Designation for Dual Engine Maps

Discuss maps, trains and other modding topics
Post Reply
User avatar
Greybriar
Posts: 54
Joined: Tue Mar 27, 2007 2:40 pm

Designation for Dual Engine Maps

Post by Greybriar » Fri Jun 19, 2009 1:30 am

Could maps with dual engines either have their own subcategory or the maps using them be designated as such? I don't want to hurt anyone's feelings, but except for diesels, having two engines on a train instead of one engine and a tender looks stupid to me.

User avatar
Jancsika
Posts: 921
Joined: Thu Nov 02, 2006 3:40 pm
Location: Maryland

Re: Designation for Dual Engine Maps

Post by Jancsika » Fri Jun 19, 2009 3:25 am

You are not the only one. Snoopy thinks so too :mrgreen: :mrgreen:

I think that they are cute. Of course I am not a real railroad man.
This whole game is actually looks more like a model railroad that you can pick up at Walmart or Targer for Christmas.
As a boy I always wanted a Merklin model railroad, but could not afford it. So this is the closest!

You always can edit out the dual engines, they are in the RRT_Trains_MAPNAME.Xml file.
Every engine has a separate entry. They are between these two lines.

<Train>
<szName>TAG_NAME_MEDOC_Dual</szName>
<szTenderCar>MEDOC_Dummy</szTenderCar>
<Year>1858</Year>
<szManufacturerName>Swiss Western</szManufacturerName>
<szModel>2_4_0_Medoc.kfm</szModel>
<szDummyModel>2_4_0_Medoc_dummies.nif</szDummyModel>
<szCar>_v1</szCar>
<szNewTrainImage>event_newtrain_2_4_0_medoc.dds</szNewTrainImage>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<MaxSpeed>6</MaxSpeed>
<Speed0>3</Speed0>
<Power>33</Power>
<Cost>100000</Cost>
<MaintenanceCost>700</MaintenanceCost>
<Diesel>0</Diesel>
<PassengersAndMailOnly>0</PassengersAndMailOnly>
<RunLength>77</RunLength>
<HasEngineer>1</HasEngineer>
<rgbDefaultColor>22,91,205</rgbDefaultColor>
<BitmapIcon>
<szFile>Assets/Interface/TrainRouting/routing_Medoc.tga</szFile>
</BitmapIcon>
<fStartSoundCrossFade>2.0</fStartSoundCrossFade>
<szStartSound>AS3D_TR_STEAM_ENGINE_START_4</szStartSound>
<szStopSound>AS3D_TR_STEAM_ENGINE_STOP_4</szStopSound>
<fSpeedStartWait>0.25</fSpeedStartWait>
<fSpeedCrossFade>3.0</fSpeedCrossFade>
<iPitchChange>4000</iPitchChange>
<SpeedSounds>
<szSpeed>AS3D_TR_STEAM_ENGINE_SLOW_LP_4</szSpeed>
<szSpeed>AS3D_TR_STEAM_ENGINE_MID_SLOW_LP_4</szSpeed>
<szSpeed>AS3D_TR_STEAM_ENGINE_MID_FAST_LP_4</szSpeed>
<szSpeed>AS3D_TR_STEAM_ENGINE_FAST_LP_4</szSpeed>
</SpeedSounds>
<szSharpAngleSqueal>AS3D_CURVE_SQUEAL</szSharpAngleSqueal>
<szAverageAngleSqueal>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSqueal>
<szSlightAngleSqueal>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSqueal>
</Train>

..........just leave the singles in place.
Jancsika

User avatar
Jancsika
Posts: 921
Joined: Thu Nov 02, 2006 3:40 pm
Location: Maryland

Re: Designation for Dual Engine Maps

Post by Jancsika » Fri Jun 19, 2009 3:30 am

To continue the previous post.

They are between these two lines.

<Train>

</Train>


Jancsika

User avatar
Greybriar
Posts: 54
Joined: Tue Mar 27, 2007 2:40 pm

Re: Designation for Dual Engine Maps

Post by Greybriar » Fri Jun 19, 2009 2:43 pm

Thanks for that. But I would like to know they are dual-engine maps before I download them.

RockyNarrowGauge
Posts: 55
Joined: Tue Dec 23, 2008 9:36 am

Re: Designation for Dual Engine Maps

Post by RockyNarrowGauge » Fri Jun 19, 2009 6:50 pm

I've downloaded most of the SAM maps, and after checking those I had not played, Jancsikas are the only ones with dual engines. When they posted the Amerigonia SAM that had dual engines, they added the word Dual to the name. Simple way to do it, or adding the phrase 'Dual Engines' to the post.

Is it dual steamers, dual diesels, or both that you don't like?

User avatar
Jancsika
Posts: 921
Joined: Thu Nov 02, 2006 3:40 pm
Location: Maryland

Re: Designation for Dual Engine Maps

Post by Jancsika » Fri Jun 19, 2009 8:55 pm

The pont is that the player has the choice to use single engines. I belive even maps with duals have a few single in the roundhouse.
Jancsika

RockyNarrowGauge
Posts: 55
Joined: Tue Dec 23, 2008 9:36 am

Re: Designation for Dual Engine Maps

Post by RockyNarrowGauge » Sat Jun 20, 2009 12:38 am

Not looking for a debate my man, just a way to let anyone know which maps have duals.

Jancsika, you could either do a set of your maps that do not have the duals in them for Greybriar and any others, or he could ask the guys over at Bobby's Rails if they could work up a set as none of the ones they did have duals. (AmerigoniaDuals_SAM got pulled to be made into a SAM2 to get the duals working correctly)

User avatar
Greybriar
Posts: 54
Joined: Tue Mar 27, 2007 2:40 pm

Re: Designation for Dual Engine Maps

Post by Greybriar » Sat Jun 20, 2009 12:19 pm

RockyNarrowGauge wrote:Is it dual steamers, dual diesels, or both that you don't like?
Steamers. Dual diesels look realistic enough and I suppose so would electric.

But don't make any special maps on my account. Just put "Dual" in the title as RockyNarrowGauge suggested or somehow make it known that it is a map with dual engines.

Post Reply