To modify the terrain editor
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- Posts: 75
- Joined: Thu Jan 18, 2007 3:35 pm
To modify the terrain editor
As the publisher of maps can be modified to be able to make maps of user of 16x16, 17x17, 18x18, 19x19 y 20x20.
I doubt the Terrain Editor can be modified. If I can get around to it I'll make some templates for those sizes. I think I already have a couple. The Terrain Editor can modify them but it cannot create those sizes. I'll post the templates and then you can just put a copy in the UserMaps folder and Load them into the Terrain Editor.
DF
DF
Okay, sorry for the delay but it was my last day at work cuz they're closing down that location and it was pretty much chaos.
I'm just providing the TGA images since you'll want to create a map with your desired Scenario name and renaming a bunch of template XMLs is silly.
To create oversized maps using these template images:
1. Launch SMR and create a new map in the Terrain Editor of any size with your desired Scenario name. We'll use New_Map as our example Scenario name.
2. When Terrain Editor appears with your new map just click the floppy disk button to save this 'base map' and close SMR.
Now we need to swap in our TGA Template file.
3. Find the the TGA template image you want to use from the attached archive (we'll use map_18x18.tga as our example) and Copy & Paste it to the folder of the new map you just created in SMR. The default for our example would be C:\Documents and Settings\<username>\My Documents\My Games\Sid Meiers Railroads!\UserMaps\New_Map
4. Select (single-click) the Terrain Editor .tga file (map_New_Map.tga), hit F2 and Copy (Ctrl-C) the filename. Now delete that file.
5. Select the TGA Template image file (map_18x18.tga), hit F2 and Paste (Ctrl-V) the new filename.
The last step is to change the map size in the Scenario XML file.
6. Edit the Scenario XML file (RRT_Scenario_User_New_Map.xml), find the <MapSize>10</MapSize> tags and change the number in between them to the size of your chosen map. Our example would 18 (<MapSize>18</MapSize>)
Now you can launch SMR, select Terrain Editor and Load a saved map. So far Terrain Editor has not had any trouble editing and saving oversized maps I've created.
DF
I'm just providing the TGA images since you'll want to create a map with your desired Scenario name and renaming a bunch of template XMLs is silly.
To create oversized maps using these template images:
1. Launch SMR and create a new map in the Terrain Editor of any size with your desired Scenario name. We'll use New_Map as our example Scenario name.
2. When Terrain Editor appears with your new map just click the floppy disk button to save this 'base map' and close SMR.
Now we need to swap in our TGA Template file.
3. Find the the TGA template image you want to use from the attached archive (we'll use map_18x18.tga as our example) and Copy & Paste it to the folder of the new map you just created in SMR. The default for our example would be C:\Documents and Settings\<username>\My Documents\My Games\Sid Meiers Railroads!\UserMaps\New_Map
4. Select (single-click) the Terrain Editor .tga file (map_New_Map.tga), hit F2 and Copy (Ctrl-C) the filename. Now delete that file.
5. Select the TGA Template image file (map_18x18.tga), hit F2 and Paste (Ctrl-V) the new filename.
The last step is to change the map size in the Scenario XML file.
6. Edit the Scenario XML file (RRT_Scenario_User_New_Map.xml), find the <MapSize>10</MapSize> tags and change the number in between them to the size of your chosen map. Our example would 18 (<MapSize>18</MapSize>)
Now you can launch SMR, select Terrain Editor and Load a saved map. So far Terrain Editor has not had any trouble editing and saving oversized maps I've created.
DF
- Attachments
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- OversizedMapTemplates.zip
- TGA image files for 16x16, 17x17, 18x18, 19x19, & 20x20 sized maps.
- (138.7 KiB) Downloaded 371 times
Gigabyte GA-EX58-UD3R mobo - Core i7 920
G.SKILL 3x1GB PC3 10666
MSI 8800GT Graphics Card
WD 150GB Raptor System Drive
WinXP Pro SP2 (LANfest Old Gamer Prize)
G.SKILL 3x1GB PC3 10666
MSI 8800GT Graphics Card
WD 150GB Raptor System Drive
WinXP Pro SP2 (LANfest Old Gamer Prize)
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- Posts: 75
- Joined: Thu Jan 18, 2007 3:35 pm
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- Posts: 75
- Joined: Thu Jan 18, 2007 3:35 pm
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- Posts: 75
- Joined: Thu Jan 18, 2007 3:35 pm
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- Posts: 75
- Joined: Thu Jan 18, 2007 3:35 pm
I send the file to you so that you see it. To see if you can solve to me.
- Attachments
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- Patagonia.zip
- (343.8 KiB) Downloaded 403 times
Hi Tomas,
I was able to create 20x20 map from Dr. Frag's template by following his instructions without any problems.
I have edited the terrain a little bit and played with it for 2-3 hours and everything worked just fine. Memory usage when playing was around 900 MB.
Try if it will work on your computer.
I was able to create 20x20 map from Dr. Frag's template by following his instructions without any problems.
I have edited the terrain a little bit and played with it for 2-3 hours and everything worked just fine. Memory usage when playing was around 900 MB.
Try if it will work on your computer.
- Attachments
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- Extra Large 20x20.rar
- Extra Large 20x20 scenario
- (217.23 KiB) Downloaded 346 times
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- Posts: 75
- Joined: Thu Jan 18, 2007 3:35 pm
Hi again,
it is easy, you forgot to set the map size in your RRT_Scenario_User_Patagonia.xml file.
You need to make sure it contains this:
<IndustriesXMLFile>RRT_Industries_Patagonia.xml</IndustriesXMLFile>
<DepotsXMLFile>RRT_Depots_Blank.xml</DepotsXMLFile>
<MapSize>16</MapSize>
<Eras>
<Era>
it is easy, you forgot to set the map size in your RRT_Scenario_User_Patagonia.xml file.
You need to make sure it contains this:
<IndustriesXMLFile>RRT_Industries_Patagonia.xml</IndustriesXMLFile>
<DepotsXMLFile>RRT_Depots_Blank.xml</DepotsXMLFile>
<MapSize>16</MapSize>
<Eras>
<Era>
- Attachments
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- RRT_Scenario_User_Patagonia.rar
- Fixed version
- (717 Bytes) Downloaded 354 times
Thanx universum, been editing locos all day.
To answer some questions:
1. I have made several oversized maps this way for testing and the Terrain Editor loads, modifies, and saves them fine. And the game hasn't had much trouble with them either except for memory usage & performanse issues which are understanable.
2. To make the MiniMap just load your map into the Terrain Editor and Save it. This will create the new map_<scenarioname>_thumbnail.dds file.
3. You don't need to do anything in Photoshop to use these. It's just a matter of swapping out image files and changing the MapSize in the RRT_Scenario_User_<scenarioname>.xml file.
Hope you got it all working now.
Looking forward to your new maps.
DF
To answer some questions:
1. I have made several oversized maps this way for testing and the Terrain Editor loads, modifies, and saves them fine. And the game hasn't had much trouble with them either except for memory usage & performanse issues which are understanable.
2. To make the MiniMap just load your map into the Terrain Editor and Save it. This will create the new map_<scenarioname>_thumbnail.dds file.
3. You don't need to do anything in Photoshop to use these. It's just a matter of swapping out image files and changing the MapSize in the RRT_Scenario_User_<scenarioname>.xml file.
Hope you got it all working now.
Looking forward to your new maps.
DF