What does this code mean? (a pile of questions) PLZ HELP?

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gforce
Posts: 234
Joined: Thu Nov 09, 2006 3:24 am
Location: Belgium, Brussels

What does this code mean? (a pile of questions) PLZ HELP?

Post by gforce » Mon Feb 19, 2007 3:30 pm

This code comes from industries
i don't understand the code,
what can i do with it or change to have maybe more control or different settings and or control

<EventCodes>
<!-- Build Up -->
<BuildUp1To2>12</BuildUp1To2>
<BuildUp2To3>23</BuildUp2To3>
<!-- Level Layer -->
<Default1>101</Default1>
<Ambient1A>111</Ambient1A>
<BuildDecay2To1>21</BuildDecay2To1>
<Default2>201</Default2>
<Ambient2A>211</Ambient2A>
<BuildDecay3To2>32</BuildDecay3To2>
<Default3>301</Default3>
<Ambient3A>311</Ambient3A>
<!-- Stockpile Layer -->
<!-- NOTE: Ambients are used in BuildUp as well -->
<StockpileAmbient0>1000</StockpileAmbient0>
<StockpileUp0To1>1010</StockpileUp0To1>
<StockpileAmbient1>1100</StockpileAmbient1>
<StockpileDown1To0>1110</StockpileDown1To0>
<StockpileUp1To2>1120</StockpileUp1To2>
<StockpileAmbient2>1200</StockpileAmbient2>
<StockpileDown2To1>1210</StockpileDown2To1>
<StockpileUp2To3>1220</StockpileUp2To3>
<StockpileAmbient3>1300</StockpileAmbient3>
<StockpileDown3To2>1310</StockpileDown3To2>
<StockpileUp3To4>1320</StockpileUp3To4>
<StockpileAmbient4>1400</StockpileAmbient4>
<StockpileDown4To3>1410</StockpileDown4To3>
<StockpileUp4To5>1420</StockpileUp4To5>
<StockpileAmbient5>1500</StockpileAmbient5>
<StockpileDown5To4>1510</StockpileDown5To4>
<!-- Working Layer -->
<WorkingA>121</WorkingA>
<WorkingB>221</WorkingB>
<WorkingC>321</WorkingC>
<!-- Extra Layer -->
<ExtraAction1>501</ExtraAction1>
<ExtraAction2>502</ExtraAction2>
<ExtraAction3>503</ExtraAction3>
</EventCodes>

*********
also this comming from fe grain farm
<iCost>-1</iCost>

**********
can i change the fscale of cities, just like with industries?
I found the answer: It is NO because it is controlled by the setting iSize
where <i> stands for integer => so not possible to change to 0.2 wich is a float, still you can enlarge the number and set it to 10, i guess
(who said that the memory handled by SMR is bad done, they we're reducing here memory :twisted:
*********
so if isize controls the greencirckel what is
<InfluenceRadius>450.0</InfluenceRadius> then,
i don't see any changes either setting it to 100?
Last edited by gforce on Mon Feb 19, 2007 11:46 pm, edited 2 times in total.

gforce
Posts: 234
Joined: Thu Nov 09, 2006 3:24 am
Location: Belgium, Brussels

Post by gforce » Mon Feb 19, 2007 11:25 pm

i'm playing with the bridges.xml
but i really can't make this work:
< nYearStart>1830</nYearStart>
< nYearEnd>1900</nYearEnd>
for one specific bridge
this doesn't work either
< nYearStart>0</nYearStart>
< nYearEnd>10</nYearEnd>

when i've got only 1 bridge defined, he will be using that one without problems but fromon i've got 2 different bridges he will not show any bridges more, never, nothing, aaaaaaaaaaaaah.... :evil:

gforce
Posts: 234
Joined: Thu Nov 09, 2006 3:24 am
Location: Belgium, Brussels

Post by gforce » Mon Feb 19, 2007 11:45 pm

I can't find the code to control the following:
- The messages you get fe. city A asks for 10 wool
Is there any code to be found????
plz help

gczobel
Posts: 16
Joined: Wed Nov 29, 2006 3:46 pm

Post by gczobel » Tue Feb 20, 2007 7:03 am

I think that the code in the first xml is related to the animations in the kfm file, but I don't understand what really mean that code.

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