Icons for IronCars

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Jancsika
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Icons for IronCars

Post by Jancsika » Sat Oct 06, 2007 12:15 am

I am missing some icons in the game for “Iron Carsâ€

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Warll
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Post by Warll » Sat Oct 06, 2007 12:30 am

In the second one you added a [?] why? what does that do?
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Jancsika
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Post by Jancsika » Sat Oct 06, 2007 1:10 am

That supposed to be a question mark, outside of the quotation.
You know... "Question mark?" :)
Jancsika

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Warll
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Post by Warll » Sat Oct 06, 2007 1:15 am

Ok, now I see the difference. Sorry I can't help you.
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snoopy55
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Post by snoopy55 » Sat Oct 06, 2007 1:20 am

First, you should have let us know what map you were playing. Not knowing, I unpaked all the FPks into a folder and looked for the DDS you listed in the first quote. A Modder can call a file whatever he likes, even if it doesn't make any sense to others. The DDS doesn't exist, spelled IRON or ICON. as a matter of fact, I went into the TrainCars FPK for the Original game and found no DDS type Icons. Then, out of couriosity, I removed the Icon line from Passengers. No change in the maps. I believe it to be another of those lines that Firaxis started to use, but then found a way around it. The Icons for the cars are part of the Goods XML.

I ask what map, but I think it might be MID EAST.

:twisted:
I'm correct 97% of the time..... who cares about the other 4%....

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Warll
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Post by Warll » Sat Oct 06, 2007 1:25 am

:shock: Double post! Moderator please ban Snoopy!
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snoopy55
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Post by snoopy55 » Sat Oct 06, 2007 1:28 am

What Double Post????

And I am a Moderator....... :twisted:

(it was some person beeping me on the chat screen......) :twisted:

:twisted:
I'm correct 97% of the time..... who cares about the other 4%....

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Warll
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Post by Warll » Sat Oct 06, 2007 1:32 am

Warll says (7:30 PM):
This snoopy guy double posted he must be banned larry

Warll says (7:30 PM):
it is your job,

larry says (7:30 PM):
Well, let the Moderator know......
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Jancsika
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Post by Jancsika » Sat Oct 06, 2007 1:36 am

OK. Here it is.
There are no maps, because I was trying make costum map with the following product line:
Passengers –to- Iron Mine(Iron Ore) –to- Iron Mill(Iron) –to- Machinery -to- Gold –to- Bank.
I know that both Middle East and America maps have Iron Ore, but they convert it to Steel.
I will upload the map “FourBearsâ€

snoopy55
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Post by snoopy55 » Sat Oct 06, 2007 4:51 am

OK, correcting myself......there are DDS files of the name used, but they are a solid colored profile of the car, and not acually seen in the game. Not to be worried about.

:twisted:

Can't wait for the game!

:twisted: :twisted:
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Lowell
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Iron Car files...

Post by Lowell » Sun Oct 07, 2007 9:25 pm

Here are the files for the Iron Car. Extract these files and place them inside your custom assets folder...the game will find them there. These should be the correct files for the model along with the car icons as well. Just click the link below.
I use RAR but there is also a Zip file if you use that...either will work...pick one.

http://www.CrimsonSun.cc/IronCar.rar

http://www.CrimsonSun.cc/IronCar.zip

snoopy55
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Post by snoopy55 » Sun Oct 07, 2007 11:29 pm

I forgot about this thread....it's not the Iron cars he's missing, .it's his Scrap Metal car icons. They run fine on mine, and he has the B&R map installed, which handles these.
Go to his map thread and take a look there.


:twisted:
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Jancsika
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Post by Jancsika » Mon Oct 08, 2007 3:26 am

Actually none of the above. I have both Iron Cars and Scrap Metal Cars
I was experimenting that maybe the Iron Car icons are defective and substituted them with the Scrap Metal Cat icons. But it did not work and I got caught red handed.
Here is the XLM showing the three lines of the Iron Car Icon as a “commentâ€

snoopy55
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Post by snoopy55 » Mon Oct 08, 2007 4:23 am

Let me see if i can explain this completely......

There are <szIcons>, which are NOT the Icons used in the game. The brown profile below is the ICON_car_iron.dds.

Then there are BITMAPS, which are a file called TGAs, which ARE the Icons used in the map. Remember, the making of this game was based on other games and some of the names inside the < > are not what they are supposed to be.

What you are missing in the screen shots you did are the circled Icons that are specified in the code below:

<Good>
<szName>Scrap Metal</szName>
<szClass>Freight</szClass>
<szGTMLIcon>icon_scrapmetal_32.tga</szGTMLIcon>
<BitmapLarge>
<szFile>icon_scrapmetal_64.tga</szFile>
</BitmapLarge>
<BitmapSmall>
<szFile>icon_scrapmetal_32.tga</szFile>
</BitmapSmall>
<BitmapTiny>
<szFile>icon_scrapmetal_16.tga</szFile>
</BitmapTiny>
<BitmapCar>
<szFile>DSgoods.tga</szFile>
<uiX>32</uiX>
<uiY>0</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>
<BitmapCarEmpty>
<szFile>DSgoodsEmpty.tga</szFile>
<uiX>32</uiX>
<uiY>0</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCarEmpty>
<Color>78, 133, 138</Color>
<MinPrice>7000</MinPrice>
<MaxPrice>15000</MaxPrice>
<szIndustryLeaderTitle>Scrappy</szIndustryLeaderTitle>
<szIndustryPlayerTitle>Scooby</szIndustryPlayerTitle>
</Good>

The attached ZIp has the 2 TGA files you need. I don't know why yours doesn't seem to work as this code is part of B&R and B&R Demo. Check the above section of RRT_Goods.xml to be sure the names and numbers are correct.

We also need to know if anyone else who has played this map is missing the Scrap Metal car icons.

:twisted:
Attachments
ICON_car_iron.jpg
ICON_car_iron.jpg (78.26 KiB) Viewed 9170 times
DSgoods&DSgoodsempty.jpg
DSgoods&DSgoodsempty.jpg (133.77 KiB) Viewed 9170 times
CarIcons.zip
(3.93 KiB) Downloaded 331 times
I'm correct 97% of the time..... who cares about the other 4%....

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Jancsika
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Post by Jancsika » Mon Oct 08, 2007 1:40 pm

Problem solved.
Actually the trouble I had was with the Iron Ore Car. I was just trying to use the Scrap Metal NIF KFM and DDS lines in the Iron Ore “goodsâ€
Attachments
Not Missing.jpg
Not Missing.jpg (287.34 KiB) Viewed 9149 times

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