TGA map borders? TGA/XML coordinate conversions?
Posted: Mon Jun 11, 2007 2:44 am
Hi gang,
I'm a relatively new Railroads! owner here, and very impressed with the Utah map which I've had great fun playing.
Now I want to work on my own maps and scenarios and have some questions.
There's a lot of information about using the Map Editor and working with DEM files, and that's great.
A couple of questions (I've looked all over the board and the wiki without finding answers):
1. When converting DEMs to the grayscale TGA, how big should the border be? In other words, if I want to include certain real-world places, how far in from the edge should they be?
2. How do you convert between XML and TGA coordinates? Apparently 0,0 is not centered, and I saw a post to the effect that values run from -200 to +600, but the Utah map has cities placed using a minimum of -396 and a maximum of 713. Does anyone know how the XML coordinate system works?
I'll edit the Wiki to include this information once I find the answers -- I really want to know.
Thanks!
I'm a relatively new Railroads! owner here, and very impressed with the Utah map which I've had great fun playing.
Now I want to work on my own maps and scenarios and have some questions.
There's a lot of information about using the Map Editor and working with DEM files, and that's great.
A couple of questions (I've looked all over the board and the wiki without finding answers):
1. When converting DEMs to the grayscale TGA, how big should the border be? In other words, if I want to include certain real-world places, how far in from the edge should they be?
2. How do you convert between XML and TGA coordinates? Apparently 0,0 is not centered, and I saw a post to the effect that values run from -200 to +600, but the Utah map has cities placed using a minimum of -396 and a maximum of 713. Does anyone know how the XML coordinate system works?
I'll edit the Wiki to include this information once I find the answers -- I really want to know.

Thanks!