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K-class
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Post by K-class » Sun Apr 22, 2007 8:44 am

Thanks Lowell

I thought as much as that is why I have held back on another gig of ram and a pc upgrade just for SMR

Its the large maps with lots of scenarios and having to lay a lot of track that does it. Our great map builders have gone past the game designed zone sort of red lining the family car or slapping a turbo on as its going to break which it does.

I have changed a lot of the maps scenarios and lowered goods down to smaller level like 200 goods down to 50 or removed some options etc and this makes the game more playable in the 45% stage as you just don't have to much going on.
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Lowell
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Post by Lowell » Mon Apr 23, 2007 3:16 am

...yup...

I built a 361 unit size (19x19) Southeast US map...has almost everything in the book on it. :D Plays great for me... blips out every now and then...then I just go back like a fool... :D It's huge. I rebuilt the Styx map and remolded many sections of it...it too is stuffed...blips out every now and then...guess it needed a break.

I have a 400-unit size (20x20) map of Florida...so far so good.

I will tell you what helps... karsten's tunnel and bridge mod helps the game lay track better. Much better as a matter of fact. “I’ve added his bridge and tunnel scripts to many of my maps already.â€

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Slappy Da Clown
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hey

Post by Slappy Da Clown » Mon Apr 23, 2007 12:12 pm

Hi Lowell

Could you please say what scripts ?
I’ve added his bridge and tunnel scripts to many of my maps already.
.

And could you give instructions as to where to put them ? Remember your talking to a clown that drinks alot.
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Lowell
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Post by Lowell » Mon Apr 23, 2007 11:07 pm

Inside AZCanyonV2... the Bridges.xml file. Many maps will come with those areas set as default on their maps...like this...

<BridgeXMLFile>RRT_Bridges.xml</BridgeXMLFile>

Here is the listing inside the Scenario file for AZCanyonV2...

<BridgeXMLFile>RRT_Bridges_AZCanyonV2.xml</BridgeXMLFile>


It looks like the Bridges file out of the game’s assets folder. Somehow placing that and the Tunnels files inside my maps helps.

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Post by snoopy55 » Mon Apr 23, 2007 11:35 pm

Getting a bit off subject here, and I think we need to look into a Wiki section on Mods.

Anyway, to make it simple and universal, put the file in the ZIP in /CustomAssets/XML. In any map you wish to use it in, open the RRT_Scenario XML and replace the Bridge line with this:

<BridgeXMLFile>RRT_Bridges_ALL.xml</BridgeXMLFile>

That will give you the effect you're looking for.
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Dr Frag
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Post by Dr Frag » Tue Apr 24, 2007 7:58 pm

Hey snoop, naming it 'ALL' is a little misleading isn't it? Isn't this just a subset of the available bridges?

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Post by snoopy55 » Tue Apr 24, 2007 9:15 pm

Well, it's a RRT_Bridges with the prices changed and he was looking for a way to put them in any map, so I used the second thing that came to my mind. The first was RRT_Bridges_That_You_Can_Use_For_Any_Map.xml. That was a bit to long. The name insn't really important as long as the same name in used in any map he wants the higher priced Bridges in. Also, we're talking Slappy here, didn't want to make it to hard..... :wink:
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Slappy Da Clown
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Hmmm

Post by Slappy Da Clown » Wed Apr 25, 2007 12:23 am

Thanx Snoop

I was really interested just so there would be instructions for anyone who wanted to use it. The cost of the bridges wasnt the factor but I was interested because he said it made the game run smoother. I cant imagine that the price was what was making that happen. I think some of the maps DO run smoother than others. It has to be some setting in the code somewhere. I suppose eventually I will absorb enough to check it out. Asking for these instructions is my way of learning a little at a time. Clowns are very slow you know.
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Post by snoopy55 » Wed Apr 25, 2007 1:13 am

If you want to learn the difference, and there is one other than the type of bridges, compare his RRT_Bridges to the original RRT_Bridges. It is more than the cost.
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Lowell
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Post by Lowell » Wed Apr 25, 2007 8:04 pm

Recent tests with the game playing Train Table mode. Seems that when maps get three quarters full (lots of track) and more than twenty trains running is when the trouble starts.

On one CTD I checked the system status monitor just as the crash was happening the cpu spiked to 100% (3gig dual core) :shock: , and I noticed that the game had been using twice the amount of the swap file space on the hard drive than windows uses...this dropped down to normal levels after the game closed out.

So I have been logging everything and have sent all to 2K tech support over the last few days and have been given a case number and signed up at their site. They said I should have more than enough system to run the large maps no problem. So I just sent off all my DirectX system info as they requested and we'll see what happens

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jayo
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Post by jayo » Wed Apr 25, 2007 10:18 pm

I had that problem on Train Table, too. I have a 2.8gig computer on XP with a 512mb agp Radeon x1300 series. I upgraded to the 7.3 driver a while back. Then I did Train Table again and built quite a bit of track, got lots of trains on it, and did not have any CTDs for all the hours I played. I think the game is finally stablizing, and I can play more comfortably. :)

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Warll
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Post by Warll » Thu Apr 26, 2007 12:02 am

Lowell wrote:(3gig dual core)
Jayo wrote:2.8gig computer
You guys wanted to say GHz. One gig is 1000 mb.
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snoopy55
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Post by snoopy55 » Thu Apr 26, 2007 12:40 am

Lowell - if you get a chance, turn off all of your virtual memory and see if it continues to use it. Mine did.
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Lowell
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Post by Lowell » Thu Apr 26, 2007 3:50 am

You are quite correct Warll... :D
...and me with my A+ and CCNA certs... :oops: bad slang habit I picked up I guess.

Good 'Ole Virtual Memory...what will Bill think of next. Those Mac commercials are getting better these days... :lol:

The problem may be that each 7900 card has 256mb of ram each. Seeing as the game only uses one card during game play...I may need a bigger graphics card with more ram. So I broke the news to the wife that my birthday is around the corner and I need an Nvidia 8800 card. :D I'm already enslaved for life so may as well go for it I always say...

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Warll
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Post by Warll » Thu Apr 26, 2007 4:15 am

Just be careful, for while I knew just what you guys were saying, others may not. For an example just go look on eBay. I'm sure you'll be able to find a "800GHz" Intel P3( :roll: ) for the exact same price as a 800Hz P3.
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