I know it can be frustrating sometimes not to be able to meet scenario goals due to lack of funds. The Table Top mode does not help as it takes all the goals away.
Just to make things a little easier and to give me time to explore some of these great custom maps, I added an additional Difficulty Level - I called it "Inside Trader" and just copied the Investor parameters in the Difficulty.xml and then tweaked them so as to cut the track laying and maintenance costs in half and bump up the delivery revenue by 20% - Oh, I also upped my starting $$ to 800,000 .
-willie g
Adjusted Difficulty
Re: Adjusted Difficulty
Please post the XML snippet that you are using so others can also use itwillie g wrote:I know it can be frustrating sometimes not to be able to meet scenario goals due to lack of funds. The Table Top mode does not help as it takes all the goals away.
Just to make things a little easier and to give me time to explore some of these great custom maps, I added an additional Difficulty Level - I called it "Inside Trader" and just copied the Investor parameters in the Difficulty.xml and then tweaked them so as to cut the track laying and maintenance costs in half and bump up the delivery revenue by 20% - Oh, I also upped my starting $$ to 800,000 .
-willie g
Mike
Just put this between any of the other levels in the RRT_Difficulty.XML file in the SMR/Assets/XML directory:
<Level>
<szName>Inside Trader</szName>
<fTrackCostModifier>0.5</fTrackCostModifier>
<fTrainMaintModifier>0.5</fTrainMaintModifier>
<fTrainCostModifier>0.5</fTrainCostModifier>
<fDeliveryEarnModifier>1.2</fDeliveryEarnModifier>
<iStartingCash>800000</iStartingCash>
<iStartingStock>5</iStartingStock>
<bNoCollisions>1</bNoCollisions>
<bSimpleEconomy>1</bSimpleEconomy>
<bTrainTableMode>0</bTrainTableMode>
<bStartWithPlayer>1</bStartWithPlayer>
<bStartTimeBased>0</bStartTimeBased>
<fMinStartTime>60.0</fMinStartTime>
<fMaxStartTime>120.0</fMaxStartTime>
<fAbsMaxStartTime>300.0</fAbsMaxStartTime>
<fMinWaitInterval>40.0</fMinWaitInterval>
<fMaxWaitInterval>120.0</fMaxWaitInterval>
</Level>
Only the first 5 lines have been changed from the "Investor" Level profile.
Below is what you'll see in the game...
-willie g
<Level>
<szName>Inside Trader</szName>
<fTrackCostModifier>0.5</fTrackCostModifier>
<fTrainMaintModifier>0.5</fTrainMaintModifier>
<fTrainCostModifier>0.5</fTrainCostModifier>
<fDeliveryEarnModifier>1.2</fDeliveryEarnModifier>
<iStartingCash>800000</iStartingCash>
<iStartingStock>5</iStartingStock>
<bNoCollisions>1</bNoCollisions>
<bSimpleEconomy>1</bSimpleEconomy>
<bTrainTableMode>0</bTrainTableMode>
<bStartWithPlayer>1</bStartWithPlayer>
<bStartTimeBased>0</bStartTimeBased>
<fMinStartTime>60.0</fMinStartTime>
<fMaxStartTime>120.0</fMaxStartTime>
<fAbsMaxStartTime>300.0</fAbsMaxStartTime>
<fMinWaitInterval>40.0</fMinWaitInterval>
<fMaxWaitInterval>120.0</fMaxWaitInterval>
</Level>
Only the first 5 lines have been changed from the "Investor" Level profile.
Below is what you'll see in the game...
-willie g
-
- Posts: 2
- Joined: Sat Feb 25, 2012 8:41 pm
Re: Adjusted Difficulty
Hi All,
Here's one of my adjusted Difficulty XML's. Good for getting ahead of the AI early, and trying some 'creative' ideas. Have fun with it.
<szName>Ultimate Insanity</szName>
<fTrackCostModifier>1.3</fTrackCostModifier>
<fTrainMaintModifier>1.3</fTrainMaintModifier>
<fTrainCostModifier>1.3</fTrainCostModifier>
<fDeliveryEarnModifier>0.75</fDeliveryEarnModifier>
<iStartingCash>1</iStartingCash>
<iStartingStock>0</iStartingStock>
<bNoCollisions>0</bNoCollisions>
<bSimpleEconomy>0</bSimpleEconomy>
<bTrainTableMode>0</bTrainTableMode>
<bStartWithPlayer>0</bStartWithPlayer>
<bStartTimeBased>1</bStartTimeBased>
<fMinStartTime>0.0</fMinStartTime>
<fMaxStartTime>1.0</fMaxStartTime>
<fAbsMaxStartTime>2.0</fAbsMaxStartTime>
<fMinWaitInterval>0.0</fMinWaitInterval>
<fMaxWaitInterval>1.0</fMaxWaitInterval>
<Debug>false</Debug>
Rex
Here's one of my adjusted Difficulty XML's. Good for getting ahead of the AI early, and trying some 'creative' ideas. Have fun with it.
<szName>Ultimate Insanity</szName>
<fTrackCostModifier>1.3</fTrackCostModifier>
<fTrainMaintModifier>1.3</fTrainMaintModifier>
<fTrainCostModifier>1.3</fTrainCostModifier>
<fDeliveryEarnModifier>0.75</fDeliveryEarnModifier>
<iStartingCash>1</iStartingCash>
<iStartingStock>0</iStartingStock>
<bNoCollisions>0</bNoCollisions>
<bSimpleEconomy>0</bSimpleEconomy>
<bTrainTableMode>0</bTrainTableMode>
<bStartWithPlayer>0</bStartWithPlayer>
<bStartTimeBased>1</bStartTimeBased>
<fMinStartTime>0.0</fMinStartTime>
<fMaxStartTime>1.0</fMaxStartTime>
<fAbsMaxStartTime>2.0</fAbsMaxStartTime>
<fMinWaitInterval>0.0</fMinWaitInterval>
<fMaxWaitInterval>1.0</fMaxWaitInterval>
<Debug>false</Debug>
Rex