Maritimes Canada

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d53642
Posts: 171
Joined: Thu Oct 26, 2006 7:27 pm
Location: Halifax NS

Maritimes Canada

Post by d53642 » Fri Dec 08, 2006 3:28 am

Map : Maritimes
Size : 100 x 100
Multiplayer : Yes
Scenario : No
Version : Beta 0.90
Status : Released Beta

***********************
Edit 20 Nov 06
Attachments
Maritimes_SAM.zip
(3.98 MiB) Downloaded 766 times
MARITIMES.jpg
MARITIMES.jpg (11.47 KiB) Viewed 16507 times
Setup_MARITIMES_1[1].0b.zip
(703.69 KiB) Downloaded 648 times
MARITIMES.zip
Edited posting
(866.72 KiB) Downloaded 625 times
MARITIMES.rar
Original posting
(556.12 KiB) Downloaded 633 times

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Thu Jan 18, 2007 5:18 am

Daryl - when I run this map I get reddish-pink water. In RRT_Scenario_MARITIMES.xml I changed the szDeepWaterColor from 210,90,0 to 0,0,0. Seems to give blue water now. Does yours give blue or the reddish-pink? If it's blue, chaek your Scenario file.
I'm correct 97% of the time..... who cares about the other 4%....

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d53642
Posts: 171
Joined: Thu Oct 26, 2006 7:27 pm
Location: Halifax NS

Post by d53642 » Fri Jan 19, 2007 1:03 am

Mine comes out blue.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Fri Jan 19, 2007 1:43 am

That's odd :?: The only other time I see that reddish-pink color is on Random Map runs. I guess it comes out each to his own. Now that I think of it, I don't remember it doing that when you first posted it and I ran it...... :? I cleared my maps and reloaded the game and I'm reloading each map to see if I can find what some of the problems may be. Not in the maps, but in the Mods.
I'm correct 97% of the time..... who cares about the other 4%....

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kmcguirk
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Joined: Sat Nov 11, 2006 1:54 am

Post by kmcguirk » Fri Jan 26, 2007 2:02 am

My family is from PEI Canada and Maine. This is a great map. I'm running a custom Intel PC with a 256 MB Radeon Card and GB Ram and had a tough time with the mod. It kept killing my machine!

Still it's a fun map. I was able to bridge New Brunswick with PEI....100 years ahead of the Canadians!!

Keep tweaking it.

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atani
Posts: 293
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Post by atani » Tue Mar 06, 2007 6:16 am

attached is an installer for this map.
Attachments
Setup_MARITIMES_1.0b.zip
extract and run setup to install this map.
(703.69 KiB) Downloaded 2026 times
Last edited by atani on Sat Mar 17, 2007 8:02 am, edited 2 times in total.

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Slappy Da Clown
Posts: 143
Joined: Wed Jan 10, 2007 6:10 pm
Location: Michigans Upper Peninsula USA

nice one

Post by Slappy Da Clown » Sat Mar 10, 2007 12:31 pm

I put this map on with the installer & it finally plays but ctd. I have crashed it several times in an effort to see just what is causing the ctd. As far as I can determine on this map it has something to do with the cities & goods. When a city becomes a metropolis & requests goods & the goods are blank ( i.e. Halifax has become a Metropolis & demands the following goods:( except here theres no goods listed ) ). I dont know enough about it to know if this would be the cause but it seems the only thing I can find. Map plays nice otherwise.


Slappy Da Clown

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Sat Mar 10, 2007 2:34 pm

My goodness Slappy, with all the claims you make and you missed the most important thing...... With all the Beer made, NO ONE WANTS IT :shock: :shock: I'm not sure if that is the problem or something attached to it. I'll check it out.

Now go out and have a few :wink:
I'm correct 97% of the time..... who cares about the other 4%....

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Sat Mar 10, 2007 3:47 pm

OK, I made a few adjustments, added the Beer to Metropolis (City might be better) and changed the Cask Car to a Beer Cask Car. Ran it, and all was going well till I clicked on what appeared to be a Metropolis and I saw, in big Game type lettering, C:\Documents and Settings\.. the rest I missed. At that point I gave it a set of files so it didn't have to acess US_East and got rid of the Automobiles that the Metropolises wanted. As I've been up since 1:00 :shock: , I'm going to let Slappy or someone else check it out from here.

Let me know what happens.....
Attachments
MARITIMES.zip
(866.72 KiB) Downloaded 688 times
I'm correct 97% of the time..... who cares about the other 4%....

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Slappy Da Clown
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Location: Michigans Upper Peninsula USA

cool

Post by Slappy Da Clown » Sat Mar 10, 2007 10:30 pm

Played to a finish. All good now



Slappy

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Dr Frag
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Post by Dr Frag » Mon Mar 12, 2007 6:14 pm

Nice teamwork guys.
Gigabyte GA-EX58-UD3R mobo - Core i7 920
G.SKILL 3x1GB PC3 10666
MSI 8800GT Graphics Card
WD 150GB Raptor System Drive
WinXP Pro SP2 (LANfest Old Gamer Prize)

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atani
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Post by atani » Mon Mar 12, 2007 6:41 pm

Rebuilt installer based on Snoopy's latest zip file, updated post above.

Mike

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dwax
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Location: So. Dak.

Post by dwax » Tue Mar 13, 2007 1:24 am

great job! :) now I can play this one. :)

Pete
Posts: 97
Joined: Fri Nov 03, 2006 7:06 pm
Location: British Columbia

Post by Pete » Tue Mar 13, 2007 8:13 pm

Rebuilt installer based on Snoopy's latest zip file, updated post above.
Beer problems.
I installed the updated installer map. Crashes when I try to pick up beer.
I know you solved this in (I think the Russia map). Need beer.

Pete

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vancouverexpress
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Joined: Sat Jan 20, 2007 2:52 am

Post by vancouverexpress » Tue Mar 13, 2007 8:37 pm

I had the same problem with beer - it crashed every time i built a beer car. Oh well, it played great otherwise, and the ai players were decent. Hopefully enough people dl it so we can play online. Great one, thanks!

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