Central Andes
- Slappy Da Clown
- Posts: 143
- Joined: Wed Jan 10, 2007 6:10 pm
- Location: Michigans Upper Peninsula USA
Andes
Hi
Tried to play the 1st map but crashed after 10 min. I would like to try the Andes2 map but there are all kinds of files in that zip & I dont know what goes where.
Slappy
Tried to play the 1st map but crashed after 10 min. I would like to try the Andes2 map but there are all kinds of files in that zip & I dont know what goes where.
Slappy
- IronDukeGeorge
- Posts: 5
- Joined: Wed Jan 24, 2007 10:35 pm
i didn't actually delete the files completely, i restored everything after trying out the map from the zip file. sorry i should have made that a little clearer.snoopy55 wrote:IronDukeGeorge - you just learned a lesson, never delete until you are sure you don't need it! When I read that I had to go back and make sure I hadn't told you to delete. I can 3 or 4 copies of a map on my drivesthat I moved for one reason or another. The copy I have, the first one, has mountains and trees only. Check your Recycle Bin to see if the one you deleted ins in there.
Hey Dude - go to Misc and check out the Scenario Manager. This was great when Akmad first put it out, but when they upgraded to V 1.10 it stopped working. Akmad's now got a V2.0 so it should help. I'll find time to play with your map in it. Also, do you have the X-Y locations of all your cities? Not the ones in the map, but the ones for building the map with the Editor. They change when the map is created by the program.
I'm correct 97% of the time..... who cares about the other 4%....
Iron - I checked out the map and it kept crashing after 5 to 10 years. Don't know what the problem was, so I created an edit map and transfered all the data over. Works fine, and loads with 3 AIs, tho I didn't play it. (Played with one, and checked out all Goods)
The attached ZIP includes the editer map along with the Scenario XML for it. It won't edit with the working Scenario in place. Don't know why.
The attached ZIP includes the editer map along with the Scenario XML for it. It won't edit with the working Scenario in place. Don't know why.
- Attachments
-
- Central Andes.zip
- (594.17 KiB) Downloaded 357 times
I'm correct 97% of the time..... who cares about the other 4%....
attached is an installer based on the snoopy XML files (above) and the most complete looking "map" files from IronDukeGeorge. I have succesfully loaded with 3 AI, I have not fully played this map through but the scenario goals are available.
- Attachments
-
- Setup_Central_Andes_1.0a.zip
- extract and run setup to install this map.
- (459.68 KiB) Downloaded 1300 times
Last edited by atani on Tue Apr 10, 2007 2:33 pm, edited 1 time in total.
- Slappy Da Clown
- Posts: 143
- Joined: Wed Jan 10, 2007 6:10 pm
- Location: Michigans Upper Peninsula USA
CTDS
OK guys
This map plays smooth & runs good until you save it. After you load it back in it crashes eventually.
Does any one know how to read the log file the game generates ( there are 4 ) ?
These are the last 3 lines of the Netlog_0 file
[44185.063] DBG: WALKTIMERSET: 2035, 2
[44185.063] DBG: WALKTIMERDEC: 2035, 0
[44185.063] DBG: RANDOMEVENT: 2035
The game ended after the Random event 2035. Anyone know what that might be ?
Also the Audiolog file contained this
[43595.640] ERR: FSharedSoundData::Load: Could not read file SmallClink.
[43595.640] ERR: FAudioManager::LoadContext(): Could not load soundId 3.
[43759.203] WRN: Could not find soundIndex 188 in LoadedDynamicSoundIndex() of FAudioManager
[43759.203] WRN: SoundId 188 is labeled dynamic but is not in the dynamic list.
[43759.203] WRN: Could not find soundIndex 189 in LoadedDynamicSoundIndex() of FAudioManager
[43759.203] WRN: SoundId 189 is labeled dynamic but is not in the dynamic list.
