Central Andes

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Slappy Da Clown
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Andes

Post by Slappy Da Clown » Fri Jan 26, 2007 1:13 pm

Hi
Tried to play the 1st map but crashed after 10 min. I would like to try the Andes2 map but there are all kinds of files in that zip & I dont know what goes where.


Slappy

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IronDukeGeorge
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Post by IronDukeGeorge » Fri Jan 26, 2007 1:53 pm

snoopy55 wrote:IronDukeGeorge - you just learned a lesson, never delete until you are sure you don't need it! When I read that I had to go back and make sure I hadn't told you to delete. I can 3 or 4 copies of a map on my drivesthat I moved for one reason or another. The copy I have, the first one, has mountains and trees only. Check your Recycle Bin to see if the one you deleted ins in there.
i didn't actually delete the files completely, i restored everything after trying out the map from the zip file. sorry i should have made that a little clearer.

snoopy55
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Post by snoopy55 » Sat Jan 27, 2007 9:56 pm

Hey Dude - go to Misc and check out the Scenario Manager. This was great when Akmad first put it out, but when they upgraded to V 1.10 it stopped working. Akmad's now got a V2.0 so it should help. I'll find time to play with your map in it. Also, do you have the X-Y locations of all your cities? Not the ones in the map, but the ones for building the map with the Editor. They change when the map is created by the program.
I'm correct 97% of the time..... who cares about the other 4%....

snoopy55
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Post by snoopy55 » Fri Mar 09, 2007 6:52 pm

Iron - I checked out the map and it kept crashing after 5 to 10 years. Don't know what the problem was, so I created an edit map and transfered all the data over. Works fine, and loads with 3 AIs, tho I didn't play it. (Played with one, and checked out all Goods)

The attached ZIP includes the editer map along with the Scenario XML for it. It won't edit with the working Scenario in place. Don't know why.
Attachments
Central Andes.zip
(594.17 KiB) Downloaded 354 times
I'm correct 97% of the time..... who cares about the other 4%....

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atani
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Post by atani » Fri Mar 09, 2007 7:17 pm

attached is an installer based on the snoopy XML files (above) and the most complete looking "map" files from IronDukeGeorge. I have succesfully loaded with 3 AI, I have not fully played this map through but the scenario goals are available.
Attachments
Setup_Central_Andes_1.0a.zip
extract and run setup to install this map.
(459.68 KiB) Downloaded 1298 times
Last edited by atani on Tue Apr 10, 2007 2:33 pm, edited 1 time in total.

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Slappy Da Clown
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CTDS

Post by Slappy Da Clown » Mon Apr 09, 2007 11:19 pm

OK guys

This map plays smooth & runs good until you save it. After you load it back in it crashes eventually.

Does any one know how to read the log file the game generates ( there are 4 ) ?
These are the last 3 lines of the Netlog_0 file

[44185.063] DBG: WALKTIMERSET: 2035, 2
[44185.063] DBG: WALKTIMERDEC: 2035, 0
[44185.063] DBG: RANDOMEVENT: 2035

The game ended after the Random event 2035. Anyone know what that might be ?

Also the Audiolog file contained this

[43595.640] ERR: FSharedSoundData::Load: Could not read file SmallClink.
[43595.640] ERR: FAudioManager::LoadContext(): Could not load soundId 3.
[43759.203] WRN: Could not find soundIndex 188 in LoadedDynamicSoundIndex() of FAudioManager
[43759.203] WRN: SoundId 188 is labeled dynamic but is not in the dynamic list.
[43759.203] WRN: Could not find soundIndex 189 in LoadedDynamicSoundIndex() of FAudioManager
[43759.203] WRN: SoundId 189 is labeled dynamic but is not in the dynamic list.
[43771.406] ERR: FAudioSystemMiles::Set3DSoundPosition: Illegal index -1 of type 1
[44151.641] WRN: Could not find soundIndex 188 in LoadedDynamicSoundIndex() of FAudioManager
[44151.672] WRN: SoundId 188 is labeled dynamic but is not in the dynamic list.
[44151.672] WRN: Could not find soundIndex 189 in LoadedDynamicSoundIndex() of FAudioManager
[44151.672] WRN: SoundId 189 is labeled dynamic but is not in the dynamic list.
[44166.703] WRN: Could not find soundIndex 454 in LoadedDynamicSoundIndex() of FAudioManager
[44166.703] WRN: SoundId 454 is labeled dynamic but is not in the dynamic list.
[44166.703] WRN: Could not find soundIndex 454 in LoadedDynamicSoundIndex() of FAudioManager
[44166.703] WRN: SoundId 454 is labeled dynamic but is not in the dynamic list.
[44166.703] WRN: Could not find soundIndex 454 in LoadedDynamicSoundIndex() of FAudioManager
[44166.734] WRN: SoundId 454 is labeled dynamic but is not in the dynamic list.

