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some decoration question etc...
Posted: Tue Apr 03, 2007 4:16 pm
by gforce
i suggest to group some questions etc about decoration in this post ?!
Posted: Tue Apr 03, 2007 4:20 pm
by gforce
first:
- i've created pine-trees with a snow layer, addapted the texture
it's pretty ok, but what not so nice i think, is that there is a little bit to much shadow? projected on 1 side...
it would be nice to have no black effect on it (or maybe even better) a blue shine on it...
have a look at the screenshot...
someone an idea to do this (as simple as possible explained, i'm not a crack at photoshop, but can follow some simple things, i guess)
(maybe this tree would look better with a better system???)
Posted: Tue Apr 03, 2007 4:24 pm
by gforce
i created 4 snow pines,
now within the the terrain editor i am planting those pines, one per one,
is it possible to use the terrain-editor like with normal trees, where you can plant multiple pines at once???
Posted: Tue Apr 03, 2007 4:26 pm
by Warll
What program did you use?
Posted: Tue Apr 03, 2007 4:41 pm
by gforce
i'm using photoshop cs2...
(but this shadow is by default so dark, isn't it?)
Another test i did:
My first Zoo Tycoon 2 animal in Railroads
here's the example: an ostrich (there are plenty of animals)
(another animal i tested resulted in a pink (polar bear))
i must admit, the nif-file etc... i copied into the custom-assets really included alot of files,
those zoo animals do have alot of animations, behaviopur etc, so it's surely not a good stripped version,
but it works and looks nicd!?
Posted: Tue Apr 03, 2007 4:45 pm
by gforce
Does someone knows how you can move a decoration (in a kind of animation)
fe the wolf has an run action, but i think this will result in a wolf running at the same spot so not really running from left to right etc)
we do have an example of karsten where the bear had an action,
i will need to have a closer look at this, how to connect the action with the bear, wolf
is it also possible to have a chain of actions??? fe crying-wolf and afterwards another action???
ps: there's already some post here, i will be testing that right now...
i'll keep you informed...
http://hookedforums.com/a/viewtopic.php ... light=bear
Posted: Tue Apr 03, 2007 7:10 pm
by snoopy55
If you look in some of the FPK files in Assets in SMR, you'll find some other animals. I came across a chicken and a rooster.
Posted: Tue Apr 03, 2007 10:01 pm
by gforce
i can't find that snoop? wich fpk or wich directory, i did a search without any results on that, you're sure you were not just looking out the window?
Posted: Tue Apr 03, 2007 10:30 pm
by snoopy55
Naw, I'm on the second floor and we don't let chickens and roosters fly in the US.
Industries, hen_diff.dds, rooster_diff.dds and tuna_fish.dds.
Found them while I was seperating the industries into seperate folders.
Posted: Tue Apr 03, 2007 11:15 pm
by gforce
yes, but seperating them from the industries, the chicken model or pigs etc ... is one step too far for me... i guess
but yes there are pigs (when they get loaded that can walk)
Posted: Wed Apr 04, 2007 12:34 am
by gforce
2 wolfs doing 2 different actions???
OK, i can let my wolf cry and fidget
BUT
i can't have 2 wolfs doing 2 different things,
i've already tried alot:
- having 2 references to a wolf with their locations spedified in each
but then the wolfs will just do 1 actionlist, one reference will be readed and used... so ending up with 2 wolfs doing exactly the same
- i've also created a copy of all those woolf files and renamed them to Oolf but then my oolf is next to the woolf but this one doesn't do any action, i had the same action-code as the woolf to start with in my xml...
someone?
it's pretty stupid having 2 wolfs on the map doing exactly the same action at the same time...
the only thing i can think of is to have a wolf next to a bear but you will not see so much just one wolf alone, most of the time they are in a group, and surely you will never see a group of wolfs doing a synchronised wolf-dance....
Posted: Fri May 04, 2007 3:59 pm
by stormfather
Does civilization IV use the same type of animation files as SMRR? Would it be possible to import buildings from Civ IV into SMRR?
Posted: Fri May 04, 2007 5:05 pm
by Warll
I'm sure it does. After all most of the programs we use, were made for Civ.
Posted: Fri May 04, 2007 7:50 pm
by snoopy55
Gforce - to seperate them I use DragonUnPACKer5 which is freeware. You can do a search for it on the web.