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How do I fix start locations in scenarios?

Posted: Fri Mar 16, 2007 10:23 am
by Ermel
I´m currently building a scenario and want a certain city to be the only possible start location. I hooked "start location" at that city and saved it. XML file says:

Code: Select all

<bIsStartLocation>true</bIsStartLocation> 
for that city and

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<bIsStartLocation>false</bIsStartLocation>
for all the others.

but in spite of everything the start location is put randomly every time i play the scenario. though i play without AI opponents.

how can i make sure that there´s only the start location i chose?
must I choose a minimum number of start location? like four maybe? so that every potential player has his own start location?

Posted: Fri Mar 16, 2007 2:33 pm
by snoopy55
From experiance of tryingto do the same thing alot, 'dar ain't no way'. It seems to be hard wired into the game that if it doesn't get a certain number, 4 I believe, tho it may accept 2 or 3, it puts them where it wants to.

Now, can you do a little research and see if it will accept 2 or 3? You have the map and the need, and the Wiki needs the answer.

Pretty Please....with a 2_8_2_Mikado on top...... I'll even throw in a tender........ :lol:

Posted: Sat Mar 17, 2007 1:43 pm
by Ermel
thank you, snoop!

that´s what i guessed, but for it´s my first scenario, there´re so many things i´m testing, such as victory conditions, changing in- and outputs of industries, advancing the map and so on, that i put back this issue.
anyway it might be a good idea to do it first, because it´s quite annoying to be spawned in the middle of the outback every time, if adelaide is the place i want to start at.

Posted: Sat Mar 17, 2007 8:04 pm
by Ermel
Ok, I´ve got it!

It´s got to be at least 4 start locations! no less.

Posted: Sat Mar 17, 2007 9:59 pm
by snoopy55
Thank-you my man.....1 test down, 999,999 to go :shock:

That sounds like info for Wiki.

As you build that map, work out one thing at a time, otherwise it is difficult to find what went wrong.