CeeBee, I fully agree. I figure out three good starting positions close to each other, where the player can start with confidence that the early goals are attainable. The fourth starting position I put far away, which means a reload is necessary only 25% of the time.
willie g had the unusual experience in the LM map of being dropped at the wrong place 4 times in a row,

but the likelihood of that should be less than 1%, if the random generator is really random.
This approach also facilitates the idea of
gforce, because all three starting locations are placed to make the initial objective of reaching eg city A equally feasible.