[43771.406] ERR: FAudioSystemMiles::Set3DSoundPosition: Illegal index -1 of type 1
[44151.641] WRN: Could not find soundIndex 188 in LoadedDynamicSoundIndex() of FAudioManager
[44151.672] WRN: SoundId 188 is labeled dynamic but is not in the dynamic list.
[44151.672] WRN: Could not find soundIndex 189 in LoadedDynamicSoundIndex() of FAudioManager
[44151.672] WRN: SoundId 189 is labeled dynamic but is not in the dynamic list.
[44166.703] WRN: Could not find soundIndex 454 in LoadedDynamicSoundIndex() of FAudioManager
[44166.703] WRN: SoundId 454 is labeled dynamic but is not in the dynamic list.
[44166.703] WRN: Could not find soundIndex 454 in LoadedDynamicSoundIndex() of FAudioManager
[44166.703] WRN: SoundId 454 is labeled dynamic but is not in the dynamic list.
[44166.703] WRN: Could not find soundIndex 454 in LoadedDynamicSoundIndex() of FAudioManager
[44166.734] WRN: SoundId 454 is labeled dynamic but is not in the dynamic list.
Anyone know ?
I`ll keep lookin while you guys think.
Geeze snoop dr. peppers just gross
This map plays smooth & runs good until you save it. After you load it back in it crashes eventually.
Does any one know how to read the log file the game generates ( there are 4 ) ?
These are the last 3 lines of the Netlog_0 file
[44185.063] DBG: WALKTIMERSET: 2035, 2
[44185.063] DBG: WALKTIMERDEC: 2035, 0
[44185.063] DBG: RANDOMEVENT: 2035
The game ended after the Random event 2035. Anyone know what that might be ?
Also the Audiolog file contained this
[43595.640] ERR: FSharedSoundData::Load: Could not read file SmallClink.
[43595.640] ERR: FAudioManager::LoadContext(): Could not load soundId 3.
[43759.203] WRN: Could not find soundIndex 188 in LoadedDynamicSoundIndex() of FAudioManager
[43759.203] WRN: SoundId 188 is labeled dynamic but is not in the dynamic list.
[43759.203] WRN: Could not find soundIndex 189 in LoadedDynamicSoundIndex() of FAudioManager
[43759.203] WRN: SoundId 189 is labeled dynamic but is not in the dynamic list.
[43771.406] ERR: FAudioSystemMiles::Set3DSoundPosition: Illegal index -1 of type 1
[44151.641] WRN: Could not find soundIndex 188 in LoadedDynamicSoundIndex() of FAudioManager
[44151.672] WRN: SoundId 188 is labeled dynamic but is not in the dynamic list.
[44151.672] WRN: Could not find soundIndex 189 in LoadedDynamicSoundIndex() of FAudioManager
[44151.672] WRN: SoundId 189 is labeled dynamic but is not in the dynamic list.
[44166.703] WRN: Could not find soundIndex 454 in LoadedDynamicSoundIndex() of FAudioManager
[44166.703] WRN: SoundId 454 is labeled dynamic but is not in the dynamic list.
[44166.703] WRN: Could not find soundIndex 454 in LoadedDynamicSoundIndex() of FAudioManager
[44166.703] WRN: SoundId 454 is labeled dynamic but is not in the dynamic list.
[44166.703] WRN: Could not find soundIndex 454 in LoadedDynamicSoundIndex() of FAudioManager
[44166.734] WRN: SoundId 454 is labeled dynamic but is not in the dynamic list.
Anyone know ?
I`ll keep lookin while you guys think.
Geeze snoop dr. peppers just gross
Slappy Da Clown
Dell Dimension 8400
Disk C: 118 GB Available, 145 GB Total
3GB Memory
Intel(R) Pentium(R) 4 CPU 3.60GHz
NVIDIA GeForce 6800 Series GPU
Dell Dimension 8400
Disk C: 118 GB Available, 145 GB Total
3GB Memory
Intel(R) Pentium(R) 4 CPU 3.60GHz
NVIDIA GeForce 6800 Series GPU
- Slappy Da Clown
- Posts: 143
- Joined: Wed Jan 10, 2007 6:10 pm
- Location: Michigans Upper Peninsula USA
OH
Well there must be some spell we can incant to make it stop then eh ? Im gonna go drink some rum & scare a chicken ( some kinda voodoo thing I think ). I`ll be watchin the stars for the answer ( wait, maybe Im just passed out in the yard ).
