Toran War Map

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LoneBoy
Posts: 34
Joined: Sun Mar 15, 2009 8:19 am

Toran War Map

Post by LoneBoy » Wed Mar 18, 2009 8:54 pm

This is my first map, if someone is ready to test it, please just do it, and tell me if something is missing. thkx a lot
Attachments
plan.jpg
Toran war2.jpg
Toran war1.jpg
Toran war.jpg
Last edited by LoneBoy on Sat Mar 21, 2009 6:35 am, edited 1 time in total.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: Toran War Map

Post by snoopy55 » Wed Mar 18, 2009 9:42 pm

Looks good!

Just a note for anyone taking pics like this....you can put the pointer on the top edge of the 'Game Paused' window and move it down to the bottom with only the very upper edge showing. That is how I get my Engine and Industry report/auction shots.
I'm correct 97% of the time..... who cares about the other 4%....

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dwax
Posts: 618
Joined: Sat Nov 18, 2006 3:40 pm
Location: So. Dak.

Re: Toran War Map

Post by dwax » Wed Mar 18, 2009 9:57 pm

Can you SAM this map snoopy?
Image

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: Toran War Map

Post by snoopy55 » Wed Mar 18, 2009 11:49 pm

Yes, but only with the authors permission.
I'm correct 97% of the time..... who cares about the other 4%....

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dwax
Posts: 618
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Location: So. Dak.

Re: Toran War Map

Post by dwax » Thu Mar 19, 2009 12:43 am

OK. LoneBoy, can snoopy please SAM your map? :)
Image

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vzbob
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Re: Toran War Map

Post by vzbob » Thu Mar 19, 2009 12:46 am

dwax wrote:OK. LoneBoy, can snoopy please SAM your map? :)
It would also depend on whether he has finished it of yet.

LoneBoy
Posts: 34
Joined: Sun Mar 15, 2009 8:19 am

Re: Toran War Map

Post by LoneBoy » Thu Mar 19, 2009 6:33 am

of course u can sam it,but u have to notice that my victory conditions are missing and im not sure does ai work.
Attachments
wau3.jpg
wau1.jpg
Wau.jpg
Last edited by LoneBoy on Sat Mar 21, 2009 6:37 am, edited 4 times in total.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: Toran War Map

Post by snoopy55 » Thu Mar 19, 2009 3:11 pm

AI works on all maps. The big question there is will the AI attempt to win, or will it sit there twiddling it's thumbs cause it ran out of money......

I'll look at it and see what has to be done.
I'm correct 97% of the time..... who cares about the other 4%....

LoneBoy
Posts: 34
Joined: Sun Mar 15, 2009 8:19 am

Re: Toran War Map

Post by LoneBoy » Thu Mar 19, 2009 5:48 pm

V2
added : Megapolis, Superpolis
removed : Wool
fixed : Wine Requirement
replaced : Passenger traincar

Still no scenario
Still no working AI
Attachments
Toran war by Lone Boy & Eddie Lexx.zip
Toran war v2
(5.98 MiB) Downloaded 570 times

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Rodea2007
Posts: 482
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Location: Jakarta, Indonesia
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Re: Toran War Map

Post by Rodea2007 » Fri Mar 20, 2009 12:30 am

LoneBoy wrote:V2
added : Megapolis, Superpolis
removed : Wool
fixed : Wine Requirement
replaced : Passenger traincar

