Update SMR ver. 1.2.0.00
Re: Update SMR ver. 1.2.0.00
Oh yes, I almost forgot. I had to remove the Cities0.fpk and install a backup I had, then delete the two upgrades and install backups I had also. When I was putting in the new settings they refused to show up until I did all of that. If you use Rodeas' new files it may work just fine without any replacing of files.
If you are caught or killed during this operation, I will disavow any knowledge of your existence......
If you are caught or killed during this operation, I will disavow any knowledge of your existence......
I'm correct 97% of the time..... who cares about the other 4%....
Re: Update SMR ver. 1.2.0.00
Hey dummy, that's what happens when you get hit by a train....you and your blood get dispersed across the landscape. Didn't you ever get taught about who wins in the head-on battle between you and a moving train?
I'm correct 97% of the time..... who cares about the other 4%....
Re: Update SMR ver. 1.2.0.00
Getting kind of personal with the name calling huh? I just never seen this gore with this game.snoopy55 wrote:Hey dummy, that's what happens when you get hit by a train....you and your blood get dispersed across the landscape. Didn't you ever get taught about who wins in the head-on battle between you and a moving train?
- Burlington_Northern_3140
- Posts: 402
- Joined: Sat Feb 16, 2008 8:12 pm
- Location: Idaho
Re: Update SMR ver. 1.2.0.00
Could you have done some work with paint, just for that picture, or with the human models base shape? Possibly some transparencies?
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?
http://www.homescda.com/
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?
http://www.homescda.com/
Re: Update SMR ver. 1.2.0.00
Just joking Dwax, just joking......
BN - what I did was during the playing around with the numbers I set Y on the Rotation to see what it would do. Well, what do you know, the lady got tired of me playing with her numbers and just laid down.
Ya, playing with graphics. I sprayed some red around her, the trail to her from the tracks, on the tracks themselves, even on the lady watching her. Then I thought, 'Heck, something would have gotten broken off, so I did a bit of physical damage.... That was all done to the JPG I converted from the screen shot.
BN - what I did was during the playing around with the numbers I set Y on the Rotation to see what it would do. Well, what do you know, the lady got tired of me playing with her numbers and just laid down.
Ya, playing with graphics. I sprayed some red around her, the trail to her from the tracks, on the tracks themselves, even on the lady watching her. Then I thought, 'Heck, something would have gotten broken off, so I did a bit of physical damage.... That was all done to the JPG I converted from the screen shot.
I'm correct 97% of the time..... who cares about the other 4%....
Re: Update SMR ver. 1.2.0.00
Snoopy...notice the picture below..Rodea - can you make the platform, without the overpass, part of the Terminal/Station/Depot? That way no one is standing in mid air. You might also want to try making the platform larger and adding the Euro Depot building to it, minus anything that makes it look like a station, such as the mail bags and the hook. It would make it look kind of cool.
What's like this model do you mean???
Rodea2007 ( http://rodea2007.yolasite.com )
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Note Book TOSHIBA SATELLITE L645
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Facebook http://www.facebook.com/rodea2007
Note Book TOSHIBA SATELLITE L645
Processor Inter Core I-3
Memory 8 GB
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Windows 7 Ultimate 64 Bit
- Star Ranger4
- Posts: 157
- Joined: Thu Oct 18, 2007 2:59 am
Re: Update SMR ver. 1.2.0.00
I'm not Snoopy but it certainly appears to me to be what he was describing...
Re: Update SMR ver. 1.2.0.00
I had other thoughts in mind, but this will work also.
Keep that for the US Depot. Do the same thing for the Euro Depot. For the US Station, put a plain Euro Station as the second building, which you will probably have to double the platform in order to do. For the Euro Station, try a plain version of the US Station. Or just a Euro for the Euro and a US for the US. For the Terminals, stick with a Station building as the second because using a Terminal would be a bit to big .
If you are confused, let me know and I'll see if I can construct them from screen shots.
Keep that for the US Depot. Do the same thing for the Euro Depot. For the US Station, put a plain Euro Station as the second building, which you will probably have to double the platform in order to do. For the Euro Station, try a plain version of the US Station. Or just a Euro for the Euro and a US for the US. For the Terminals, stick with a Station building as the second because using a Terminal would be a bit to big .
If you are confused, let me know and I'll see if I can construct them from screen shots.
I'm correct 97% of the time..... who cares about the other 4%....
- Burlington_Northern_3140
- Posts: 402
- Joined: Sat Feb 16, 2008 8:12 pm
- Location: Idaho
Re: Update SMR ver. 1.2.0.00
Rodea2007 wrote:Snoopy...notice the picture below..Rodea - can you make the platform, without the overpass, part of the Terminal/Station/Depot? That way no one is standing in mid air. You might also want to try making the platform larger and adding the Euro Depot building to it, minus anything that makes it look like a station, such as the mail bags and the hook. It would make it look kind of cool.
What's like this model do you mean???
That looks great! The overpass always gets in the way in multiplayer.
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?
http://www.homescda.com/
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?
http://www.homescda.com/
Re: Update SMR ver. 1.2.0.00
That might also be a possibility, cutting out the overpass. That too is not what i meant, but good! With the SAMs you can plug in what you like, even different set-ups in different maps.Burlington_Northern_3140 wrote:That looks great! The overpass always gets in the way in multiplayer.
So, we want a version that has the second building, like the picture, and HAS overpasses with the second track, and a version that does NOT have the overpass at all.
Hey Rodea, you might want to include a pair of outhouses on the one side with the Depots
I'm correct 97% of the time..... who cares about the other 4%....
- Horgen1212
- Posts: 4
- Joined: Sun Feb 24, 2013 11:26 am
Re: Update SMR ver. 1.2.0.00
Rodea where can I download this update?