Slappy Da Clown
Dell Dimension 8400
Disk C: 118 GB Available, 145 GB Total
3GB Memory
Intel(R) Pentium(R) 4 CPU 3.60GHz
NVIDIA GeForce 6800 Series GPU
Dell Dimension 8400
Disk C: 118 GB Available, 145 GB Total
3GB Memory
Intel(R) Pentium(R) 4 CPU 3.60GHz
NVIDIA GeForce 6800 Series GPU
If it is the Events XML, try the zip below. There is a XML for the events for Goods used in this map, tho they are for US. (If this takes care of the problem and it is wanted, I can try to do one for South America) The included Scenario XML has been edited to use it.
- Attachments
-
- Central_Andes_Repair.zip
- (3.55 KiB) Downloaded 367 times
I'm correct 97% of the time..... who cares about the other 4%....
A bunch of xml files in this package are declaring xml encoding="us-ascii".
Does railroads use utf-8? No idea here, just taking a stab as things look ok at first glance.
One thing I can say for sure is, if any non-ascii character is used in a
place where you can not represent it by a character reference (for
example if an element name or the content of a comment), uses such a
character then you will get no output and a fatal error that your result
can not be produced in the specified encoding.
Is this messing with the internals of Railroads?
I have not seen anyone else use this in the declaration of the xml.
Does railroads use utf-8? No idea here, just taking a stab as things look ok at first glance.
One thing I can say for sure is, if any non-ascii character is used in a
place where you can not represent it by a character reference (for
example if an element name or the content of a comment), uses such a
character then you will get no output and a fatal error that your result
can not be produced in the specified encoding.
Is this messing with the internals of Railroads?
I have not seen anyone else use this in the declaration of the xml.
- Slappy Da Clown
- Posts: 143
- Joined: Wed Jan 10, 2007 6:10 pm
- Location: Michigans Upper Peninsula USA
Almost there
OK Snoop
Put your files on.
Tried a saved game I had & it crashed. Started a new game & it ran smooth all the way to the end. Saved a spot during the game as a test, then loaded the saved file, still played smooth all the way to the end. Now the only problem is it crashes trying to render the end of game screen. If you can solve that heres one more for the working file.
Put your files on.
Tried a saved game I had & it crashed. Started a new game & it ran smooth all the way to the end. Saved a spot during the game as a test, then loaded the saved file, still played smooth all the way to the end. Now the only problem is it crashes trying to render the end of game screen. If you can solve that heres one more for the working file.
Slappy Da Clown
Dell Dimension 8400
Disk C: 118 GB Available, 145 GB Total
3GB Memory
Intel(R) Pentium(R) 4 CPU 3.60GHz
NVIDIA GeForce 6800 Series GPU
Dell Dimension 8400
Disk C: 118 GB Available, 145 GB Total
3GB Memory
Intel(R) Pentium(R) 4 CPU 3.60GHz
NVIDIA GeForce 6800 Series GPU
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
Hello me again
Just thought I would try this map and as I use a modded trains.xml file I checked RRT_TrainCars_Central_Andes.xml
I see this has got TenderCars entries in it.
As I said I run with global xmls and modded train.xml files and the tender mod so for me I had to remove the tendercars from this file so my dual trains showed up.
I downloaded and installed Setup_Central_Andes_1.0a.zip
Just thought I would try this map and as I use a modded trains.xml file I checked RRT_TrainCars_Central_Andes.xml
I see this has got TenderCars entries in it.
As I said I run with global xmls and modded train.xml files and the tender mod so for me I had to remove the tendercars from this file so my dual trains showed up.
I downloaded and installed Setup_Central_Andes_1.0a.zip
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5