Green Energy Map

Develop, collaborate, test and share new maps
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dwax
Posts: 618
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Location: So. Dak.

Post by dwax » Thu Jul 12, 2007 1:28 am

I was thinking of the file to be downloaded,some Rar files after decompression are about 13 to 14 MB
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Warll
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Post by Warll » Thu Jul 12, 2007 2:34 am

I thought we were talking about the same thing but you seam to have gotten me lost. When you talk about rar files what do you mean by that? I do not know of any maps that use the rar. file format to store any assets. Unless Anti's installers have built in compression B&R is the only map I know of to compress anything. What I meant in my first post was that since the Santa map has the second most custom content it makes sense for it to be large.
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sean sutherland
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Joined: Wed Dec 20, 2006 1:46 am

green energy [edit version]

Post by sean sutherland » Sat Jul 14, 2007 12:38 pm

snoopy55 wrote:After doing a bit of editing, removing unneeded cars and those nasty TenderCars, I ran it and it worked fine. Here is the edit version:
.......................mr snoopy55 with your permission may i point out [and who knows could be the cause of the odd ctd with some people] as with the original 'green energy' your edited version seems to have overlooked the following: the 'cityies xml' shows 2 gamma cities [one is town the other is city and only one appears on map] then there is ipsylon and epsylon and finally in the 'names xml' two cities are named that are not in 'cities xml' namely 'psy' and 'tao' .. in 'names xml' only one 'gamma' and no 'epsylon' appear - not for one minute am i 'knockin' you guys for without you and all your hard work SMR would be long dead - i enjoy the game and spend endless hours playing the thing [forever changing the xmls to my liking - use the '4000' single engine in green energy along with random map] ....many thanks for your time - cheers sean sutherland

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Jancsika
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Location: Maryland

Post by Jancsika » Sun Jul 15, 2007 3:04 am

Thanks to “sean sutherlandâ€
Attachments
green energy.zip
Green Energy version 2.0
(386.49 KiB) Downloaded 825 times

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue Jul 17, 2007 8:51 am

sean sutherland - no problem with pointing things out. I didn't get into the city names, just the Goods and related XMLs. :twisted:
Jancsika - no problem at your end either, this is how we get great maps to keep this game going, we all pitch in. :twisted:
I'm correct 97% of the time..... who cares about the other 4%....

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CeeBee51
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Post by CeeBee51 » Wed Jul 18, 2007 10:09 pm

Thanks for the new map Jancsika :) It's fun and challenging and hopefully will inspire more people to make more maps or write new scenerios.

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K-class
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Post by K-class » Sun Jul 22, 2007 10:15 am

Thanks Jancsika great map also good combination here and will play will for most users. Same as CeeBee51 :D

Played Green Energy version 2.0 till the end.

(I added my own trains and I had to remove the customised Passenger Car and Mail Car for my global train cars to work. Added in case you get a CTD with your trains)
Intel Core 2 Quad Q9450 @ 3.0GHz
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atani
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Post by atani » Mon Jul 23, 2007 4:40 am

Green Energy 2.0 installer attached..
Attachments
Setup_GreenEnergy_1.0.zip
(272.86 KiB) Downloaded 1243 times

snoopy55
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Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: Green Energy Map

Post by snoopy55 » Wed Aug 20, 2014 6:26 pm

This is the latest, and working, Green Energy SAM.

Warll, you might want to update your database, the one you have posted is from the old days of FPKs and does not contain all the material needed.
Attachments
Green_Energy 2.0_SAM.7z
(2.49 MiB) Downloaded 807 times
I'm correct 97% of the time..... who cares about the other 4%....

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Warll
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Re: Green Energy Map

Post by Warll » Mon Aug 25, 2014 8:59 pm

snoopy55 wrote:This is the latest, and working, Green Energy SAM.

Warll, you might want to update your database, the one you have posted is from the old days of FPKs and does not contain all the material needed.
Thanks Snoopy
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