some decoration question etc...
some decoration question etc...
i suggest to group some questions etc about decoration in this post ?!
first:
- i've created pine-trees with a snow layer, addapted the texture
it's pretty ok, but what not so nice i think, is that there is a little bit to much shadow? projected on 1 side...
it would be nice to have no black effect on it (or maybe even better) a blue shine on it...
have a look at the screenshot...
someone an idea to do this (as simple as possible explained, i'm not a crack at photoshop, but can follow some simple things, i guess)
(maybe this tree would look better with a better system???)
- i've created pine-trees with a snow layer, addapted the texture
it's pretty ok, but what not so nice i think, is that there is a little bit to much shadow? projected on 1 side...
it would be nice to have no black effect on it (or maybe even better) a blue shine on it...
have a look at the screenshot...
someone an idea to do this (as simple as possible explained, i'm not a crack at photoshop, but can follow some simple things, i guess)
(maybe this tree would look better with a better system???)
- Attachments
-
- too black tree.jpg (107.37 KiB) Viewed 8182 times
i'm using photoshop cs2...
(but this shadow is by default so dark, isn't it?)
Another test i did:
My first Zoo Tycoon 2 animal in Railroads
here's the example: an ostrich (there are plenty of animals)
(another animal i tested resulted in a pink (polar bear))
i must admit, the nif-file etc... i copied into the custom-assets really included alot of files,
those zoo animals do have alot of animations, behaviopur etc, so it's surely not a good stripped version,
but it works and looks nicd!?
(but this shadow is by default so dark, isn't it?)
Another test i did:
My first Zoo Tycoon 2 animal in Railroads
here's the example: an ostrich (there are plenty of animals)
(another animal i tested resulted in a pink (polar bear))
i must admit, the nif-file etc... i copied into the custom-assets really included alot of files,
those zoo animals do have alot of animations, behaviopur etc, so it's surely not a good stripped version,
but it works and looks nicd!?
- Attachments
-
- zoo tycoon ostrich
- ostrich.jpg (15.95 KiB) Viewed 8173 times
Does someone knows how you can move a decoration (in a kind of animation)
fe the wolf has an run action, but i think this will result in a wolf running at the same spot so not really running from left to right etc)
we do have an example of karsten where the bear had an action,
i will need to have a closer look at this, how to connect the action with the bear, wolf
is it also possible to have a chain of actions??? fe crying-wolf and afterwards another action???
ps: there's already some post here, i will be testing that right now...
i'll keep you informed...
http://hookedforums.com/a/viewtopic.php ... light=bear
fe the wolf has an run action, but i think this will result in a wolf running at the same spot so not really running from left to right etc)
we do have an example of karsten where the bear had an action,
i will need to have a closer look at this, how to connect the action with the bear, wolf
is it also possible to have a chain of actions??? fe crying-wolf and afterwards another action???
ps: there's already some post here, i will be testing that right now...
i'll keep you informed...
http://hookedforums.com/a/viewtopic.php ... light=bear
yes, but seperating them from the industries, the chicken model or pigs etc ... is one step too far for me... i guess ![Sad :(](./images/smilies/icon_sad.gif)
but yes there are pigs (when they get loaded that can walk)
![Sad :(](./images/smilies/icon_sad.gif)
but yes there are pigs (when they get loaded that can walk)
Last edited by gforce on Wed Apr 04, 2007 12:47 am, edited 1 time in total.
2 wolfs doing 2 different actions???
OK, i can let my wolf cry and fidget
BUT
i can't have 2 wolfs doing 2 different things,
i've already tried alot:
- having 2 references to a wolf with their locations spedified in each
but then the wolfs will just do 1 actionlist, one reference will be readed and used... so ending up with 2 wolfs doing exactly the same
- i've also created a copy of all those woolf files and renamed them to Oolf but then my oolf is next to the woolf but this one doesn't do any action, i had the same action-code as the woolf to start with in my xml...
someone?
it's pretty stupid having 2 wolfs on the map doing exactly the same action at the same time...
the only thing i can think of is to have a wolf next to a bear but you will not see so much just one wolf alone, most of the time they are in a group, and surely you will never see a group of wolfs doing a synchronised wolf-dance....![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
OK, i can let my wolf cry and fidget
BUT
i can't have 2 wolfs doing 2 different things,
i've already tried alot:
- having 2 references to a wolf with their locations spedified in each
but then the wolfs will just do 1 actionlist, one reference will be readed and used... so ending up with 2 wolfs doing exactly the same
- i've also created a copy of all those woolf files and renamed them to Oolf but then my oolf is next to the woolf but this one doesn't do any action, i had the same action-code as the woolf to start with in my xml...
someone?
it's pretty stupid having 2 wolfs on the map doing exactly the same action at the same time...
the only thing i can think of is to have a wolf next to a bear but you will not see so much just one wolf alone, most of the time they are in a group, and surely you will never see a group of wolfs doing a synchronised wolf-dance....
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- stormfather
- Posts: 118
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