Lowell go ahead if you want to make my Map as CIC
...sure...when you have everything for your map ready, send me the files and I would be glad to work them out for you if you wish. It's easy really, you could look at the files from one of the latest maps, and see how the files would be made for yours.
By adding a global rrt_Industries.xml file inside your map, we can "turn-off" industries in the game that your map doesn't use, this allows you to add more new content while trimming down what the game loads on map start-up. Thus...more system resources to run the map with. A global goods file will add any "new" goods items you add to the map. If your large map needs more "start money" a difficulity.xml file can be added boosting the default money choices. You can make a global bridge file and set prices bridge styles etc.
Lastly, I will need all building models used for the map if they are different from the default ones. All new game models and content, will get placed inside the map folder in a folder called Assets. Any icons for goods will be edited to look in the assets folder etc.
Then that's it. No installer ever needed. Just one file folder, that can be draged and dropped into the usermap folder. Childs play...easy install. Plus the player can reuse their clean game folder, and continue swaping maps in and out as they play these self contained maps.
I am not sure if you need a sam and cic version. Pick one, they are both self contained, however the cic version has some strict rules as to their testing and file structure. Cic maps must have everything inside the one map folder...no exceptions. The custom assets folder must be empty, no Fpks left in there from past maps.
I prefer the cic version, crash free and no fpks.