Middle East Final Beta Released

Develop, collaborate, test and share new maps
snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Mon Apr 30, 2007 7:43 am

Ahh Glasshopper, while you must enjoy youw game, you must also watch fo the viscous Led Dome of Death :twisted:

When the 2 of you install it again, go into GLOBAL RRT_Industries.xml and do a search for Falafel Food Plant. It will have 2 Grain in, Food out. Delete the following lines, no more, no less:

<Resource>
<Input>Grain</Input>
<Output>Food</Output>
<InputOutputRatio>1.0</InputOutputRatio>
</Resource>

Installer Boll Weevil being looked into.

Checked out Luxar Cattle Farm, loaded 3 shipments of 4,4,3. Cattle Farm is standard.
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Mon Apr 30, 2007 8:28 am

Thanks snoopy55 map does load and play ok including the cattle at Luxor.

Current issue is I cant save the game it CTD's every time I save.

map under Sid Meier's Railroads!\UserMaps\Middle East

I deleted the old Mid_East Map

No other changes

Also icon on the cotton in train goods window is still a grain icon.
Attachments
Cotton icon for train goods
Cotton icon for train goods
cotton.jpg (36 KiB) Viewed 8785 times
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Mon Apr 30, 2007 9:00 am

ONE MORE TIME :!: :!: :twisted:

Don't reinstall it. Just open GLOBAL RRT_Goods.xml, find Cotton down at or near the bottom and you'll see <uiY>16</uiY> twice. Replace both with a 64. Don't change the <uiHeight> number.

As to the Arms and Automobiles, those are not placed, so you have to build one to have one. That we can blame on Daryl :!:

Now, it's 4 in the morning so I'm going to bed.....I think....maybe..... :arrow:
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Mon Apr 30, 2007 9:01 am

Thanks snoopy55 its only 9.01 pm where I am :D

Will go play
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Mon Apr 30, 2007 9:08 am

Thanks icon showing correctly - game still CTD's on save. Gp have some sleep and look at this issue later. (Other games save ok so just this map) :D
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Tue May 01, 2007 4:50 am

Has anyone else tried to play this game??

Has anyone else tried to save it after running the game for say 5 minutes etc.

All works excepts crashes to desktop CTD on save.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

User avatar
d53642
Posts: 171
Joined: Thu Oct 26, 2006 7:27 pm
Location: Halifax NS

Post by d53642 » Tue May 01, 2007 8:32 am

snoopy55 wrote:ONE MORE TIME :!: :!: :twisted:

Don't reinstall it. Just open GLOBAL RRT_Goods.xml, find Cotton down at or near the bottom and you'll see <uiY>16</uiY> twice. Replace both with a 64. Don't change the <uiHeight> number.

As to the Arms and Automobiles, those are not placed, so you have to build one to have one. That we can blame on Daryl :!:

Now, it's 4 in the morning so I'm going to bed.....I think....maybe..... :arrow:
Nah those are money items Snoop, if you can afford to start making those for delivery then you should be able to make your own factories. I also think in some cases it makes for a better game cause the big items won't be as easily availible.

When I left the map used to work for the icons and annexes so I am not sure why so much had to be changed with the map unless other mods and stuff were causing problems. I know the Christmas map and Mid East conflicted but I corrected it by releasing an updated file for both of them to work with each other.

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Tue May 01, 2007 8:56 am

Hello d53642 yeah your original map plays ok

Its snoopy55's new version, (we have two maps now) has the extra cotton, which snoopy55's fix above worked.

I like the new ports etc and some of the remodelling. More to come apparently!

I have not been to this location but I would think a desert is flat and this map has more hills than the Himalayas mountain range.

Once snoopy55 gets this working it would be good to run a roller over the map and flatten it out.

Have you tried this version yet and try a save and see what happens. :D
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

User avatar
d53642
Posts: 171
Joined: Thu Oct 26, 2006 7:27 pm
Location: Halifax NS

Post by d53642 » Tue May 01, 2007 7:04 pm

I can flatten the map at anytime and repost the tga files for snoop. Thats np for me to do, but I don't have it installed right now.

Installing maps one at a time to see what will work for me and what won't.

Daryl

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue May 01, 2007 8:55 pm

Search the Internet for Desert Pics and you'll see monsterous dunes. The only real problem would be loosing your tracks to the dunes... :cry:
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Wed May 02, 2007 12:25 am

snoopy55 have you had a chance to look at why your map crashes on save?? :D

PS I loaded the map into the editor and I rolled the sucker semi flat with a few high dunes and some of the coast still hilly. Sort of evened it up a bit.

PS the origanal map was very real looking. :D

Thats one of the thigs I like about this game you tweak stuff to suit.

Yep i have seen pics very hilly I know but I like wide open spaces for large trains.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Wed May 09, 2007 7:49 am

snoopy55 have you had a chance to look at why your map crashes on save??

Still crashes on save, has no one else played this map and tried a save?
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Wed May 09, 2007 8:50 am

Haven't had a chance to look into it yet. I'll try in the next day or two, depending on the weather.
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Wed May 09, 2007 9:24 am

Thanks snoopy55

I have checked the xml with Notepad++, resavaed globals for timestamp.

I'm keen to know what you find as I would like to know what to troubleshoot and look for. If I had some time I would reverse engineer what you added by removing the extra bits one step at the time as the maps plays ok. Seems to me it cant find something.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

User avatar
Slappy Da Clown
Posts: 143
Joined: Wed Jan 10, 2007 6:10 pm
Location: Michigans Upper Peninsula USA

hey

Post by Slappy Da Clown » Wed May 09, 2007 10:09 am

K-class

One of the other maps we have on here crashed on save.
http://hookedforums.com/a/viewtopic.php?p=17203#17203

that might help.
Slappy Da Clown
Dell Dimension 8400
Disk C: 118 GB Available, 145 GB Total
3GB Memory
Intel(R) Pentium(R) 4 CPU 3.60GHz
NVIDIA GeForce 6800 Series GPU

Post Reply