Diesel Mod.

Develop, share and download custom trains and rolling stock
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The Trump
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Re: ac4400

Post by The Trump » Sun Dec 17, 2006 4:26 pm

OzoB wrote:BeeR??
wow is that beautiful, great job to all of you

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OzoB
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Post by OzoB » Sun Dec 31, 2006 4:43 am

WIP

The Railcars below are for the Hallows eve senario.Iam slowy workin on.

Hopefuly soon the big E will release the Loco to you all.
That is if he can make somtin of the mess of skinzz I sent Him..LOL
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Isnt that Sexy
Isnt that Sexy
SMRailroads!0121 copy.jpg (113.47 KiB) Viewed 12987 times
Hallows eve Loco and railcars
Hallows eve Loco and railcars
SMRailroads!0068 copy.jpg (826.47 KiB) Viewed 13018 times

ace13567
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Post by ace13567 » Sun Feb 04, 2007 1:48 am

eilelwen wrote:well the models could be done in gmax no problem, the exporting would still need maya/max though.

But again I'm willing to do that step it dosn't take that long.
did you like stop playing this game or something eilelwen because i havent seen you on here in quite a while

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Warll
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Post by Warll » Sun Feb 04, 2007 2:22 am

OzoB wrote:WIP

The Railcars below are for the Hallows eve senario.Iam slowy workin on.

Hopefuly soon the big E will release the Loco to you all.
That is if he can make somtin of the mess of skinzz I sent Him..LOL
Also where did this go?

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Warll
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Post by Warll » Sun Feb 04, 2007 2:43 am

ok it seems ram slots 1 and 2 are bad on my mobo, so I'm going to be replacing it, I will by MSI until I get the replacement motherboard.
Ok so I guess he is still alive thats good. Wait! how do we know hes alive! Nooooooo!
PS: His forums can be found here: http://eilelwen.com/phpBB/viewforum.php?f=6

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eilelwen
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Post by eilelwen » Wed Feb 07, 2007 6:13 pm

ok so I'm almost ready to release the AC4400 but I ran into a snag, the new patches.

and it seems that the unpacking tool will not unpack the D2D version which I have so I will need help from someone who can unpack the files again before I can release anything.

And I'm back.

Ok, so I fixed all problems with the AC4400 and here it is, complete. I just need the mod files so I can properly update the XML files for the mod.
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AC4400Complete.jpg
AC4400Complete.jpg (795.9 KiB) Viewed 12868 times

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dwax
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Post by dwax » Wed Feb 07, 2007 7:07 pm

Any special mods you need to use and see this eilelwen? Seems I always never get to see the new skins or loco's except when useing snoopy55's mod for all trains. :)

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Dr Frag
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Post by Dr Frag » Sat Feb 10, 2007 1:07 am

Damn, check you guys out. That is soooo sweeeet! :shock:
And I'm a steam guy. :P
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dwax
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Post by dwax » Mon Feb 12, 2007 1:34 am

Any luck on the AC4400? eilelwen. looking forward to see if I can get it to work. :D

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Dr Frag
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Post by Dr Frag » Tue Mar 06, 2007 10:58 pm

Umm, knock knock, anybody there?

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dwax
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Post by dwax » Tue Mar 06, 2007 11:07 pm

I was hoping this would be out by now, esp with the new installer.

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K-class
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Post by K-class » Thu Mar 08, 2007 6:29 am

Yes me to.

I have not managed to get any custom skins or trains added as the instructions are confusing and I just simply just rather play the game than figure it out, its the v1 v3 etc.

as atani said in this thread http://www.hookedgamers.com/forums/view ... 4293#14293
Not currently, but doesnt sound too hard to do now that I have the tender cars working properly.

I will see what I can come up with.

Mike
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snoopy55
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Post by snoopy55 » Sun Mar 11, 2007 11:14 am

atani - any luck with the auto installer? I was going to suggest someone write up what is needed to install all of the existing engines with the needed V IDs. Your program would have to check for existing IDs and snap it on the end. A manual way would be a text file set up to list each engine or skin is used and the version number so the next one in line is more easily noted.

Anyone else with thoughts?
I'm correct 97% of the time..... who cares about the other 4%....

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atani
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Post by atani » Sun Mar 11, 2007 5:58 pm

snoopy55 wrote:atani - any luck with the auto installer? I was going to suggest someone write up what is needed to install all of the existing engines with the needed V IDs. Your program would have to check for existing IDs and snap it on the end. A manual way would be a text file set up to list each engine or skin is used and the version number so the next one in line is more easily noted.

Anyone else with thoughts?
I havent looked at this yet, but it should be possible to add new trains now with the current setup. I will need to look at how to auto-rename based on existing content.

Mike

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Dr Frag
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Post by Dr Frag » Mon Mar 12, 2007 6:10 pm

The problem is that existing content is inside .fpk files right?

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