Anyone know ?

I`ll keep lookin while you guys think.

Geeze snoop dr. peppers just gross
Slappy Da Clown
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karsten
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Post by karsten » Mon Apr 09, 2007 11:25 pm

Slappy, this scenario calls the standard RRT_Events.xml. This most likely generates a random event involving a good that is not included in the scenario. Result: crash.

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Slappy Da Clown
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OH

Post by Slappy Da Clown » Tue Apr 10, 2007 12:11 am

Well there must be some spell we can incant to make it stop then eh ? Im gonna go drink some rum & scare a chicken ( some kinda voodoo thing I think ). I`ll be watchin the stars for the answer ( wait, maybe Im just passed out in the yard ).
Slappy Da Clown
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snoopy55
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Post by snoopy55 » Tue Apr 10, 2007 1:48 am

If it is the Events XML, try the zip below. There is a XML for the events for Goods used in this map, tho they are for US. (If this takes care of the problem and it is wanted, I can try to do one for South America) The included Scenario XML has been edited to use it.
Attachments
Central_Andes_Repair.zip
(3.55 KiB) Downloaded 364 times
I'm correct 97% of the time..... who cares about the other 4%....

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G3mInI
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Post by G3mInI » Tue Apr 10, 2007 7:02 am

A bunch of xml files in this package are declaring xml encoding="us-ascii".

Does railroads use utf-8? No idea here, just taking a stab as things look ok at first glance.

One thing I can say for sure is, if any non-ascii character is used in a
place where you can not represent it by a character reference (for
example if an element name or the content of a comment), uses such a
character then you will get no output and a fatal error that your result
can not be produced in the specified encoding.

Is this messing with the internals of Railroads?

I have not seen anyone else use this in the declaration of the xml.

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Slappy Da Clown
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Almost there

Post by Slappy Da Clown » Tue Apr 10, 2007 1:36 pm

OK Snoop
Put your files on.

Tried a saved game I had & it crashed. Started a new game & it ran smooth all the way to the end. Saved a spot during the game as a test, then loaded the saved file, still played smooth all the way to the end. Now the only problem is it crashes trying to render the end of game screen. If you can solve that heres one more for the working file.
Slappy Da Clown
Dell Dimension 8400
Disk C: 118 GB Available, 145 GB Total
3GB Memory
Intel(R) Pentium(R) 4 CPU 3.60GHz
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atani
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Post by atani » Tue Apr 10, 2007 2:41 pm

Uploaded new installer for the latest fixes to this map...

Mike

snoopy55
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Post by snoopy55 » Tue Apr 10, 2007 5:47 pm

G3mInI - the only charactor I've seen this on is the British Pound (leave it to the Brits). What are you using to read these files?
I'm correct 97% of the time..... who cares about the other 4%....

dave-o
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Post by dave-o » Thu Apr 19, 2007 6:31 pm

Just wanted to say thanks lots for this map.
It's my favourite of all the user-created ones.

If i had to criticise i'd say it's a little too easy. I finished it with 2 eras to go on robber baron.

But altogether, great job!

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K-class
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Post by K-class » Thu Apr 19, 2007 6:59 pm

Hello me again

Just thought I would try this map and as I use a modded trains.xml file I checked RRT_TrainCars_Central_Andes.xml

I see this has got TenderCars entries in it.

As I said I run with global xmls and modded train.xml files and the tender mod so for me I had to remove the tendercars from this file so my dual trains showed up.

I downloaded and installed Setup_Central_Andes_1.0a.zip :D
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