Skills and tools for a mod
Posted: Mon Jun 08, 2009 8:19 am
I wanted to know what the necessary skills and tools are to create a mod for Sid's Railroads!.
I don't mean map creation or engine re-texturing. What i mean is a mod that brings back some features from RT3 like the economy map, allows industry creation anywhere, introduces more raw materials and finished goods, removes the infinite demand in cities, allows in-situ consumption, gives specific values and units for demand, allows industry upgrading manually, and much much more along these lines.
Now i know i can never do all of this with the skills i currently have, so i wanted to know what the essential skills required are to create a mod of this magnitude.
I only know basic 3D model creation and texturing and i know programming in Java.
It would be very nice of you if you could let me know what other skills i need in order to do the above said. And if you could direct me to the tools needed too, it would be wonderful.
Thanks.
I don't mean map creation or engine re-texturing. What i mean is a mod that brings back some features from RT3 like the economy map, allows industry creation anywhere, introduces more raw materials and finished goods, removes the infinite demand in cities, allows in-situ consumption, gives specific values and units for demand, allows industry upgrading manually, and much much more along these lines.
Now i know i can never do all of this with the skills i currently have, so i wanted to know what the essential skills required are to create a mod of this magnitude.
I only know basic 3D model creation and texturing and i know programming in Java.
It would be very nice of you if you could let me know what other skills i need in order to do the above said. And if you could direct me to the tools needed too, it would be wonderful.
Thanks.