Still no scenario
Still no working AI
You have been remove wool it does means you have no Wool in RRT_Good_xD.xml, but in your Industries have Textile Mill that can produce Textiles by input Wool, so I'm sure 100% this map will be CTD when its run.......don't you...... :?: :?: :?:
You must to delete Textile Mill from RRT_Industries, and you still have Rodea Cargo Port can be produce Textiles by input Double Stack Container.
Add these era Lines into RRT_Scenario_User_xD.xml
<Eras>
<Era>
<iEraBeginMonth>12</iEraBeginMonth>
<iEraBeginYear>1850</iEraBeginYear>
<iEraEndMonth>12</iEraEndMonth>
<iEraEndYear>1900</iEraEndYear>
<szEraVictoryBlurb>Congratulations! You're the last railroad standing!</szEraVictoryBlurb>
<szEraFailureBlurb>Unfortunately, you were eliminated!</szEraFailureBlurb>
<VictoryConditions>
<Condition>
<szType>OwnStock</szType>
<bRequired>1</bRequired>
<szStockTarget>ALL_STOCK_BUT_SELF</szStockTarget>
<!-- whose stock must be bought -->
<iPercentage>100</iPercentage>
<!-- min % of stock to own -->
<szDescription>Be the last railroad standing.</szDescription>
</Condition>
</VictoryConditions>
</Era>
<Era>
<iEraBeginMonth>1</iEraBeginMonth>
<iEraBeginYear>1901</iEraBeginYear>
<iEraEndMonth>12</iEraEndMonth>
<iEraEndYear>1970</iEraEndYear>
<szEraVictoryBlurb>Congratulations! You're the last railroad standing!</szEraVictoryBlurb>
<szEraFailureBlurb>Unfortunately, you were eliminated!</szEraFailureBlurb>
<VictoryConditions>
<Condition>
<szType>OwnStock</szType>
<bRequired>1</bRequired>
<szStockTarget>ALL_STOCK_BUT_SELF</szStockTarget>
<!-- whose stock must be bought -->
<iPercentage>100</iPercentage>
<!-- min % of stock to own -->
<szDescription>Be the last railroad standing.</szDescription>
</Condition>
</VictoryConditions>
</Era>
</Eras>

Now you can play your map normally with/without AI's
If you not understand yet, download the rar below and extract to UserMaps Folder, this rar provide all xmls after edited, but to the first delete xD folder in UserMaps folder
Attachments
SMRailroads!0001.jpg
xD.rar
(843.24 KiB) Downloaded 432 times
Last edited by Rodea2007 on Fri Mar 20, 2009 1:11 am, edited 1 time in total.
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Bunit
Posts: 35
Joined: Mon Jan 12, 2009 2:17 pm

Re: Toran War Map

Post by Bunit » Fri Mar 20, 2009 12:59 am

Rodea2007 wrote:
LoneBoy wrote:V2
added : Megapolis, Superpolis
removed : Wool
fixed : Wine Requirement
replaced : Passenger traincar

Still no scenario
Still no working AI
You have been remove wool it does means you have no Wool in RRT_Good_xD.xml, but in your Industries have Textile Mill that can produce Textiles by input Wool, so I'm sure 100% this map will be CTD when its run.......don't you...... :?: :?: :?:
You must to delete Textile Mill from RRT_Industries, and you still have Rodea Cargo Port can be produce Textiles by input Double Stack Container.
Add these era Lines into RRT_Scenario_User_xD.xml
<Eras>
<Era>
<iEraBeginMonth>12</iEraBeginMonth>
<iEraBeginYear>1850</iEraBeginYear>
<iEraEndMonth>12</iEraEndMonth>
<iEraEndYear>1900</iEraEndYear>
<szEraVictoryBlurb>Congratulations! You're the last railroad standing!</szEraVictoryBlurb>
<szEraFailureBlurb>Unfortunately, you were eliminated!</szEraFailureBlurb>
<VictoryConditions>
<Condition>
<szType>OwnStock</szType>
<bRequired>1</bRequired>
<szStockTarget>ALL_STOCK_BUT_SELF</szStockTarget>
<!-- whose stock must be bought -->
<iPercentage>100</iPercentage>
<!-- min % of stock to own -->
<szDescription>Be the last railroad standing.</szDescription>
</Condition>
</VictoryConditions>
</Era>
<Era>
<iEraBeginMonth>1</iEraBeginMonth>
<iEraBeginYear>1901</iEraBeginYear>
<iEraEndMonth>12</iEraEndMonth>
<iEraEndYear>1970</iEraEndYear>
<szEraVictoryBlurb>Congratulations! You're the last railroad standing!</szEraVictoryBlurb>
<szEraFailureBlurb>Unfortunately, you were eliminated!</szEraFailureBlurb>
<VictoryConditions>
<Condition>
<szType>OwnStock</szType>
<bRequired>1</bRequired>
<szStockTarget>ALL_STOCK_BUT_SELF</szStockTarget>
<!-- whose stock must be bought -->
<iPercentage>100</iPercentage>
<!-- min % of stock to own -->
<szDescription>Be the last railroad standing.</szDescription>
</Condition>
</VictoryConditions>
</Era>
</Eras>

Now you can play your map normally with/without AI's
I checked that map and it does run. And if you Look rodea he has screenshots of it so it must be running.

