But what I really want to know is what karsten has in his machine that he can run this at 1280x1024?

Believe me, I'm no graphic design artist, I'd actually label myself as computer illiterate. I taught myself how to edit .tga and .xml files for Civilization IV, so I came into railroads with a little bit of background knowledge.Dr Frag wrote:Very nice stormfather, I look forward to playing this once the final touches are in and I'll post it to the Wiki as well. I'm wondering if you are a graphic artist cuz as karsten mentioned this is one good looking map. That was real slick using the Tints map for the state lines, how did you get those in there if you don't mind me asking??
But what I really want to know is what karsten has in his machine that he can run this at 1280x1024?
Unfortunately, whe the game randomly places resources, it doesn't use the outer parts of the map. In my first map, this was a game-breaker as I hadn't planned for this, but I aligned America to cope with this fact. Most of the resources should appear between the Rocky Mountains and the Appalachian Mountains, while most of the 'cities' fall outside those two ranges. The only 'dead zone' seems to be Nevada and Idaho. I considered distorting the map a bit by pinching the great plains and moving the West a bit east, but decided against it because corn fields and lumber mills have no business popping up in the middle of the desert.aureo11 wrote:Excellent map!! I was hoping someone would make a USA map. I just wanted to give some resource placement ideas as I noticed in the map posted and in my game that some areas werent being used.
I would place some of the resources in specific spots.
1. Corn in Iowa
2. Wheat in Kansas
3. Cattle in Texas, Wyoming, Montana
4. Gold and Coal in Colorado, etc
THen just make the industries random so that you have to pull to different spots.
These are my first impressions.
Again, very fun map!
martys55 wrote:I have a favor to ask...If anyone has fixed the cattle-livestock file, could you PLEASE email me just the file needed? I, like another poster, am a bit of a pureist and I just don't feel like I've won unless I get all the check marks. I opened the file but got overwhelmed. My email address is martys55@mchsi.com.
Thanks,
Marty
Which is all the more reason to not include speed records or a set speed for a goal. I have started to remove them from any scenerio I want to play more than once just to ease the frustation and time wasted waiting for a fast enough engine to appear long after I've completed the other goals. I just finished playing the Italia map which calls for a speed of 100 between Rome and Naples. I set a record speed of over 100 with a TVG and one passenger car by making a huge loop of track way out into the ocean and the game still didn't give credit for achieving the goal so thats why speed goals will no longer be attempted on this pc.drsnooker wrote:Mojos: yeah I managed it, pretty easy actually. The requirement is an average speed of 70 mph, not time, so I took my passengers on a three year long trip non-stop around the US, all straight tracks etc. I could probably have walked myself from DC to NY in that time, but it was the average that mattered, not travel time.