Cars for various eras

It's not a map? It's not a Train? Share and download the files here
Post Reply
etime
Posts: 15
Joined: Tue Oct 02, 2007 4:52 pm

Cars for various eras

Post by etime » Fri Oct 19, 2007 7:11 pm

Do the cars change over time? ie.. the barrel hoppers for coal etc.. change to modern hoppers? I've been playing a couple of the mods I have noticed that there is no change in the cars.

ETime

User avatar
Zorander
Posts: 24
Joined: Sat Feb 24, 2007 7:16 pm
Location: Lander, WY

Post by Zorander » Fri Oct 19, 2007 9:38 pm

From what I've experienced, the cars change when certain locomotives become available.
HP 1111
AMD Athlon 3500+
OS: Microsoft Windows Vista Home Edition
Memory: 2GB
Video Adapter: GeForce 7600 GS w/512 MB
HDD: 200GB
Motto: Everybody is someone else's weirdo.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Sat Oct 20, 2007 1:05 am

If you create a train during the early years and make no changes in it, it will run like that till the end. If you make a train running say 4 Coal Cars and after a certain date add more Coal cars, it will run both types, old and new. but coras do not just change because a certain date came about.

:twisted:
I'm correct 97% of the time..... who cares about the other 4%....

choobacca
Posts: 190
Joined: Wed Jan 24, 2007 7:46 pm

Post by choobacca » Sat Oct 20, 2007 3:53 am

The game by default comes with 2 variations for each train car: v1 and v2. Each engine is defined to pull a certain variation of cars. The engines that are released before 1900 pull v1, and the engines that are released after 1900 pull v2.

If you have an engine from 1880, it will always pull v1 cars even if you add more cars to it in 1910. However, if you upgrade the 1880 engine to a 1910 engine and then add cars, it will keep the v1 cars and add v2 cars to it because the new engine takes v2 cars. Get it?

With the release of the Basin & Range map, we added a new variation of train cars: bnsf. All the new engines from that map were coded (in the XML) to pull bnsf train cars.
Adding a new variation of train cars makes it possible to have some engines pull v1, some pull v2, and now some pull bnsf train cars all on the same map.

Let's say I have the following 3 engines in a map:
1880 2-8-0 Consolidation
1900 4-6-2 Pacific
1994 AC-4400 with the Santa Fe War Bonnet paint scheme

I can make the Consolidation pull v1 train cars, the Pacific pull v2 train cars, and the AC-4400 pull bnsf train cars by coding it this way in the map's RRT_Trains.xml file.

Then in the game, in 1880 I create the Consolidation and add a couple grain hoppers. This will add the shorter open gondola style hoppers. Then in 1900 I upgrade the engine to a Pacific and add a couple more grain hoppers. This will add the new closed hopper cars. So now my train has 2 different grain hoppers. Then in 1994 I upgrade the engine to an AC-4400 and add a few more grain hoppers. This will add the bnsf grain cars. So now my train has 3 different grain hoppers! :D

I think we can have any number of train car variations which would mean a single train could contain 8 different train cars hauling the same thing.

Big Papa and I have been thinking of ways to expand the passenger service by adding more passenger car types in this manner. Hopefully we will get to this some day. :)

etime
Posts: 15
Joined: Tue Oct 02, 2007 4:52 pm

Post by etime » Sat Oct 20, 2007 8:02 pm

Ah... That makes sense. Since I was hauling empty coal cars back to be refilled instead of having them just appear there nothing changed. I'll have to toy around with that a bit. If anyone comes up with variation on passneger cars I would be interested as well. I would like to get a few different passenger lines running at the same time.

User avatar
Star Ranger4
Posts: 157
Joined: Thu Oct 18, 2007 2:59 am

Post by Star Ranger4 » Sat Oct 20, 2007 8:58 pm

choobacca wrote: Big Papa and I have been thinking of ways to expand the passenger service by adding more passenger car types in this manner. Hopefully we will get to this some day. :)
Now where did I put that round Tuit??? :P :P :wink:

Seriously, I have to agree that having at least SOME variation on the passenger cars would be a nice touch.... then again, I probobly wouldnt see the difference that often as I'm a set a consist and leave it, only upgrading the engine as per RK's excellent wiki on when's best. Although I will admit that totally following RK's math is a touch much... I generally replace when a better engine is available AND the maintenance on the existing one is more than on the better engine.[/b]

Post Reply