And so, the gameplay changes have been made!
I made things grow at a much, much slower pace than before - the village of Tolyatti didn't exceed 'Large Village' status until after 80 years of shipments. Likewise, Kazan and Samara grew much slower than before and so I feel like I've struck a good balance between city size and raking in huge profits. Here, everyone, is version 1.1 with the size changes and a few industry movements. Let me know how she goes!
See first post for WesternRussia_1.1.zip.
EDIT: I am curious about something - I am now working on the game's scenarios and I want the starting locations to only be in St. Petersburg and Moscow, since that makes the most sense. However sometimes the game throws me into places all over the map. Does anyone have any remedies to this problem?
Also, when I tell the game I want the player to own a certain industry in a certain city, it lists the industry but it says "Any City" even though I specified in the .XML file to be in a specific city. When it says:
<szCityLocation>NAME</szCityLocation>
I simply write the name of the city, right? Example:
Code: Select all
<Condition>
<szType>OwnStuff</szType>
<bRequired>1</bRequired>
<OwnList>
<OwnListItem>
<szObjectType>Industry</szObjectType>
<szObjectName>War Factory</szObjectName>
<szCityLocation>SARATOV</szCityLocation>
</OwnListItem>
</OwnList>
<szDescription>Build an Arms Factory in the city of Saratov to help supply our eastern cities with the necessary weapons they need!</szDescription>
<szNewspaperTitleSuccess>Pravda</szNewspaperTitleSuccess>
<szNewspaperHeadlineSuccess>THE ARMED EAST</szNewspaperHeadlineSuccess>
<szNewspaperTextSuccess>Soviets create a new weapons plant in Saratov to supply our eastern commrades!</szNewspaperTextSuccess>
<szNewspaperBitmapSuccess>event_buildstuff.dds</szNewspaperBitmapSuccess>
</Condition>