Green Mars SAM map

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Jancsika
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Green Mars SAM map

Post by Jancsika » Mon Apr 26, 2010 11:34 pm

This is for testing.
This map was in the making for a while, ever since I have seen the Apollo rockets in Lowell’s Florida gold.
It is complete as far as industries and productions are concerned.
All the different parts have been tested, but I am not quite sure about the Scenario goals. (Are they too much ?, or too little ?) I have tried the details so often that it is difficult for me to say.
The arrows on the enclosed map show the Scenario requirements only. The rest is up to the player.
I have redid all the buildings and depots, used a lot of STEP Inc-s creations, only changed the appearance.
Most of the “new” buildings have their origin in Choobacca’s Basin and Range map.
There are more notes in the downloads.
Let me know of any problems.
Jancsika
Revised Version_1_01 posted May 03,2010
Attachments
Download_Green_Mars_Map_Version_1_01.zip
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(888 Bytes) Downloaded 2576 times
Industries.jpg
Revised new map.jpg

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Warll
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Re: 緑 Mars SAM 図

Post by Warll » Tue Apr 27, 2010 2:29 am

Image

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Jancsika
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Re: Green Mars SAM map

Post by Jancsika » Wed Apr 28, 2010 5:39 pm

I am still working on the graphics of the structures and from time to time will post them. If you want you can take the Assets file and replace them with the new one. It won’t affect the gameplay, only will improve the appearance.
Jancsika
Passenger Depot Green Mars: http://www.hookedgamers.com/forums/view ... =50&t=3877
Passenger Station Green Mars http://www.hookedgamers.com/forums/view ... 793#p46793

mikeyc
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Re: Green Mars SAM map

Post by mikeyc » Fri Apr 30, 2010 8:36 am

I have an issue with loading 'no-goods'. I can select the train and set up the route but as the carrages start to appear the game crashes to desktop. As a matter of interest why is the annex for these no- gooders at 10mill. Looks like a good map an look forward to playing it out in full.

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Jancsika
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Re: Green Mars SAM map

Post by Jancsika » Fri Apr 30, 2010 1:09 pm

I have an issue with loading 'no-goods'. I can select the train and set up the route but as the carrages start to appear the game crashes to desktop. As a matter of interest why is the annex for these no- gooders at 10mill. Looks like a good map an look forward to playing it out in full.
NoGoods is a filler industry. There is no money in it. It will occupy otherwise empty building slots, so a Village has to grow to a City before you can buy the Mini Black Hole, also for 10 M.
All it does, adds difficulty to the game.
As for the crash, I'll have to investigate.
Thanks.
Jancsika

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Jancsika
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Re: Green Mars SAM map

Post by Jancsika » Sun May 02, 2010 12:54 am

Sorry, there was an error in the RRT_Traincars_Green_Mars.XML file. :oops:
A corrected version was posted in the first post.
Jancsika

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karsten
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Re: Green Mars SAM map

Post by karsten » Sun May 02, 2010 3:25 pm

Those new buildings and industries really liven up the Mars environment (see screenshots). However, I hit a pothole when trying to build the Mini Black Hole, crashed the game every time. :shock: Guess the Black Hole isn't as mini as expected and swallows up Mars in a flash! :lol:
The landscape is very well done, with the expensive tunnels encouraging terrain-aware routebuilding, which is great.
However, I was surprised to see the canal between Rhodos and Odessa cut right through a major mountain, when it easily and cheaply could have gone around - unrealistic?
Attachments
Sheffield gets pretty busy!
Sheffield gets pretty busy!
2010-05-02_172434.jpg
SMRailroads!0110.jpg
SMRailroads!0109.jpg

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Jancsika
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Re: Green Mars SAM map

Post by Jancsika » Sun May 02, 2010 7:06 pm

I had other reports about the Black Hole. I'll have to investigate.
However, I was surprised to see the canal between Rhodos and Odessa cut right through a major mountain, when it easily and cheaply could have gone around - unrealistic?
This is where it came from.
That canal was built straight by Kim Stanley Robinson. :wink:
http://www.xs4all.nl/~fwb/rgbmars.html
with the expensive tunnels encouraging terrain-aware routebuilding, which is great.
This map will allow deeper cuts and fills (excavation) so there is hardly any need for tunnels. Also the rails can be built on high fills (dikes?) and will allow a short piece cross tunnel. The only problem is that the new rails (on the top) will sometimes hang in the air.
Also there are no wooden or trussed bridges.

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karsten
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Re: Green Mars SAM map

Post by karsten » Sun May 02, 2010 7:11 pm

Jancsika wrote:This is where it came from.
http://www.xs4all.nl/~fwb/rgbmars.html
Very impressive - it seems to me the original canal does not take the shortest route but rather the most efficient one. :D
Attachments
Canal.jpg

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Jancsika
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Re: Green Mars SAM map

Post by Jancsika » Sun May 02, 2010 11:30 pm

If I can figure some more futuristic industries there is a possibility for a "Blue Mars" map.
If somebody could make some new modern industrial structures, it would be great.
Most of the present industries are a variation of the original Chemical plant, via Basin and Range and ACWR.
Jancsika

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Jancsika
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Re: Green Mars SAM map

Post by Jancsika » Mon May 03, 2010 2:41 am

Mini Black Hole fixed.
New Version_1_01 was posted in the first post.
Jancsika

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Warll
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Re: 緑 Mars SAM 図

Post by Warll » Mon May 03, 2010 5:27 am

You linked to the wrong new file :lol: Now I can't update y download link.
Image

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Jancsika
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Re: Green Mars SAM map

Post by Jancsika » Mon May 03, 2010 3:18 pm

You linked to the wrong new file Now I can't update y download link.
Sorry about that.
I have the correct one (I hope) in ZIP format.
Was getting confusing.
Jancsika

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karsten
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Re: Green Mars SAM map

Post by karsten » Tue May 04, 2010 11:41 am

The black holes work perfectly now. Thanks! :D

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karsten
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Re: Green Mars SAM map

Post by karsten » Wed May 05, 2010 8:50 pm

An excellent map, well done Jancsica! Tremendous potential for replay and optimization, enjoyable landscape and a wealth of fresh building decor, goods and industries. I found just one missing report, but that is of no consequence to gameplay.

I played the map as Investor twice, finishing first with 17 years to spare, now 24 and if one built a really strong west-east backbone from Sheffield to Shabishii, one could probably shave off another 3-4 years, all with a clean, elegant routing network. Lots of little tricks and optimization possibilites to discover. Highly recommended for those seeking a challenge! :D
Attachments
2010-05-05_220722.jpg
2010-05-05_222610.jpg
SMRailroads!0111.jpg

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