Anyone for an Industrial Park?
Anyone for an Industrial Park?
I had a thought on an Industrial Park
Use a Distribution Point Annex, called an 'Industrial Park Yard'. Take some Industries like say, the Paper Mill. Copy it and rename it 'IP Paper Mill'. Set <bInCity> to 0 and <iCost> to -0. Remove the Production, Auction and Report sections. Add 2 or 3 more Industries. Now, in the Industrial Park Yard, set it to recieve Wood and ship out Paper, and recieve the required Goods for the other Industries and ship the finished Goods. Some or all of the could even be shipped in Containers.
With careful placement of the IP Industries and the Industrial Park Yard, it could be placed anywhere in a large map.
Is this feasable Any takers
Use a Distribution Point Annex, called an 'Industrial Park Yard'. Take some Industries like say, the Paper Mill. Copy it and rename it 'IP Paper Mill'. Set <bInCity> to 0 and <iCost> to -0. Remove the Production, Auction and Report sections. Add 2 or 3 more Industries. Now, in the Industrial Park Yard, set it to recieve Wood and ship out Paper, and recieve the required Goods for the other Industries and ship the finished Goods. Some or all of the could even be shipped in Containers.
With careful placement of the IP Industries and the Industrial Park Yard, it could be placed anywhere in a large map.
Is this feasable Any takers
I'm correct 97% of the time..... who cares about the other 4%....
I lived in a little town, i always knew when the train was coming through town. Sometimes it would be almost a mile long.They would always let me clime into the engine and pull the cord to the horn. When they stopped for lunch I would play in the engine revving up the motor. walk back to the caboose I never knew what was in it, I had never seen inside. I was seeing if it has a horn. I pulled a valve and a big gush of air came out and scared me, so I ran When they came back and tried to leave they couldn't get started One guy had to walk the whole length of the train to see where the air leak was.
I never thought about it until snoopy's last post. They used to also come into town with I called "Put-Put's" They were little yellow things they would go and check the tracks with. I would always get rides on them. It's a shame all these small town's just fold up after the trains stop coming in to town. Most all the train stations noe are either gone or made into history relics. At least you can still go see them. Here is a link that has alot of the old trains. just click on the wheel that says Trains.Warll wrote:So why have you not put this story in the wiki?>
http://www.prairievillage.org/
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I think a industrial Park Yard is a good idea.
That would add varity to the game and might solve having 20 trains delivering goods back and forth to cities where one or two trains could do the job. Like your side to side map.
That would add varity to the game and might solve having 20 trains delivering goods back and forth to cities where one or two trains could do the job. Like your side to side map.
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Windows 7 Ultimate 64bit
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4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Well, I have 2 versions worked up, but each has a problem.
One is made as a City with a size of 6. As there is a hole between 3 and 6, I don't know if a Metropolis will grow to a Industrial Complex. There are no buildings except the industries. The depot has to be built up like a city, and it has the people running around it. I guess you could transport people to and from their jobs....... and mail to and from the bisinesses, just keeping both low.
The second is made as an Annex. I used the Container building. I run into a problem when trying to place industries around it for looks. I get crashes if I try to put some kind of industry there, probally because I'm trying to 1.) keep the influence radius very low, like 10 or 0. 2.) cost at 0. 3.) no production (all the input/output is in the Industrial Complex)
I suppose a shipping building could be made with 3 or 4 buildings around it, no special design.
I'll try to work up the files needed and instructions for anyone who wants to look into fooling around with this. I don't advise an Installer as you'll want it out when you're done with it.
One is made as a City with a size of 6. As there is a hole between 3 and 6, I don't know if a Metropolis will grow to a Industrial Complex. There are no buildings except the industries. The depot has to be built up like a city, and it has the people running around it. I guess you could transport people to and from their jobs....... and mail to and from the bisinesses, just keeping both low.
The second is made as an Annex. I used the Container building. I run into a problem when trying to place industries around it for looks. I get crashes if I try to put some kind of industry there, probally because I'm trying to 1.) keep the influence radius very low, like 10 or 0. 2.) cost at 0. 3.) no production (all the input/output is in the Industrial Complex)
I suppose a shipping building could be made with 3 or 4 buildings around it, no special design.
I'll try to work up the files needed and instructions for anyone who wants to look into fooling around with this. I don't advise an Installer as you'll want it out when you're done with it.
I'm correct 97% of the time..... who cares about the other 4%....
I recently played around with this.snoopy55 wrote:...One is made as a City with a size of 6. As there is a hole between 3 and 6, I don't know if a Metropolis will grow to a Industrial Complex. There are no buildings except the industries. The depot has to be built up like a city, and it has the people running around it. I guess you could transport people to and from their jobs....... and mail to and from the bisinesses, just keeping both low....
I set up an Industrial Park of size 5, but saw my Metropolis would eventually grow into this. No good.
You can put as many industries in cities as you want. You are not limited to 3. So you would either put all your industries in the city, or create a new model to operate as an annex, then set all your inputs and outputs in the Industries XML.
The Annex would be best. A main building which has a container crane, but handles other inputs and outputs also. The outer buildings could be Industrial KFMs with a few added City buildings. Either someone like you could do a set, or a change in the name and listing, like so:
<RRTIndustry>
<szName>Food Plant IC</szName>
<szModel>FoodPlant.kfm</szModel>
<fScale>1</fScale>
<Production>
<Resource>
<Input>None</Input>
<Output>None</Output>
<InputOutputRatio>1.0</InputOutputRatio>
</Resource>
</Production>
<Locations>
<Location>
<StartX>120</StartX>
<StartY>-154</StartY>
<Rotation>0.000000</Rotation>
</Location>
</Locations>
</RRTIndustry>
Scale only if you want it changed. There might be some other things needed to make it work. A zero InfluenceRadius in Depots and a few other things set there.
Has possibilities
<RRTIndustry>
<szName>Food Plant IC</szName>
<szModel>FoodPlant.kfm</szModel>
<fScale>1</fScale>
<Production>
<Resource>
<Input>None</Input>
<Output>None</Output>
<InputOutputRatio>1.0</InputOutputRatio>
</Resource>
</Production>
<Locations>
<Location>
<StartX>120</StartX>
<StartY>-154</StartY>
<Rotation>0.000000</Rotation>
</Location>
</Locations>
</RRTIndustry>
Scale only if you want it changed. There might be some other things needed to make it work. A zero InfluenceRadius in Depots and a few other things set there.
Has possibilities
I'm correct 97% of the time..... who cares about the other 4%....