wow is that beautiful, great job to all of youOzoB wrote:BeeR??
Diesel Mod.
Re: ac4400
WIP
The Railcars below are for the Hallows eve senario.Iam slowy workin on.
Hopefuly soon the big E will release the Loco to you all.
That is if he can make somtin of the mess of skinzz I sent Him..LOL
The Railcars below are for the Hallows eve senario.Iam slowy workin on.
Hopefuly soon the big E will release the Loco to you all.
That is if he can make somtin of the mess of skinzz I sent Him..LOL
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- Isnt that Sexy
- SMRailroads!0121 copy.jpg (113.47 KiB) Viewed 12993 times
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- Hallows eve Loco and railcars
- SMRailroads!0068 copy.jpg (826.47 KiB) Viewed 13024 times
Ok so I guess he is still alive thats good. Wait! how do we know hes alive! Nooooooo!ok it seems ram slots 1 and 2 are bad on my mobo, so I'm going to be replacing it, I will by MSI until I get the replacement motherboard.
PS: His forums can be found here: http://eilelwen.com/phpBB/viewforum.php?f=6
ok so I'm almost ready to release the AC4400 but I ran into a snag, the new patches.
and it seems that the unpacking tool will not unpack the D2D version which I have so I will need help from someone who can unpack the files again before I can release anything.
And I'm back.
Ok, so I fixed all problems with the AC4400 and here it is, complete. I just need the mod files so I can properly update the XML files for the mod.
and it seems that the unpacking tool will not unpack the D2D version which I have so I will need help from someone who can unpack the files again before I can release anything.
And I'm back.
Ok, so I fixed all problems with the AC4400 and here it is, complete. I just need the mod files so I can properly update the XML files for the mod.
- Attachments
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- AC4400Complete.jpg (795.9 KiB) Viewed 12874 times
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
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Yes me to.
I have not managed to get any custom skins or trains added as the instructions are confusing and I just simply just rather play the game than figure it out, its the v1 v3 etc.
as atani said in this thread http://www.hookedgamers.com/forums/view ... 4293#14293
I have not managed to get any custom skins or trains added as the instructions are confusing and I just simply just rather play the game than figure it out, its the v1 v3 etc.
as atani said in this thread http://www.hookedgamers.com/forums/view ... 4293#14293
Not currently, but doesnt sound too hard to do now that I have the tender cars working properly.
I will see what I can come up with.
Mike
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
atani - any luck with the auto installer? I was going to suggest someone write up what is needed to install all of the existing engines with the needed V IDs. Your program would have to check for existing IDs and snap it on the end. A manual way would be a text file set up to list each engine or skin is used and the version number so the next one in line is more easily noted.
Anyone else with thoughts?
Anyone else with thoughts?
I'm correct 97% of the time..... who cares about the other 4%....
I havent looked at this yet, but it should be possible to add new trains now with the current setup. I will need to look at how to auto-rename based on existing content.snoopy55 wrote:atani - any luck with the auto installer? I was going to suggest someone write up what is needed to install all of the existing engines with the needed V IDs. Your program would have to check for existing IDs and snap it on the end. A manual way would be a text file set up to list each engine or skin is used and the version number so the next one in line is more easily noted.
Anyone else with thoughts?
Mike