Re: tORANYE mAP
Ok Loneboy...LoneBoy wrote:greeting from moscow to ever1. 10x very much 4 help.so to sum.
1. i have to recheck my xmls. rodea already did that. he said that map works now so im waiting 4 him to post entire map.
2. i will recheck every added fpk. i think that there is a problem.
3.when i finish map,if ever,ill reconstruct it as lowell mentioned.
btw my config is
2x amd opteron x4 8384 2.7
8gb ddr2 667
4870x2
2 x raptors 74gb
2 x scsi cheetah 140gb.
This I send your Map as your Request, this is your map with installer, so if you not familiar with installer you can PM or email me to the first, but if you be able with installer please go on, just read to a little notes below.
1. If you have SMR folder, then clean all the files that you have in CustomAsset Folder (include files in CustomAsset\XML folder), and UserMaps folder. to the First
2. Then Download and extract ZIP file below into what place do you want.
3. After extracted you will have Setup LONEBOY TORANYE Map Scenario.exe then click that icon, so Installer will working for you by make a new folder in UserMaps folder that's called "TORANYE Map" and copying all Toranye Map XMLs and 2 image File (dds and tga), then copying TORANYE.FPK into CustomAssets folder, and finally make a new folder that's called "XML" folder under CustomAssets (if you don't have yet) and copying RRT_Goods.xml to this folder.
4. If you do want to uninstall this map, go to My Documents\My Games\Sid Meier's Railroads!, there are have an icon is called "uninstall LONEBOY TORANYE Map Scenario.exe", just click that icon then uninstall will delete TORANYE Map in UserMaps folder and then delete TORANYE.FPK from CustomAsset Folder, but not delete RRT_Goods.xml placed CustomAssets\XML folder, just it
- Attachments
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- Setup LONEBOY TORANYE Map Scenario.zip
- (9.96 MiB) Downloaded 528 times
Rodea2007 ( http://rodea2007.yolasite.com )
Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
Processor Inter Core I-3
Memory 8 GB
Harddisk 320 GB
Windows 7 Ultimate 64 Bit
Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
Processor Inter Core I-3
Memory 8 GB
Harddisk 320 GB
Windows 7 Ultimate 64 Bit
Re: tORANYE mAP
10x deni a lot, but again, like every other custom map, game is crashing every 3-6 mionutes. is it because of Vista, or what. have u played this map longer then 20 minutes with ai???