Modifying an existing Sam or CIC
Posted: Sun Jul 27, 2008 6:39 am
With all the SAMs being released thanks to Snoopy and his nameless helper this has presented an opportunity to re-visit maps that have not been played for some time because of constant crashes. I sincerely thank them for their efforts.
While playing these maps the mind wanders with a 'what if' idea, to change and evolve some of the maps by adding a different balance of engines or changing the way an industry works or adding another town with an industry that will take the over-production of another.
This idea now leads to the questions that I cant find, or dont understand the answers for:
1.From a clean install loaded Florida G and enabled the editor, the plan being to add another town up the top of the map to take grain and corn late in the game to make cornflakes and cup cakes as food seems to be an issue as the game goes on. Problem; Cant figure out how to load the FG map into the editor and if I do can I add another town?
2.Chic to the Rockies. Heaps of pig production into meat. Would like to change the output of the stockyard to meat and pigskin which would then go to a tannery and then onto a manufacturer for footballs or a furniture manufacturer or whatever. Can it be done?
3. Can you have an industry in a city having more than one input and output?
4. Is it possible to have a distribution centre away from, and separate to a town. Reason is that as the town grows it takes most of the product delivered to the DC and to my way of thinking tends to defeat the purpose of a DC. As an alternative can we set the growth of a town to zero and let the DC grow.
4. Can we speed up the animation of the annexes to get a faster throughput of product. If you have three eight carriage trains loading and unloading at once it takes a long time and you end up with under-utilisation of all aspects of the production chain.
I have been working on a map of NSW (a state of Australia) for some time and wanted to put into the map some different stuff but didn't feel knowledgeable enough. Now with the BB's it could work. Stuff like;
Sheep Farm
Input is grain and workers.
Output is sheep and fat lambs.
Fat Lambs go to an export stockyard which produces food and hides. Hides go to a tannery to produce leather which goes to a furniture manufacturer.
Sheep output.
Sheep go to a ordinary stockyard and are converted into wool and domestic hides.
Wool goes to a Worsted mill which produces cloth which goes to a clothing manufacturer.
Domestic hides go to a tannery which converts them into nitrates and leather which goes to a leatherwear maker.
So its all a big long chain which would stretch from one side of the map to the other.
So essentially, I would like to be able to add industries to a map in simple steps.
Help and advice on 'how to' would be appreciated.
While playing these maps the mind wanders with a 'what if' idea, to change and evolve some of the maps by adding a different balance of engines or changing the way an industry works or adding another town with an industry that will take the over-production of another.
This idea now leads to the questions that I cant find, or dont understand the answers for:
1.From a clean install loaded Florida G and enabled the editor, the plan being to add another town up the top of the map to take grain and corn late in the game to make cornflakes and cup cakes as food seems to be an issue as the game goes on. Problem; Cant figure out how to load the FG map into the editor and if I do can I add another town?
2.Chic to the Rockies. Heaps of pig production into meat. Would like to change the output of the stockyard to meat and pigskin which would then go to a tannery and then onto a manufacturer for footballs or a furniture manufacturer or whatever. Can it be done?
3. Can you have an industry in a city having more than one input and output?
4. Is it possible to have a distribution centre away from, and separate to a town. Reason is that as the town grows it takes most of the product delivered to the DC and to my way of thinking tends to defeat the purpose of a DC. As an alternative can we set the growth of a town to zero and let the DC grow.
4. Can we speed up the animation of the annexes to get a faster throughput of product. If you have three eight carriage trains loading and unloading at once it takes a long time and you end up with under-utilisation of all aspects of the production chain.
I have been working on a map of NSW (a state of Australia) for some time and wanted to put into the map some different stuff but didn't feel knowledgeable enough. Now with the BB's it could work. Stuff like;
Sheep Farm
Input is grain and workers.
Output is sheep and fat lambs.
Fat Lambs go to an export stockyard which produces food and hides. Hides go to a tannery to produce leather which goes to a furniture manufacturer.
Sheep output.
Sheep go to a ordinary stockyard and are converted into wool and domestic hides.
Wool goes to a Worsted mill which produces cloth which goes to a clothing manufacturer.
Domestic hides go to a tannery which converts them into nitrates and leather which goes to a leatherwear maker.
So its all a big long chain which would stretch from one side of the map to the other.
So essentially, I would like to be able to add industries to a map in simple steps.
Help and advice on 'how to' would be appreciated.