Texas Area Map

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jowe10
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Location: Cleveland, Ohio

Texas Area Map

Post by jowe10 » Sat Aug 11, 2007 5:51 pm

Here is a new map of Texas and surrounding areas. It is a 15x15 map, so you will need more than the minimum computer requirements. There are several challenging goals, so you will have to get to work right away making money and working toward the goals. See how many you can meet. This map is not for beginners.

There are no mods, so the map should install fairly easily. Unzip everything to the CustomAssetes folder.

EDIT - updated industries to exclude unused ones. Shows as version 1.1
Attachments
TexArkana_SAM.zip
(3.67 MiB) Downloaded 1281 times
TexArkana.jpg
TexArkana.jpg (13.27 KiB) Viewed 14134 times
Setup_TexArkana_1[1].1.zip
(385.89 KiB) Downloaded 1237 times
TexArkana.rar
15x15 map for intermediate to advanced users with more than minimum system requirements
(401.98 KiB) Downloaded 1369 times
Last edited by jowe10 on Sun Aug 19, 2007 2:08 am, edited 1 time in total.

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Warll
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Re: Texas Area Map

Post by Warll » Sat Aug 11, 2007 10:11 pm

jowe10 wrote:more than the minimum computer requirements. There are several challenging goals,
You better have more then min before you even think of running just about any user made map.
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timcos
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Joined: Sun Jun 24, 2007 12:14 am

Post by timcos » Sun Aug 12, 2007 1:24 am

I have more than the min and after the loading screen (after I choose the scenario) it just CTD. I can run the Utah thing OK...

But he AZ and Texarkana just crash.

I have
2.40 gigahertz AMD Athlon 64
2 GB ram
2 - NVIDIA GeForce 7800 GT in SLI

etc.

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Warll
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Post by Warll » Sun Aug 12, 2007 2:12 am

What maps do you have on your system?
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dick810
Posts: 22
Joined: Tue Nov 21, 2006 9:42 pm

Gold

Post by dick810 » Sun Aug 12, 2007 8:33 pm

where does the gold have to be delivered to get it to count?
amd 3500 64
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200 and 13 gig hard drive
fx 5200 256 meg
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dvd and cd burner
and a ancient 1.44 floppy which i keep tansplanting

snoopy55
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Location: Centralia, Ill, USA

Post by snoopy55 » Sun Aug 12, 2007 11:13 pm

You have to get a Village or Town to a City or Metropolis
I'm correct 97% of the time..... who cares about the other 4%....

drsnooker
Posts: 12
Joined: Fri Feb 02, 2007 8:38 pm

industries

Post by drsnooker » Sat Aug 18, 2007 9:48 pm

Cool map and very doable. Not that I know how to do it, but... it would have been nice if you had changed the industries you could purchase. E.G. building a car plant in San Angelo would really be perfect to grow it out by moving steel there. You can buy an arms factory, but no place to ship the arms...

jowe10
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Joined: Sat Jun 30, 2007 12:44 pm
Location: Cleveland, Ohio

Post by jowe10 » Sat Aug 18, 2007 10:39 pm

drsnooker - thanks for the input. Try replacing the "RRT_Industries_TexArkana.xml" file with the one in this zip file and you should now only have appropriate industries show up when you try to build one. File goes in the "...\My Documents\My Games\Sid Meier's Railroads!\UserMaps\TexArkana" folder.
Attachments
RRT_Industries_TexArkana.rar
Reduces available industries so only appropriate industries show up when building one in the game
(891 Bytes) Downloaded 1159 times

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Dr Frag
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Post by Dr Frag » Sun Aug 19, 2007 1:20 am

Has the first post been updated with this?
Gigabyte GA-EX58-UD3R mobo - Core i7 920
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jowe10
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Location: Cleveland, Ohio

Post by jowe10 » Sun Aug 19, 2007 2:09 am

Dr. Frag - thanks for pointing that out. 1st post now updated.

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K-class
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Post by K-class » Mon Aug 27, 2007 6:25 am

Cool map

Nearly didn't make the end as the "stock food supplies in San Angelo" as I forgot I had to get that Village to a Town and then to City and then onto a Metropolis . (I think was a city to get the food) That one needed some closer resources. As I had to have about 3 to 4 trains dropping off mail to get it to grow in a hurry.

Also had to run a few tracks through this village which made my track layout look messy.

I think that was a learning thing or didn't realise how significant that San Angelo was as one of the scenarios.

Getting the gold delivered was the easiest.

Also fish just used two trains that moved goods to city next door (forgot name) perhaps spread that out a bit. :D
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K-class
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Post by K-class » Mon Aug 27, 2007 10:52 am

Hello,

Forgot to add you have TenderCars in the RRT_TrainCars_TexArkana.xml file. (remove <RRTTenderCars>to</RRTTenderCars> Stops the tender mod from working)

Just heads up to people if you customise the RRT_Trains_TexArkana.xml file with dual trains etc you need to remove the above TenderCars entry.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

jowe10
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Joined: Sat Jun 30, 2007 12:44 pm
Location: Cleveland, Ohio

Post by jowe10 » Tue Aug 28, 2007 10:51 pm

K-class wrote:Hello,

Forgot to add you have TenderCars in the RRT_TrainCars_TexArkana.xml file. (remove <RRTTenderCars>to</RRTTenderCars> Stops the tender mod from working)

Just heads up to people if you customise the RRT_Trains_TexArkana.xml file with dual trains etc you need to remove the above TenderCars entry.
K-class:

Can you explain this further. I am not really sure what the problem is. I have read through posts where some people use the tender cars mod and others say it can cause problems. I really don't know the details of the issue.

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Dr Frag
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Post by Dr Frag » Wed Aug 29, 2007 3:35 am

The Tender Mod is fine by itself and is not the issue. The problem comes in if you have a <RRTTenderCars> section in your RRT_TrainCars_<scenarioname>.xml file. This seems to keep dual locos from working. So it is advised to remove the whole <RRTTenderCars>to</RRTTenderCars> section in any RRT_TrainCars_<scenarioname>.xml you have to avoid problems.

DF
Gigabyte GA-EX58-UD3R mobo - Core i7 920
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atani
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Post by atani » Fri Sep 14, 2007 5:27 am

Finally an installer for this map....
Attachments
Setup_TexArkana_1.1.zip
extract and run setup to install this map.
(385.89 KiB) Downloaded 1519 times

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