CRASHED and Burnt.....
My thoughts in the order in which I had them.
1. load picture.
2. Oh, um.
3. Don't those things come with a boat load on spyware/malware?
4. I think we now know why it crashed.
Edit: From the thumbnail I thought that was a light house....
1. load picture.
2. Oh, um.
3. Don't those things come with a boat load on spyware/malware?
4. I think we now know why it crashed.
Edit: From the thumbnail I thought that was a light house....
Last edited by Warll on Sat Jan 26, 2008 6:19 am, edited 1 time in total.
- Star Ranger4
- Posts: 157
- Joined: Thu Oct 18, 2007 2:59 am
What I have found and I like large maps as you may know...is the larger maps will fade to the desktop. I've played the Florida Gold 20 map and only had it fade twice in the couple days it took to play it through. Then other times, it may fade several more times. Any map over a size 15 will have this trouble through what I have tested. The game wasn't made for anything over a size 16 and so much content running on it.
Myself my system can take it and I like the larger maps, so I put up with it. But when larger maps crash, Windows just pulls the plug and within a flash you are at your desktop... "It's really a break time timmer that kicks-in when the game thinks you need a rest."
Remember, if the game pulls near two gig of ram, and Windows wants near 500 megs...who do you think will win the argument for staying running?
Myself my system can take it and I like the larger maps, so I put up with it. But when larger maps crash, Windows just pulls the plug and within a flash you are at your desktop... "It's really a break time timmer that kicks-in when the game thinks you need a rest."
Remember, if the game pulls near two gig of ram, and Windows wants near 500 megs...who do you think will win the argument for staying running?