Rodea is 100% sure it won't.....and is the one who states on each of his posts:
LEARN PROBLEM TO THE FIRST BEFORE YOU MAKE A COMMENT
OR
DO NOT MAKE A COMMENT BEFORE YOU LEARN THAT PROBLEM

The map runs, as i said, but you cannot place Textile Mills, so you cannot get Textiles to the bigger cities.

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Rodea2007
Posts: 482
Joined: Mon Jun 11, 2007 3:58 am
Location: Jakarta, Indonesia
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Re: Toran War Map

Post by Rodea2007 » Fri Mar 20, 2009 1:14 am

Bunit wrote:
I checked that map and it does run. And if you Look rodea he has screenshots of it so it must be running.

Rodea is 100% sure it won't.....and is the one who states on each of his posts:
LEARN PROBLEM TO THE FIRST BEFORE YOU MAKE A COMMENT
OR
DO NOT MAKE A COMMENT BEFORE YOU LEARN THAT PROBLEM

The map runs, as i said, but you cannot place Textile Mills, so you cannot get Textiles to the bigger cities.
Yes can be run fine if you use the old ones..... :lol:

So
LEARN PROBLEM TO THE FIRST BEFORE YOU MAKE A COMMENT
OR
DO NOT MAKE A COMMENT BEFORE YOU LEARN THAT PROBLEM
Rodea2007 ( http://rodea2007.yolasite.com )
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snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: Toran War Map

Post by snoopy55 » Fri Mar 20, 2009 1:39 am

Rodea, you need to caml down there a bit. You said "I'm sure 100% this map will be CTD when its run.......don't you......" How would you know this if you didn't run the map? You're saying it will crash because it does not have Wool for the Textile Mills. But I started both and they did not crash because there are no Textile Mills placed, and you cannot add one to a City since it is not on the Build list. But yours won't work right either because a Megapolis and above is looking to get Textiles. Without a Textile Mill, no Textiles. It would have been better to add wool and remove the Nitrates production set from the Sheep Farm so it produced both.

As Bunit says, follow your own postings and test a map before posting it or saying it will crash.
Last edited by snoopy55 on Fri Mar 20, 2009 1:41 am, edited 1 time in total.
I'm correct 97% of the time..... who cares about the other 4%....

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Bunit
Posts: 35
Joined: Mon Jan 12, 2009 2:17 pm

Re: Toran War Map

Post by Bunit » Fri Mar 20, 2009 1:41 am

Rodea2007 wrote:
Bunit wrote:
I checked that map and it does run. And if you Look rodea he has screenshots of it so it must be running.

Rodea is 100% sure it won't.....and is the one who states on each of his posts:
LEARN PROBLEM TO THE FIRST BEFORE YOU MAKE A COMMENT
OR
DO NOT MAKE A COMMENT BEFORE YOU LEARN THAT PROBLEM

The map runs, as i said, but you cannot place Textile Mills, so you cannot get Textiles to the bigger cities.
Yes can be run fine if you use the old ones..... :lol:

So
LEARN PROBLEM TO THE FIRST BEFORE YOU MAKE A COMMENT
OR
DO NOT MAKE A COMMENT BEFORE YOU LEARN THAT PROBLEM
HEAH I used the same one YOU USED
not the one in the 1st post the one in the 7th post.
and there is no need to yell at me I am not deaf or blind I can read everything that is written and understand what is being said but you just push in and push YOUR silly way of doing things onto people who are trying to make their very 1st maps.
Help is appreciated, but please do consider that every one has their own way of doing things and learning things. So out of respect to them you should not add your own stuff to their maps or even make them. They will never learn how to make it if people like you keep hijacking their maps and and posting their maps files changed to your way doing them.

