Australia 2 (name in progress)
Posted: Mon Apr 02, 2007 9:00 am
I just about have my own version of Australia done to share but have a couple questions first.
I have included around a half dozen music additions (all legal) so the Aussie outback has some didgeridoo music on the towns, Canberra has the Australian national anthem, etc (I don't find the standard music fits very will with Australia so I figured why not add some appropriate ones...).
I've included about 20 accurate cities and towns and historically accurate (relatively) industries/national resources and locations, as well as added some eye candy to the original Australia map (which I downloaded here and worked up from there).
If anyone is interested in giving it a try I should have the scenario polished up enough for a beta of sorts in the next day.
I'd like to thank everyone else here for their superb work on new maps and mods to the game which I've borrowed from liberally to try and make a good new map that many people will enjoy. (I enjoyed the America map so much that I figured recreating Australia to relatively accuracy like the America map would lend to people enjoying it). This is a single player map so far, but I've tried to make it relatively balanced so regardless of which 6 'start' cities you get randomized to you have a fair shot at doing well against multiple AI or probably even in multi-player. It's not a cake walk and initially you'll have to play smart and spend wisely to actually get anywhere. Resources aren't very near to most towns or are close to villages that lack industries. I'm just replaying the scenario to try and toughen up a couple of the goals before I post the zip of this here.
I'll need some help from somebody to create the installer as it requires modification to two core XML files outside of the /Scenarios folder (Audio3DScipts.xml and AudioDefines.xml are a couple of them). Some of you can do the edits manually but it would be nice to not have to do that.
What I'd like to know is, can I (for example) create a new Audio3DScripts.xml inside of my own scenario folder so I don't have to touch the main ones? I've tried a few variations of this but none seem to work. (RRT_Audio3DScripts_Australia2.xml for example doesn't do anything.)
I have included around a half dozen music additions (all legal) so the Aussie outback has some didgeridoo music on the towns, Canberra has the Australian national anthem, etc (I don't find the standard music fits very will with Australia so I figured why not add some appropriate ones...).
I've included about 20 accurate cities and towns and historically accurate (relatively) industries/national resources and locations, as well as added some eye candy to the original Australia map (which I downloaded here and worked up from there).
If anyone is interested in giving it a try I should have the scenario polished up enough for a beta of sorts in the next day.
I'd like to thank everyone else here for their superb work on new maps and mods to the game which I've borrowed from liberally to try and make a good new map that many people will enjoy. (I enjoyed the America map so much that I figured recreating Australia to relatively accuracy like the America map would lend to people enjoying it). This is a single player map so far, but I've tried to make it relatively balanced so regardless of which 6 'start' cities you get randomized to you have a fair shot at doing well against multiple AI or probably even in multi-player. It's not a cake walk and initially you'll have to play smart and spend wisely to actually get anywhere. Resources aren't very near to most towns or are close to villages that lack industries. I'm just replaying the scenario to try and toughen up a couple of the goals before I post the zip of this here.
I'll need some help from somebody to create the installer as it requires modification to two core XML files outside of the /Scenarios folder (Audio3DScipts.xml and AudioDefines.xml are a couple of them). Some of you can do the edits manually but it would be nice to not have to do that.

What I'd like to know is, can I (for example) create a new Audio3DScripts.xml inside of my own scenario folder so I don't have to touch the main ones? I've tried a few variations of this but none seem to work. (RRT_Audio3DScripts_Australia2.xml for example doesn't do anything.)