Develop, share and download custom trains and rolling stock
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dwax
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by dwax » Tue Apr 24, 2007 6:40 pm
Lowell said.
Code: Select all
Been using them on my 400 unit size Florida map.
Can I try that map? I try Flaggers Florida and don't get the Duals, just as singles.
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K-class
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by K-class » Tue Apr 24, 2007 8:20 pm
Hi Lowell and dwax sorry if that was not clear.
What I meant to say if you have any CTD's or the new trains don't work check your own xml and any double trains / modded train - tendercar xml's you have set-up.
I had made a pile of extra trains with entries in the TenderCar xml file and the one entry I had clashed with this new train, I changed mine to a new name. All is working as intended.
Anyone have a input on why the diesel's sound is doubled up.
It works both ways and on test I cant tell any sound difference having single entries or double entries.
I suspect somewhere in the past this got doubled and since on new mod the code was just simply copied and as it worked no one noticed this??
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Dr Frag
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by Dr Frag » Tue Apr 24, 2007 8:28 pm
Lowell, are you referring to the in-game 'paint' color? That comes from the Alpha channel in the Normal map.
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Lowell
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by Lowell » Tue Apr 24, 2007 9:24 pm
Then it isn't dark enough for the player colors to change the B unit model...I think it has to be fairly blackened out for the player color to show through.
EDIT//Dwax wrote:Can I try that map?
The map has a few more things that need added/changed. I am changing a winery to an orange field, as well as a couple other additions. Miami port for import and export...etc. I will post it when done...maybe a week or so. "I love gigantic maps...Earth 2150-2160, Empire Earth, HL2, Dystopia, COD2, Darwinia, Cesar, you name'em...I max'em out.
EDIT//EDIT//
corrected by my Floridian friends... it is refered to as Port-O-Miami...not Miami Port
Last edited by
Lowell on Tue Apr 24, 2007 9:52 pm, edited 1 time in total.
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choobacca
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by choobacca » Tue Apr 24, 2007 9:50 pm
Lowell wrote:...The map has a few more things that need added/changed. I am changing a winery to an orange field, as well as a couple other additions. Miami port for import and export...etc. I will post it when done...maybe a week or so.
Hey Lowell,
I am interested to see your orange field as I wanted to add a Fruit Growers Express reefer to haul oranges around. But if you add a fruit reefer, then I won't have to.
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snoopy55
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by snoopy55 » Tue Apr 24, 2007 10:04 pm
All these Dual Engines, we need a way to specify what engine you want for your second engine. I don't really think the Railroads care much if the engines match........
No offense intended toward anyone...
I'm correct 97% of the time..... who cares about the other 4%....
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dwax
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by dwax » Tue Apr 24, 2007 10:09 pm
The orange engines look like the Chicago Milwaukee RR KEWL!! Thats what we have around here.
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Big Papa
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by Big Papa » Tue Apr 24, 2007 11:47 pm
snoopy55 wrote:All these Dual Engines, we need a way to specify what engine you want for your second engine. I don't really think the Railroads care much if the engines match........
snoopy55,
Choo and I have 25 custom skins (prototypical) for the F3, GP7, GP38 & AC4400... which have add up to 33 engine combinations (singles & doubles) for our Basin & Range Map. Choo has set them up to be available at the correct date, power, speed & cost for what they are and you just select the combo you fancy out of the round house.
Big Papa
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snoopy55
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by snoopy55 » Tue Apr 24, 2007 11:59 pm
Sounds Great!!! Now, how do we do those 6 engine trains?
I'm correct 97% of the time..... who cares about the other 4%....
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Lowell
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by Lowell » Wed Apr 25, 2007 3:01 am
choobacca wrote:Hey Lowell,
I am interested to see your orange field as I wanted to add a Fruit Growers Express reefer to haul oranges around. But if you add a fruit reefer, then I won't have to.
Sure...I have all the games files for the winery and was just about to get that started. I am looking at how the grape vines were setup so I can replace them with the trees.
EDIT//Dwax...all I did was open up the player color and logo screen...changed the color from blue at the start... to the orange you see. What I was trying to show is if you use a B unit ac4400...the color won't change with the lead unit...if you have dual A-A units as the other pic shows, they both change color
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snoopy55
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by snoopy55 » Wed Apr 25, 2007 8:01 am
Lowell - gforce put snow on some trees, why not use a tree from the editer and put orange dots on those and place them, with the building next to it?
Just found it. In Industries0.fpk, vineyard_stockpile.kfm which uses a simple vines_diff.dds.
Good Luck.
I'm correct 97% of the time..... who cares about the other 4%....
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dwax
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by dwax » Fri Apr 27, 2007 8:42 pm
Lowell:
Any closer to getting the map done?
You going to put the new orange skin and new Loco in it??
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Lowell
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by Lowell » Fri Apr 27, 2007 9:04 pm
dwax wrote:Lowell:
Any closer to getting the map done?
You going to put the new orange skin and new Loco in it??
The map is in the final stages of testing. The 400 size is a bit unstable. So we have made several sizes. The 255 plays with no issues fully packed. I wanted a bit larger land surface seeing as a good part of the map has water. A size 17 map is being tested now...so far so good.
I also have to finish my work with the "orange grove." Almost there...have torn apart all the files used for the winery/vineyard, and am in the middle of making the trees. The Florida map will also have a couple new ships. One a big oil tanker...the other a newer style container ship...both have high detail. The map makes you export oil.
EDIT//...correction...the map gets it's oil from an offshore station where the tanker is parked. The player will import oil to the state from there.
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Attachments
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- oil_tanker.jpg (29.17 KiB) Viewed 12344 times
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- container_ship.jpg (34.6 KiB) Viewed 12344 times
Last edited by
Lowell on Fri Apr 27, 2007 10:50 pm, edited 2 times in total.
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BadKharma
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by BadKharma » Fri Apr 27, 2007 9:31 pm
That looks very interesting. I'm looking forward to giving it a go.
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dwax
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by dwax » Fri Apr 27, 2007 10:08 pm
Sweet! Ships too!