Let them make their maps and Learn and Ask questions and get answers that help and not totally confuse them with your SO called Expert help as I can see that you are still learning thing from others yourself.

I am new to this forum as well and have seen others here post files that just totally confuse any new map maker. So Cut it Out please as its bad enought trying to learn with out having someone else shoving their own files onto others.
And Rodea practise what you preach before you insult others.

LoneBoy I do apologise for posting this in your thread as well but its been happening to often to us new people who are trying to make maps.

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Rodea2007
Posts: 482
Joined: Mon Jun 11, 2007 3:58 am
Location: Jakarta, Indonesia
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Re: Toran War Map

Post by Rodea2007 » Fri Mar 20, 2009 3:29 am

Bunit wrote:
HEAH I used the same one YOU USED
not the one in the 1st post the one in the 7th post.
and there is no need to yell at me I am not deaf or blind I can read everything that is written and understand what is being said but you just push in and push YOUR silly way of doing things onto people who are trying to make their very 1st maps.
Help is appreciated, but please do consider that every one has their own way of doing things and learning things. So out of respect to them you should not add your own stuff to their maps or even make them. They will never learn how to make it if people like you keep hijacking their maps and and posting their maps files changed to your way doing them.

Let them make their maps and Learn and Ask questions and get answers that help and not totally confuse them with your SO called Expert help as I can see that you are still learning thing from others yourself.

I am new to this forum as well and have seen others here post files that just totally confuse any new map maker. So Cut it Out please as its bad enought trying to learn with out having someone else shoving their own files onto others.
And Rodea practise what you preach before you insult others.

LoneBoy I do apologise for posting this in your thread as well but its been happening to often to us new people who are trying to make maps.
Could you Read the PM below
my map

Sent at: Wed Mar 18, 2009 6:09 pm
From: LoneBoy
To: Rodea2007
hello.i uploaded my map again in my thread(ultrapolis).i repaired everything but now game is crashing after a few minutes.could you check it.thkx.


and this:

HEeeeeeeeeeeeeelp

Sent at: Thu Mar 19, 2009 2:51 am
From: LoneBoy
To: Rodea2007
Heeelllo. I fixed everything you told me, but again, it is crashing after two or three min, no matter what i do. Or not do. i am gonna get craze. Is Vista guilty. I just did 3gb, and i got that game is runnin through runtime. now it is just crashing.pliiiz heeeelp. btw sumatera is great map.

and this

Re: Ultimate UK Preview / Help Request

Sent at: Fri Mar 20, 2009 12:31 am
From: LoneBoy
To: Rodea2007
Hello, i finished completely my map, , so would u check it, and suggest errors or missing things.thkx a lot...it is in mods-maps.thkx legend

I'm Sorry Loneboy That PM shouldbe not showed in this forum, but I must to give an explained to this guy.... 8)

To be honest I want to not make any comment, because, I have much work with my map, and they need completed, but LoneBoy was PM me and ask me to help his map, That I must do to help him,
So don't overacting here if didn't know what someone to do here.
Yes you right this map can run fine BUT UNTIL I repeated BUT UNTIL you press any key on the City wich have textile Mill, and if you do it this game will be CTD. this is as like if you have an Industry in Out City but you don't have an annex for them so, if you make a track to that industry this game will be CTD.
One Big Question for you:
Did you ever make a map and posting in this forum or other forum :?: :?: :?: :?: :?:
I'm sure 100% again you never did.
so I must say again : LEARN PROBLEM TO THE FIRST BEFORE YOU MAKE A COMMENT
OR
DO NOT MAKE A COMMENT BEFORE YOU LEARN THAT PROBLEM
Last edited by Rodea2007 on Fri Mar 20, 2009 3:43 am, edited 1 time in total.
Rodea2007 ( http://rodea2007.yolasite.com )
Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
Processor Inter Core I-3
Memory 8 GB
Harddisk 320 GB
Windows 7 Ultimate 64 Bit

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