BC Interior BETA
BC Interior BETA
Map Name : BC Interior
Map Size : 225x225
Scenerio : yes(beta)
Multiplayer : not tested as such
Version : BETA 0.9
Date : JAN 6/07
Please post or pm me if you have problems or suggestions. The map and scenerio are a work in progress but I've had fun playing so far.
Chuck " CeeBee" Barkman
Here is revised SAM version of the game. Nothing was changed, only a generic Events file was added. Jancsika
Map Size : 225x225
Scenerio : yes(beta)
Multiplayer : not tested as such
Version : BETA 0.9
Date : JAN 6/07
Please post or pm me if you have problems or suggestions. The map and scenerio are a work in progress but I've had fun playing so far.
Chuck " CeeBee" Barkman
Here is revised SAM version of the game. Nothing was changed, only a generic Events file was added. Jancsika
- Attachments
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- BC_Gold_SAM.zip
- (4.05 MiB) Downloaded 780 times
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- BC_GOLD.jpg (24.85 KiB) Viewed 18716 times
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- BC Interior.rar
- (709.03 KiB) Downloaded 1101 times
Re: BC Interior BETA
Unfortunately this crashes on load just before it finishes loading and enters the gameCeeBee51 wrote:Map Name : BC Interior
Map Size : 225x225
Scenerio : yes(beta)
Multiplayer : not tested as such
Version : BETA 0.9
Date : JAN 6/07
Please post or pm me if you have problems or suggestions. The map and scenerio are a work in progress but I've had fun playing so far.
Chuck " CeeBee" Barkman

I tried with and without AIs. I even tried renaming to remove the space in the name (including the scenario xml) with no luck. Even the terrain editor crashes on load

Mike
Mine drops out just like atanis. As it is working for dwax, what downloads and Mods do you have loaded into your game CeeBee? I have the following:
Ver 1.100
Under CustomAssets -
Bunit2.FPK
Bunit.FPK
GP7.FPK
NewTenders.FPK
RRT_TrainCars.xml (which added tenders to train cars)
Under _SCENARIOS_
RRT_Goods.xml
RRT_Patents.xml
RRT_TrainCars.xml
RRT_Train.xml
atanis and dwax, what you do have and not have of that list and what else not listed
Ver 1.100
Under CustomAssets -
Bunit2.FPK
Bunit.FPK
GP7.FPK
NewTenders.FPK
RRT_TrainCars.xml (which added tenders to train cars)
Under _SCENARIOS_
RRT_Goods.xml
RRT_Patents.xml
RRT_TrainCars.xml
RRT_Train.xml
atanis and dwax, what you do have and not have of that list and what else not listed

I'm correct 97% of the time..... who cares about the other 4%....
attached is a find output for the CustomAssets tree. I dont have the BC Interior mod in this tree right now.
- Attachments
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- assets.txt
- (17.56 KiB) Downloaded 1480 times
It starts fine for me, but every time the clock hits November, 1938
It crashes to desktop. Always Nov 1938. Loaded 5 times; 5 crashes on same date.
I don't know anything about xml.......but the file "RRT_depots_BC interior.xml" wont open for me. I get an error message.
Could this have anything to do with it?
Love the map.......worked fine up to that date.
Pete
It crashes to desktop. Always Nov 1938. Loaded 5 times; 5 crashes on same date.
I don't know anything about xml.......but the file "RRT_depots_BC interior.xml" wont open for me. I get an error message.
Could this have anything to do with it?
Love the map.......worked fine up to that date.
Pete
Open the file with notepad and then go to the bottom and look for "Ore Mine Annex", the "Depot" line is missing the opening <Pete wrote:It starts fine for me, but every time the clock hits November, 1938
It crashes to desktop. Always Nov 1938. Loaded 5 times; 5 crashes on same date.
I don't know anything about xml.......but the file "RRT_depots_BC interior.xml" wont open for me. I get an error message.
Could this have anything to do with it?
Love the map.......worked fine up to that date.
Pete
Mike
At the time of zipping it up I had had the following sub-folders in the custom assets folder
Cities (from the santa map)
Industries (Santa map)
Interface (Santa map)
Iron (middle east map)
Metal Factory (middle east map)
Ore Car (middle east map)
Sounds (santa map)
Trains (xmas 4-8-4 plus a few skins)
XML
and in the xml folder I have
Goods.xml
Traincars.xml
Trains.xml
Cities (from the santa map)
Industries (Santa map)
Interface (Santa map)
Iron (middle east map)
Metal Factory (middle east map)
Ore Car (middle east map)
Sounds (santa map)
Trains (xmas 4-8-4 plus a few skins)
XML
and in the xml folder I have
Goods.xml
Traincars.xml
Trains.xml
Last edited by CeeBee51 on Sat Jan 06, 2007 9:29 pm, edited 1 time in total.
Thanks for picking that up, Mike. Maybe thats why iron ore never workedatani wrote:Open the file with notepad and then go to the bottom and look for "Ore Mine Annex", the "Depot" line is missing the opening <Pete wrote:It starts fine for me, but every time the clock hits November, 1938
It crashes to desktop. Always Nov 1938. Loaded 5 times; 5 crashes on same date.
I don't know anything about xml.......but the file "RRT_depots_BC interior.xml" wont open for me. I get an error message.
Could this have anything to do with it?
Love the map.......worked fine up to that date.
Pete
Mike
edit: If there are too many problems I'll go back to the beginning and use only in game assets with no modifiers. I think I can do that without blowing the whole thing up.
I made the fix in the xml.........thanks.
Loaded up a new game and it ran about 10 minutes and crashed.
It appears we have 2 threads going. One in talk and one in maps.
Might be easier to bring it into the map side, now we have one going.
Ceebee......minor detail.......I think the town you call Sparwood on your map, should be Greenwood.
Sorry I have no technical expertise, but I'll play with the betas.
Keep at it.........this one's too good to lose.
Pete
Loaded up a new game and it ran about 10 minutes and crashed.
It appears we have 2 threads going. One in talk and one in maps.
Might be easier to bring it into the map side, now we have one going.
Ceebee......minor detail.......I think the town you call Sparwood on your map, should be Greenwood.
Sorry I have no technical expertise, but I'll play with the betas.
Keep at it.........this one's too good to lose.
Pete
atani - I opened that up and while I can decipher some of it, a list done by you would help better.
Pete - what files do you have in Custom_Assets and XML
dwax - just about the same? What's different? Also, those could be the Iron Ore Mines, which shows you don't have the icon for it available.
CeeBee - I ran the files thru an XML program so I can read them easier. I'll look into them tonight. I can remove the Iron Ore Mine related parts and try to run it. I'll play with my copy awhile and see what I can find.
Pete - what files do you have in Custom_Assets and XML
dwax - just about the same? What's different? Also, those could be the Iron Ore Mines, which shows you don't have the icon for it available.
CeeBee - I ran the files thru an XML program so I can read them easier. I'll look into them tonight. I can remove the Iron Ore Mine related parts and try to run it. I'll play with my copy awhile and see what I can find.
I'm correct 97% of the time..... who cares about the other 4%....