Pulp Mill......
Posted: Mon Apr 02, 2007 5:29 pm
Pulled from a thread by Morrison Rail Co.
From some quick research, chips from lumber mills are what is sent to pulp mills, so a lumber mill with 'Pulp' output added (piles of wood chips added) and then use the cars used for Grain, only with different paint jobs, tan or brown. Run this to a Pulp Mill made from one of the following, with changes of course,:
Chemical Plant, change the green slop to tan and add silos for chips
Power Plant, remove the electricity annimation and add silos for chips
Armory, remove the crane and bombs, (or change bombs to pulp bales) place smoke stacks on corner guard posts and add silos for chips
Refinery, change the looks or color somewhere, add silos for wood chips
If these are to be out-of-city, then pulp bales would be nice, but not needed. If they're in-city, no need to worry.
From here they would be shipped in boxcars or containers or flatcars.
Any editer volenteers?
The finished lumber car could be made from the Container car by raising the ends up and putting the center panel in (end-to-end), Or even the log car done the same way. Or both, the changed log car for early use, tho I think they used box cars, and the changed container car for the later years. For the lumber mill, put logs going in, boards coming out, and piles of boards. That would take editing, but it's possible.Jagabot wrote: One thing we could really use is somebody to make a lumber car and a finished lumber mill for a city (or another lumber mill that accepts lumber/logs from another mill and outputs finished lumber). That would fit very will with any mountainous map.
Or perhaps a pulp mill that accepts trees and it's output (pulp) vastly increases the output of a paper mill (pulp in -> paper out x4 or something). I'd try it but I can't get my brain around the skins in this game and I'm a graphic artist by trade. =/
From some quick research, chips from lumber mills are what is sent to pulp mills, so a lumber mill with 'Pulp' output added (piles of wood chips added) and then use the cars used for Grain, only with different paint jobs, tan or brown. Run this to a Pulp Mill made from one of the following, with changes of course,:
Chemical Plant, change the green slop to tan and add silos for chips
Power Plant, remove the electricity annimation and add silos for chips
Armory, remove the crane and bombs, (or change bombs to pulp bales) place smoke stacks on corner guard posts and add silos for chips
Refinery, change the looks or color somewhere, add silos for wood chips
If these are to be out-of-city, then pulp bales would be nice, but not needed. If they're in-city, no need to worry.
From here they would be shipped in boxcars or containers or flatcars.
Any editer volenteers?