San Martino BETA
- Star Ranger4
- Posts: 157
- Joined: Thu Oct 18, 2007 2:59 am
San Martino BETA
You know, one of these days I am going to have to pick up a game and not get involved in the .mods community... But apparently today is not that day.
If you happen to had read the "Steaming along" thread in the mods talk, you'd know I've been tinkering with my own custom scenario.
Well, its just about ready for prime time. Of course, having the rest of you take a look at it and give me some feedback on it would be greatly appreciated!
So, I present to you my first attempt at a user created Scenario:
San Martino
Based off the Mesa Madness map, the "Planet" of San Martino is one of the most challenging planets yet colonized by man, because of its unique atmosphere. Humans can only live safely on the high mountaintops, while the resources they need to survive are generally only found down on the valley floors. Internal combustion engines tend to explode messily without warning, forcing the development of Fission powered Steam Engines, which can operate safely even along the valley floors. And just in time, as San Martino must prepare for a probable invasion from the expansionist Peoples Republic...
(If this sounds like something from a David Webber book... you'd be right!)
Requires SMRI or the 'Fixed' version of the Santa scenario
As this is presently beta, no installer, just the zip which I trust all of you understand how to install without an installer?
If you happen to had read the "Steaming along" thread in the mods talk, you'd know I've been tinkering with my own custom scenario.
Well, its just about ready for prime time. Of course, having the rest of you take a look at it and give me some feedback on it would be greatly appreciated!
So, I present to you my first attempt at a user created Scenario:
San Martino
Based off the Mesa Madness map, the "Planet" of San Martino is one of the most challenging planets yet colonized by man, because of its unique atmosphere. Humans can only live safely on the high mountaintops, while the resources they need to survive are generally only found down on the valley floors. Internal combustion engines tend to explode messily without warning, forcing the development of Fission powered Steam Engines, which can operate safely even along the valley floors. And just in time, as San Martino must prepare for a probable invasion from the expansionist Peoples Republic...
(If this sounds like something from a David Webber book... you'd be right!)
Requires SMRI or the 'Fixed' version of the Santa scenario
As this is presently beta, no installer, just the zip which I trust all of you understand how to install without an installer?
- Attachments
-
- SanMartino.zip
- San Martino Beta V0.75
- (787.83 KiB) Downloaded 530 times
Last edited by Star Ranger4 on Tue Nov 06, 2007 5:43 am, edited 2 times in total.
Great map. Thank you. here is for those that have only winrar.
- Attachments
-
- SanMartino.rar
- (625.66 KiB) Downloaded 383 times
Oh my man, out of all the maps you chose to mess with..... This map, even tho it is an original, has one MAJOR flaw, it seems to loose its' track! Did you have that problem when you were testing it on your system? The track seems to vanish for some odd reason.
go to this topic and read about it:
http://www.hookedgamers.com/forums/view ... sa+madness
go to this topic and read about it:
http://www.hookedgamers.com/forums/view ... sa+madness
I'm correct 97% of the time..... who cares about the other 4%....
- Star Ranger4
- Posts: 157
- Joined: Thu Oct 18, 2007 2:59 am
- Star Ranger4
- Posts: 157
- Joined: Thu Oct 18, 2007 2:59 am
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- Posts: 116
- Joined: Sun Dec 17, 2006 12:39 pm
- Location: The Netherlands
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- Posts: 116
- Joined: Sun Dec 17, 2006 12:39 pm
- Location: The Netherlands
Looking at the content I'm starting to realize just that.
That's pretty dayumn brilliant....
All necessary components in one go.
Don't blaim yourself too much. I figured this might have been discussed
quite extensively here on the forum.
The problem is that once that phase has passed, it's quite hard for newcomers
or people who don't visit too often to catch up on important stuff like this.
I'm very glad I found it.
And now I will be gone for a few days. Playing it.
Apologies for hijacking your topic Star Ranger.
I look forward to playing your scenario, but it's gotta wait just a little bit.
That's pretty dayumn brilliant....
All necessary components in one go.
Don't blaim yourself too much. I figured this might have been discussed
quite extensively here on the forum.
The problem is that once that phase has passed, it's quite hard for newcomers
or people who don't visit too often to catch up on important stuff like this.
I'm very glad I found it.
And now I will be gone for a few days. Playing it.
Apologies for hijacking your topic Star Ranger.
I look forward to playing your scenario, but it's gotta wait just a little bit.
- Star Ranger4
- Posts: 157
- Joined: Thu Oct 18, 2007 2:59 am
DOH! Yeah, that or the Santa map from here, since I have a reference to the 484 a1 from that scenario...Warll wrote:SMRI is likely also needed.
http://mods.moddb.com/10072/sid-meiers- ... ntinental/
Editing the top post to reflect that!