Texas map
Texas map
New map for the Texas lovers, lots of cattle and oil. also the end of the world! In Texas...
1.3 added, some bug fixes.
1.2 version updated
Version 1.1
fixed goods.xml
-Goods now show up as they should
deleted texas depo files
-Wasn't needed
Version 1.2
Edited Events_Texas to only include events that there are goods for
Deleted referance to Events US southwest in Scenario_User_texes was causeing crash
1.3 added, some bug fixes.
1.2 version updated
Version 1.1
fixed goods.xml
-Goods now show up as they should
deleted texas depo files
-Wasn't needed
Version 1.2
Edited Events_Texas to only include events that there are goods for
Deleted referance to Events US southwest in Scenario_User_texes was causeing crash
- Attachments
-
- texas1.3.zip
- New bug fixes
- (566.05 KiB) Downloaded 539 times
Last edited by frizzank on Thu Dec 01, 2011 3:56 am, edited 4 times in total.
Re: Texas map
Very nice map. Well designed and challenging scenario.
It is all stock goods, so that will be suitable for older computers, will be good for the multi players folks.
In the Goods.XML file you missed the closing argument after the “Wine”, that's why all those goods show up in the Goods box.
<Good>
<szName>Wine</szName>
</Good>
</RRTGoods>
Now that you have made a good map, we hope that you will keep up with it.
Jancsika
It is all stock goods, so that will be suitable for older computers, will be good for the multi players folks.
In the Goods.XML file you missed the closing argument after the “Wine”, that's why all those goods show up in the Goods box.
<Good>
<szName>Wine</szName>
</Good>
</RRTGoods>
Now that you have made a good map, we hope that you will keep up with it.
Jancsika
Re: Texas map
I have couple more notes for you:
Since there are all stock Firaxis industries you don't need the RRT_Depots_texas.XML file. The depots come into play if and when there is a custom industry, that is not in the basic game. Then you would have to list all of them.
You are referring to the RRT_Events_US_Southwest.XML file, which is OK. Just be sure that all the goods that are referred to in that file are produced in your Texas map.
Again you don't need the RRT_TrainCars_texas.XML file, since the scenario refers to the basic RRT_TrainCars.XML file. This is OK.
If you are getting more into editing the XML files, I would suggest to use an XML editor, like the Notepad++ with the XML plugin. It is free. We all use it here.
Jancsika
Since there are all stock Firaxis industries you don't need the RRT_Depots_texas.XML file. The depots come into play if and when there is a custom industry, that is not in the basic game. Then you would have to list all of them.
You are referring to the RRT_Events_US_Southwest.XML file, which is OK. Just be sure that all the goods that are referred to in that file are produced in your Texas map.
Again you don't need the RRT_TrainCars_texas.XML file, since the scenario refers to the basic RRT_TrainCars.XML file. This is OK.
If you are getting more into editing the XML files, I would suggest to use an XML editor, like the Notepad++ with the XML plugin. It is free. We all use it here.
Jancsika
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Re: Texas map
Thank you for submitting a fun map to play in.frizzank wrote:New map for the Texas lovers, lots of cattle and oil. also the end of the world!
motherboard : Asus P5N-E SLI
processor: Dual Core 2.4 GHz
memory : 2046MB
video card: GeForce 8800GTS 640MB
operating system: winxp media
Display: 24" Dell at 1920x1200
processor: Dual Core 2.4 GHz
memory : 2046MB
video card: GeForce 8800GTS 640MB
operating system: winxp media
Display: 24" Dell at 1920x1200
Re: Texas map
It doesn't show up in the scenario setup. Shouldn't there be a .FPK file?
Re: Texas map
Not with a map that uses the games' default models and trains.gcavan wrote:It doesn't show up in the scenario setup. Shouldn't there be a .FPK file?
You made a Depot_Texas xml list for the depots, but in the Scenario you have it pointing at the RRT_Depots.xml list.
No biggie, but if you use the default depots, you don't need the texas_depot list. Also on the Trains list, you only need the title name for the GP38, you placed the complete model listing.
Nice scenario.
Re: Texas map
Nevermind. I had a typo in a folder name.It doesn't show up in the scenario setup.
Re: Texas map
Thanks it was a fun map to do. Fixed the goods.xml and deleted the extra depo file. new version up top^
Re: Texas map
It is not a stand alone map. I made it with the in game editor so it doesnt need it.
Re: Texas map
Maps that use the games' default game items...can be droped into the UserMaps folder and played just like a Sam or CIC map.
However...we have all found that the default game has a random Event game crash every blue moon or so. The fix for the random Event crashes...is to place your own RRT_Events.xml list. Simply list "only" the events for the type goods and industries you are using on the map. This "locks-in" the Events and prevents the gremlin from crashing the map do to the Events issue.
However...we have all found that the default game has a random Event game crash every blue moon or so. The fix for the random Event crashes...is to place your own RRT_Events.xml list. Simply list "only" the events for the type goods and industries you are using on the map. This "locks-in" the Events and prevents the gremlin from crashing the map do to the Events issue.
Re: Texas 図
Would adding a blank events file fix this? As if will the game accept an empty file with the proper name and then show no events?
Re: Texas map
You say "However...we have all found that the default game has a random Event game crash every blue moon or so.", but all of the games maps use custom event files, so why would they crash?