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Posted: Thu Oct 26, 2006 11:34 pm
by leo
copy pasted from another forum...


The TGA contains several identically-sized maps in one file. The maps, in order, are:

#1: Heightmap. A grayscale image that represents the topography of the map.
#2: Terrainmap. Each color on the terrainmap represents the terrain texture applied at the corresponding point on the landscape heightmap.
#3: Tint map. Used to tint the color of the corresponding point on the landscape heightmap.
#4: Blendmap. Controls how the terrain textures blend at the corresponding point on the landscape heightmap.
#5: Water map. Controls how the water plane intersects with the terrain (not 100% on this one)
#6: Water color map: Controls the tint of the water plane.
#7: Forest clutter map: each different color on this map corresponds to a different style of tree "clutter" that's applied at that point on the landscape heightmap.
#8: Small clutter map: same as #7, only for bushes, cacti, rocks, and so on.

Posted: Fri Oct 27, 2006 2:50 pm
by d53642
Water level and land level meet at a hue shade of 49, 48 is water 49 is land.

Hope this helps some with their editing. I will fix up my first map with more of a shorline soon vice sheer cliffs.