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Industry Growth Victory Condition

Posted: Wed Mar 30, 2011 2:39 pm
by NewTrainGuy
Hi All

I am working on a crazy 1 player map with a lot of victory conditions. I wanted to put a victory condition that you have to build up industries but have been unable to get it to work. Could someone please help me with the code necessary to do so.

Thanks
Christopher Bourque

Re: Industry Growth Victory Condition

Posted: Thu May 05, 2011 3:24 am
by Rodea2007
NewTrainGuy wrote:Hi All

I am working on a crazy 1 player map with a lot of victory conditions. I wanted to put a victory condition that you have to build up industries but have been unable to get it to work. Could someone please help me with the code necessary to do so.

Thanks
Christopher Bourque
what map are you playing?
There is no code just need your skill to win...... :D

Re: Industry Growth Victory Condition

Posted: Tue May 17, 2011 3:35 pm
by CalmDragon
I think he means he is composing a scenario and needs a victory condition to reflect an industry that has grown from one level to the next. I don't remember seeing an example like that in one of the original XMLs. Will dig a little deeper...

Edit, can only find these victory conditions:
3.1 BuildStuff
3.2 ConnectCities
3.3 GrowCity
3.4 NetWorth
3.5 OwnStock
3.6 OwnStuff
3.7 ShipGoods
3.8 SpeedRecord

Re: Industry Growth Victory Condition

Posted: Wed May 18, 2011 12:25 am
by karsten
So build up condition could be interpreted in two ways:
Either,
  • simply build an industry, ie your condition 3.1 or
  • deliver so much output that the industry grows to large, ie your condition 3.7.
    The necessary amount of production/delivery of the industry good would need to be tested - slightly time-consuming but doable.