Is it possible to add/replace the music (songs) that play as you hover over certain cities...or is that coding off limits?
thanks,
-willie g
songs?
Re: songs?
This is fully doable. It requires placing the songs in MP3 format in the CustomAssets folder, modifying 2 GLOBAL XML files and then adding a reference from the scenario XML files.willie g wrote:Is it possible to add/replace the music (songs) that play as you hover over certain cities...or is that coding off limits?
thanks,
-willie g
Currently the installer macros do not support the audio XML files. I will add the support for this in an upcoming version.
Mike
- stormfather
- Posts: 118
- Joined: Wed Nov 29, 2006 8:21 pm
It's possible. Open up the cities.xml file of one of the core scenarios to see how. For example, in US_EAST, you'd find the following under Washington in the cities.xml
When the scenario editor makes a cities.xml file, it won't include the parameters for the city songs. Just copy and paste them from the firaxis xmls to your scenario. If you want to see all the songs available and listen to them ahead of time, go to the following directory:
C:\Program Files\2K Games\Firaxis Games\Sid Meier's Railroads!\Assets\Sounds\CityMusic
Hope that helps
Code: Select all
<City>
<szName>TAG_US_NORTHEAST_NAME_WASHINGTON</szName>
<Type>Metropolis</Type>
<StartX>-19</StartX>
<StartY>323</StartY>
<bIsStartLocation>false</bIsStartLocation>
<szLandmark>LM_wash_monument.nif</szLandmark>
<szDefaultTrackSide>SOUTH</szDefaultTrackSide>
<CitySongs>
<CitySong>
<szSongID>AS3D_ERA_EARLY_CM_HAIL_TO_THE_CHIEF_EARLY</szSongID>
<SongEras>
<szSongEra>ERA_EARLY</szSongEra>
</SongEras>
</CitySong>
<CitySong>
<szSongID>AS3D_ERA_MID_CM_HAIL_TO_THE_CHIEF_MID</szSongID>
<SongEras>
<szSongEra>ERA_MID</szSongEra>
</SongEras>
</CitySong>
<CitySong>
<szSongID>AS3D_ERA_MID_CM_HAIL_TO_THE_CHIEF_LATE</szSongID>
<SongEras>
<szSongEra>ERA_LATE</szSongEra>
</SongEras>
</CitySong>
</CitySongs>
<Rotation>-134.999344</Rotation>
</City>
C:\Program Files\2K Games\Firaxis Games\Sid Meier's Railroads!\Assets\Sounds\CityMusic
Hope that helps
thanks; I tried this out and it worked - was able to bring an mp3 file into the game and have it play successfully.
Then it occured to me - if you make a scenario with new songs then obviously if you wanted to share your scenario you would have to upload the mp3 files along with the normal game files - is this worth it? mp3 files take up a (relatively) large amount of space, not to mention that music is a very personal thing plus there's always concern over copyright issues...
-willie g
Then it occured to me - if you make a scenario with new songs then obviously if you wanted to share your scenario you would have to upload the mp3 files along with the normal game files - is this worth it? mp3 files take up a (relatively) large amount of space, not to mention that music is a very personal thing plus there's always concern over copyright issues...
-willie g