Slight misunderstanding there. The Event Code is in the GLOBAL RRT_Trains in the set-up section at the top. It would need to be copied and removed from there, and placed in, say, one Building Block of an Engine, and left out of the next one added. Then test it. Of course, test it all out before you do any editing. You may want to copy and paste the whole section here into the SAM first, then do the test/edit/test.
<EventCodes>
<WheelsIdle>0</WheelsIdle>
<WheelsNormal>1</WheelsNormal>
<WheelsStart>2</WheelsStart>
<WheelsStop>3</WheelsStop>
<Default>5000</Default>
<Idle>5100</Idle>
<RunNormal>5101</RunNormal>
<RunStruggle>5102</RunStruggle>
<RunOverdrive>5103</RunOverdrive>
<BumpyFidget>5111</BumpyFidget>
<Start>5201</Start>
<Stop>5301</Stop>
<ConductorWindow>6</ConductorWindow>
<ConductorWave>7</ConductorWave>
<Bell>500</Bell>
<Whistle>600</Whistle>
</EventCodes>
(boy that snoopy55 guy can get confusing.......
)
I'm correct 97% of the time..... who cares about the other 4%....