G3mInI - I see your point also, but it has already been done. CNW-Lover doesn't have to dig into SuperBowlExpress for the Mod, he doesn't even need to see the Mod, all he has to know is for the Footballs to work, he needs to have in his RRT_Goods:
<Good>
<szName>Cowhides</szName>
</Good>
<Good>
<szName>Footballs</szName>
</Good>
In his RRT_Industries:
<RRTIndustry>
<szName>Football Manufacturer</szName>
</RRTIndustry>
<RRTIndustry>
<szName>Tannery</szName>
</RRTIndustry>
And in RRT_TrainCars:
<TrainCar>
<szName>Cowhide Car</szName>
</TrainCar>
<TrainCar>
<szName>Football Car</szName>
</TrainCar>
I'm sorry, I lost my train of thought in the earlier post. He doesn't have to look through any maps except one that used what he liked, which he'd have to do for the Mods. He has to Identify what he wants with the code he needs to use. to bypass that, I put up a TXT file to do just that, it lists the good, what Industry or Annex you need, what car you need and what Good you need to produce it. Thiese files and TXT can be added to and updated at any time.
dwax - I downloaded the installer and the save, and all I got was a crash. I don't think I have the original, so it's a lost cause
..... Next time I save the save AND a copy of the map at that time
I'm correct 97% of the time..... who cares about the other 4%....