No Tunnels, No Bridges
No Tunnels, No Bridges
Hey Gang -
Does anyone know what settings to use in the Tunnels and Bridges XML files to force a scenario never to build either a tunnel or a bridge - in other words being forced to lay track around all obstacles.
I've experimented with a few of the parameters but so far all I've managed to accomplish is to have the track disappear into a hill/mountain and appear on the other side without a tunnel , or have the land 'dug' out to lay a narrow chasm through a mountain....
I guess you could set the cost of bridges and tunnels prohibitively high, but that seems to be 'cheating' .... ha ha
-willie g
Does anyone know what settings to use in the Tunnels and Bridges XML files to force a scenario never to build either a tunnel or a bridge - in other words being forced to lay track around all obstacles.
I've experimented with a few of the parameters but so far all I've managed to accomplish is to have the track disappear into a hill/mountain and appear on the other side without a tunnel , or have the land 'dug' out to lay a narrow chasm through a mountain....
I guess you could set the cost of bridges and tunnels prohibitively high, but that seems to be 'cheating' .... ha ha
-willie g
Re: No Tunnels, No Bridges
Unfortunately that is about the only result you can accomplish. A lot of people have tried doing this as well and resulted in the same outcome.willie g wrote:Hey Gang -
I've experimented with a few of the parameters but so far all I've managed to accomplish is to have the track disappear into a hill/mountain and appear on the other side without a tunnel , or have the land 'dug' out to lay a narrow chasm through a mountain....
Mike
Hi willie g, since time immemorial people have been complaining that there were no tunnels in RRT (and that the bridges were unrealistic). SMR has brought tremendous progress here IMHO.
But as gforce says, no engineer in real life would build a tunnel where they could go around an obstacle easily. Why? Cost, yes. So from that perspective, it is the game which is cheating, by giving the AI the opportunity to build through mountains and over lakes and oceans almost as if they did not exist, just smoke and mirrors for the human player, who also soon understands that those fearsome mountains are nothing but illusions in a flat world....
But as gforce says, no engineer in real life would build a tunnel where they could go around an obstacle easily. Why? Cost, yes. So from that perspective, it is the game which is cheating, by giving the AI the opportunity to build through mountains and over lakes and oceans almost as if they did not exist, just smoke and mirrors for the human player, who also soon understands that those fearsome mountains are nothing but illusions in a flat world....
There's a way to make shorter bridges less axpensive and longer bridges more expensive...
I've been playing with this, and using it in my development,
and it works fine...
The key to do so is: piece 3 in the bridges, set this one a high value, set the amount of pieces 1 2 4 5 not too expensive and choose how many of them will be used...
In this way piece 3 will only be used when you run out of the others! I see this as very logic! if they build a bridge they will reduce surely the span (there's also a span-parameter, but this one doesn' t seem to react).
I've been playing with this, and using it in my development,
and it works fine...
The key to do so is: piece 3 in the bridges, set this one a high value, set the amount of pieces 1 2 4 5 not too expensive and choose how many of them will be used...
In this way piece 3 will only be used when you run out of the others! I see this as very logic! if they build a bridge they will reduce surely the span (there's also a span-parameter, but this one doesn' t seem to react).