Custom Map Crashing in Multiplayer!
Custom Map Crashing in Multiplayer!
I posted this in another section, you can delete that I think it's the wrong area.
My question is:
Why does it keep crashing to desktop when I try to host a game with a custom map in an internet game? Someone connects and it says 'transferring files' for about 10 seconds and then crashes out.
Please help I would love to play some custom maps online, I've done it before but not as host so I know that it's possible. Thanks
My question is:
Why does it keep crashing to desktop when I try to host a game with a custom map in an internet game? Someone connects and it says 'transferring files' for about 10 seconds and then crashes out.
Please help I would love to play some custom maps online, I've done it before but not as host so I know that it's possible. Thanks
Re: Custom Map Crashing in Multiplayer!
Which map are you trying to load in MP? Do the people on the other end have the map installed?nonameguy wrote: Why does it keep crashing to desktop when I try to host a game with a custom map in an internet game? Someone connects and it says 'transferring files' for about 10 seconds and then crashes out.
Mike
Computer size? Yours would be handling a bigger load. I know I did one with my brother, upstairs/downstairs, and it worked. Then I did one with both computers in the same room, it worked, but at a later date when I tried, all I got was out-of-syncs. I didn't know it was a 'Hosting' system, I had to get both systems to the multiplayter screen, choose a map, and connect. I always thought you had to have the map on your system to play...... try that.
I'm correct 97% of the time..... who cares about the other 4%....
Guys the crash is happening before the game even starts, it's happening at the connection screen where everyone chooses their baron and difficulty level.
Right when someone joins it transfers files, and if I use a custom map it crashes the whole game out - for some reason it doesn't like transferring the files. It's not a firewall issue... any other ideas?
PS the computer is plenty powerful enough, its core 2 duo with 2 gb ram.
Right when someone joins it transfers files, and if I use a custom map it crashes the whole game out - for some reason it doesn't like transferring the files. It's not a firewall issue... any other ideas?
PS the computer is plenty powerful enough, its core 2 duo with 2 gb ram.
Do you have the map 'Dogworld'? If so, open up RRT_Scenario_Dogworld.xml and look at line 3. It states that the map is 'False' for Multiplayer. Now I don't know what maps you have tried, but I've seen a number of them set 'False' for this. As this line is not always in the same place, do a search for <bIsMultiplayer>. If it's there, see if it's False.
I'm correct 97% of the time..... who cares about the other 4%....